/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/ |
H A D | dungeon.def | 97 LEVALIGN: chaotic 190 ALIGNMENT: chaotic 208 ALIGNMENT: chaotic 222 ALIGNMENT: chaotic 228 ALIGNMENT: chaotic 234 ALIGNMENT: chaotic 240 ALIGNMENT: chaotic 246 ALIGNMENT: chaotic 252 ALIGNMENT: chaotic 258 ALIGNMENT: chaotic [all …]
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/ |
H A D | pu_feats.lst | 5 …chaotic neutral alignment. DESC:You spread chaos wherever you go. SOURCEPAGE:p.98 BENEFIT… 6 …also gain a +2 bonus on weapon and spell damage rolls against lawful and chaotic creatures. These … 7 …chaotic evil alignment. DESC:You would destroy the world if it were within your power. SOURCE… 8 …chaotic good alignment. DESC:You believe that beings can thrive only when free. SOURCEPAGE:p… 11 …chaotic and evil creatures (or +4 if the creature is both chaotic and evil). This is an alignmentb… 12 …chaotic creatures. This is an alignment-based effect. Residual: If you have this feat but you are … 13 …chaotic and good creatures (or +4 if the creature is both chaotic and good). This is an alignment-…
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/ |
H A D | Crackle.schelp | 9 A noise generator based on a chaotic function. 18 A parameter of the chaotic function with useful values from
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H A D | LatoocarfianC.schelp | 2 summary:: Latoocarfian chaotic generator 14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
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H A D | LatoocarfianN.schelp | 2 summary:: Latoocarfian chaotic generator 14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
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H A D | LatoocarfianL.schelp | 2 summary:: Latoocarfian chaotic generator 14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
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/dports/games/xmris/xmris.4.04/ |
H A D | monster.c | 504 chaotic() < (mptr->dir & 2 ? 0 : (0x10 << mptr->dir) & 549 if(chaotic() < GO_MUNCH_PROB * global.difficulty) 552 else if(mptr->stop || chaotic() < PUSH_TURN_PROB) 569 chaotic() < TRAPPED_MUNCH_PROB)) 599 chaotic() >= MUNCH_CONT_PEDESTAL + 611 if(chaotic() < GO_MUNCH_PROB * global.difficulty) 615 if(chaotic() < CLEAR_CONT_PEDESTAL + 624 if(chaotic() < SET_CONT_PEDESTAL) 878 mptr->image = chaotic() % MONSTER_IMAGES; 879 mptr->cycle = chaotic() % MONSTER_CYCLES;
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H A D | demo.c | 40 global.screen = chaotic() % board.boards + 1; in FUNCANIMATE() 41 extra.select = chaotic() % 5; in FUNCANIMATE() 42 extra.got = chaotic() & 0x1F; in FUNCANIMATE() 116 j = chaotic(); in FUNCANIMATE() 167 else if(!monster.delay && chaotic() < 4) in FUNCANIMATE() 177 if(!global.diamond && !monster.delay && !chaotic()) in FUNCANIMATE() 187 j = chaotic(); in FUNCANIMATE() 772 missing = chaotic() & 3; in FUNCANIMATE() 800 type = chaotic() & 3; in FUNCANIMATE() 807 if(chaotic() & 1) in FUNCANIMATE() [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-data.h | 166 spflag::dir_or_target | spflag::chaotic 531 spflag::unholy | spflag::chaotic, 879 spflag::helpful | spflag::chaotic | spflag::utility, 902 spflag::helpful | spflag::chaotic | spflag::utility, 957 spflag::helpful | spflag::chaotic, 2036 spflag::helpful | spflag::chaotic, 2284 spflag::utility | spflag::chaotic, 2430 spflag::area | spflag::monster | spflag::chaotic, 2441 spflag::area | spflag::chaotic | spflag::monster, 2701 spflag::area | spflag::chaotic, [all …]
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/demonstrations/ |
H A D | Chaotic Patterns.scd | 5 // chaotic iterated maps and (integrated) ODE's. Most of this 77 //vary -0.7<c1<0.9. c1=0.3 is a limit cycle, c1=0.485 is a 7-period, c1=0.9 is chaotic 100 //vary 0.0<c2<1.0. c2=0.726 is a 3-period, c2=0.780 is "crisis" c2=0.9 is chaotic 153 // Roessler attractor. See Rossler.ar for a chaotic noise implementation.
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/dports/devel/p5-Tree-Binary/Tree-Binary-1.08/t/ |
H A D | 13_Tree_Binary_mirror_test.t | 14 # and a more chaotic one 61 # test is on a more chaotic tree
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/champions_of_balance/ |
H A D | cob_spells.lst | 11 … that are not of the opposite alignment of it. Creatures that are chaotic evil, chaotic good, lawf… 12 … or Will negates, see text SPELLRES:Yes SOURCEPAGE:p.26 DESC:Any chaotic evil, chaotic good, lawf…
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/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/MCLDUGens/sc/HelpSource/Classes/ |
H A D | Friction.schelp | 2 summary:: A physical model of a system with dry-friction. A chaotic filter. 13 To create the system studied in that paper (which analyses chaotic stick-and-slip oscillations), th… 23 // This filters a simple sine wave, producing a chaotic result
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/dports/games/unnethack/unnethack-5.1.0-20131208/dat/ |
H A D | dungeon.def | 33 LEVALIGN: chaotic 163 ALIGNMENT: chaotic 175 ALIGNMENT: chaotic 182 ALIGNMENT: chaotic
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/ |
H A D | dungeon.def | 31 LEVALIGN: chaotic 135 ALIGNMENT: chaotic 147 ALIGNMENT: chaotic
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/planes/ |
H A D | aethermaw.cfg | 4 …#description = "The Aethermaw is a nexus of mystical energy of a rather chaotic nature. The cosmic…
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/dports/games/golly/golly-3.3-src/Patterns/Patersons-Worms/ |
H A D | worm-1042015.rle | 8 #C Very chaotic.
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/dports/science/openkim-models/openkim-models-2021-01-28/simulator-models/Sim_LAMMPS_BOP_ZhouWardFoster_2015_CuH__SM_404135993060_000/ |
H A D | kimspec.edn | 4 …chaotic initial configurations. It is demonstrated that this Cu-H BOP not only gives structural an…
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/units/ |
H A D | Bone_Bird.cfg | 23 alignment=chaotic
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/shared/ |
H A D | zzweaps.2da | 6 2 48 chaotic
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/dports/science/nest/nest-simulator-3.1/doc/userdoc/faqs/ |
H A D | qa-precise-spike-times.rst | 8 A: No, due to the chaotic nature of the dynamics, minor differences in 28 A: Yes, even though network dynamics may be chaotic, for many neuron 58 (6) Q: **Given that network dynamics is chaotic anyway, why is it 61 A: Although the networks dynamics is chaotic, in some cases mesoscopic 88 of choice. In the case of chaotic dynamics there is generally no good
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/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/BhobUGens/sc/HelpSource/Classes/ |
H A D | Gbman2DC.schelp | 2 summary:: gingerbreadman map 2D chaotic generator
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H A D | Gbman2DL.schelp | 2 summary:: gingerbreadman map 2D chaotic generator
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H A D | Gbman2DN.schelp | 2 summary:: gingerbreadman map 2D chaotic generator
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/dports/audio/spiralsynthmodular/spiralmodular-0.2.2/Examples/ |
H A D | Feedback.ssm | 51 1 41 Feedback generates quite a chaotic sound,
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