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Searched refs:change_playernum_to (Results 1 – 12 of 12) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/old/
H A Dwinmodem.c297 change_playernum_to(0); in com_abort()
908 change_playernum_to(0); in com_connect()
914 change_playernum_to(1); in com_connect()
1471 change_playernum_to(0); in modem_dialout()
1551 change_playernum_to(1); in modem_answer()
2062 change_playernum_to(0); in com_start_game()
2082 change_playernum_to(1); in com_start_game()
H A Dmodem.c479 change_playernum_to(0); in codex()
1072 change_playernum_to(0); in com_connect()
1078 change_playernum_to(1); in com_connect()
1749 change_playernum_to(0); in codex()
1771 change_playernum_to(1); in codex()
2135 change_playernum_to(0); in modem_dialout()
2218 change_playernum_to(1); in codex()
/dports/games/d2x/d2x-0.2.5/main/
H A Dmulti.h414 void change_playernum_to(int new_pnum);
H A Dnewdemo.c2195 change_playernum_to((Newdemo_game_mode >> 16) & 0x7); in newdemo_read_demo_start()
3887 change_playernum_to(0);
3955 change_playernum_to(0); // force playernum to 0
3986 change_playernum_to(0); //this is reality
H A Dnetwork.c2678 change_playernum_to(my_pnum); in network_read_object_packet()
3301 change_playernum_to(i); in network_read_sync_packet()
3310 change_playernum_to(i); in network_read_sync_packet()
3714 change_playernum_to(0); in network_start_game()
4462 change_playernum_to(1); in network_join_game()
4687 change_playernum_to(0); in network_leave_game()
H A Dstate.c1128 change_playernum_to(0); in state_restore_all_sub()
H A Dmulti.c3611 void change_playernum_to( int new_Player_num ) in change_playernum_to() function
3765 change_playernum_to(pnum-1); in multi_restore_game()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dnet_udp.cpp1237 change_playernum_to(1); in event_handler()
1418 change_playernum_to(1); in event_handler()
1531 change_playernum_to(1); in net_udp_list_join_game()
2303 change_playernum_to(my_pnum); in net_udp_read_object_packet()
4149 change_playernum_to(0); in net_udp_setup_game()
4369 change_playernum_to(i); in net_udp_read_sync_packet()
4922 change_playernum_to(1); in net_udp_do_join_game()
4964 change_playernum_to(0); in leave_game()
H A Dnewdemo.cpp1790 change_playernum_to((recorded_demo_game_mode >> 16) & 0x7); in newdemo_read_demo_start()
4199 change_playernum_to(0); in newdemo_start_playback()
4241 change_playernum_to(0); // force playernum to 0 in newdemo_start_playback()
4288 change_playernum_to(0); //this is reality in newdemo_stop_playback()
H A Dstate.cpp1924 change_playernum_to(0); in state_restore_all_sub()
H A Dmulti.cpp3747 void change_playernum_to(const playernum_t new_Player_num) in change_playernum_to() function
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dmulti.h694 void change_playernum_to(playernum_t new_pnum);