Searched refs:change_playernum_to (Results 1 – 12 of 12) sorted by relevance
297 change_playernum_to(0); in com_abort()908 change_playernum_to(0); in com_connect()914 change_playernum_to(1); in com_connect()1471 change_playernum_to(0); in modem_dialout()1551 change_playernum_to(1); in modem_answer()2062 change_playernum_to(0); in com_start_game()2082 change_playernum_to(1); in com_start_game()
479 change_playernum_to(0); in codex()1072 change_playernum_to(0); in com_connect()1078 change_playernum_to(1); in com_connect()1749 change_playernum_to(0); in codex()1771 change_playernum_to(1); in codex()2135 change_playernum_to(0); in modem_dialout()2218 change_playernum_to(1); in codex()
414 void change_playernum_to(int new_pnum);
2195 change_playernum_to((Newdemo_game_mode >> 16) & 0x7); in newdemo_read_demo_start()3887 change_playernum_to(0);3955 change_playernum_to(0); // force playernum to 03986 change_playernum_to(0); //this is reality
2678 change_playernum_to(my_pnum); in network_read_object_packet()3301 change_playernum_to(i); in network_read_sync_packet()3310 change_playernum_to(i); in network_read_sync_packet()3714 change_playernum_to(0); in network_start_game()4462 change_playernum_to(1); in network_join_game()4687 change_playernum_to(0); in network_leave_game()
1128 change_playernum_to(0); in state_restore_all_sub()
3611 void change_playernum_to( int new_Player_num ) in change_playernum_to() function3765 change_playernum_to(pnum-1); in multi_restore_game()
1237 change_playernum_to(1); in event_handler()1418 change_playernum_to(1); in event_handler()1531 change_playernum_to(1); in net_udp_list_join_game()2303 change_playernum_to(my_pnum); in net_udp_read_object_packet()4149 change_playernum_to(0); in net_udp_setup_game()4369 change_playernum_to(i); in net_udp_read_sync_packet()4922 change_playernum_to(1); in net_udp_do_join_game()4964 change_playernum_to(0); in leave_game()
1790 change_playernum_to((recorded_demo_game_mode >> 16) & 0x7); in newdemo_read_demo_start()4199 change_playernum_to(0); in newdemo_start_playback()4241 change_playernum_to(0); // force playernum to 0 in newdemo_start_playback()4288 change_playernum_to(0); //this is reality in newdemo_stop_playback()
1924 change_playernum_to(0); in state_restore_all_sub()
3747 void change_playernum_to(const playernum_t new_Player_num) in change_playernum_to() function
694 void change_playernum_to(playernum_t new_pnum);