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Searched refs:chanceToPutOutFire (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp23 chanceToPutOutFire(skill[37]), in Entity()
H A Dentity.hpp53 …Sint32& chanceToPutOutFire; // skill[37] - Value between 5 and 10, with 10 being the default start… member in Entity
H A Dentity.cpp51 chanceToPutOutFire(skill[37]), in Entity()
4123 if ( (rand() % this->chanceToPutOutFire) == 0 ) in handleEffects()
16535 this->chanceToPutOutFire = MAX_CHANCE_STOP_FIRE; in SetEntityOnFire()
16555 this->chanceToPutOutFire = MAX_CHANCE_STOP_FIRE; in SetEntityOnFire()
16559 this->chanceToPutOutFire = MIN_CHANCE_STOP_FIRE; in SetEntityOnFire()
16563 this->chanceToPutOutFire -= static_cast<Sint32>(floor(entityCON * 0.2)); in SetEntityOnFire()