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/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A Ddungeon.def97 LEVALIGN: chaotic
190 ALIGNMENT: chaotic
208 ALIGNMENT: chaotic
222 ALIGNMENT: chaotic
228 ALIGNMENT: chaotic
234 ALIGNMENT: chaotic
240 ALIGNMENT: chaotic
246 ALIGNMENT: chaotic
252 ALIGNMENT: chaotic
258 ALIGNMENT: chaotic
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/
H A Dpu_feats.lst5chaotic neutral alignment. DESC:You spread chaos wherever you go. SOURCEPAGE:p.98 BENEFIT…
6 …also gain a +2 bonus on weapon and spell damage rolls against lawful and chaotic creatures. These …
7chaotic evil alignment. DESC:You would destroy the world if it were within your power. SOURCE…
8chaotic good alignment. DESC:You believe that beings can thrive only when free. SOURCEPAGE:p…
11chaotic and evil creatures (or +4 if the creature is both chaotic and evil). This is an alignmentb…
12chaotic creatures. This is an alignment-based effect. Residual: If you have this feat but you are …
13chaotic and good creatures (or +4 if the creature is both chaotic and good). This is an alignment-…
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DCrackle.schelp9 A noise generator based on a chaotic function.
18 A parameter of the chaotic function with useful values from
H A DLatoocarfianC.schelp2 summary:: Latoocarfian chaotic generator
14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
H A DLatoocarfianN.schelp2 summary:: Latoocarfian chaotic generator
14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
H A DLatoocarfianL.schelp2 summary:: Latoocarfian chaotic generator
14 ….5. The function can, depending on the parameters given, give continuous chaotic output, converge …
/dports/games/xmris/xmris.4.04/
H A Dmonster.c504 chaotic() < (mptr->dir & 2 ? 0 : (0x10 << mptr->dir) &
549 if(chaotic() < GO_MUNCH_PROB * global.difficulty)
552 else if(mptr->stop || chaotic() < PUSH_TURN_PROB)
569 chaotic() < TRAPPED_MUNCH_PROB))
599 chaotic() >= MUNCH_CONT_PEDESTAL +
611 if(chaotic() < GO_MUNCH_PROB * global.difficulty)
615 if(chaotic() < CLEAR_CONT_PEDESTAL +
624 if(chaotic() < SET_CONT_PEDESTAL)
878 mptr->image = chaotic() % MONSTER_IMAGES;
879 mptr->cycle = chaotic() % MONSTER_CYCLES;
H A Ddemo.c40 global.screen = chaotic() % board.boards + 1; in FUNCANIMATE()
41 extra.select = chaotic() % 5; in FUNCANIMATE()
42 extra.got = chaotic() & 0x1F; in FUNCANIMATE()
116 j = chaotic(); in FUNCANIMATE()
167 else if(!monster.delay && chaotic() < 4) in FUNCANIMATE()
177 if(!global.diamond && !monster.delay && !chaotic()) in FUNCANIMATE()
187 j = chaotic(); in FUNCANIMATE()
772 missing = chaotic() & 3; in FUNCANIMATE()
800 type = chaotic() & 3; in FUNCANIMATE()
807 if(chaotic() & 1) in FUNCANIMATE()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-data.h166 spflag::dir_or_target | spflag::chaotic
531 spflag::unholy | spflag::chaotic,
879 spflag::helpful | spflag::chaotic | spflag::utility,
902 spflag::helpful | spflag::chaotic | spflag::utility,
957 spflag::helpful | spflag::chaotic,
2036 spflag::helpful | spflag::chaotic,
2284 spflag::utility | spflag::chaotic,
2430 spflag::area | spflag::monster | spflag::chaotic,
2441 spflag::area | spflag::chaotic | spflag::monster,
2701 spflag::area | spflag::chaotic,
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/demonstrations/
H A DChaotic Patterns.scd5 // chaotic iterated maps and (integrated) ODE's. Most of this
77 //vary -0.7<c1<0.9. c1=0.3 is a limit cycle, c1=0.485 is a 7-period, c1=0.9 is chaotic
100 //vary 0.0<c2<1.0. c2=0.726 is a 3-period, c2=0.780 is "crisis" c2=0.9 is chaotic
153 // Roessler attractor. See Rossler.ar for a chaotic noise implementation.
/dports/devel/p5-Tree-Binary/Tree-Binary-1.08/t/
H A D13_Tree_Binary_mirror_test.t14 # and a more chaotic one
61 # test is on a more chaotic tree
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/champions_of_balance/
H A Dcob_spells.lst11 … that are not of the opposite alignment of it. Creatures that are chaotic evil, chaotic good, lawf…
12 … or Will negates, see text SPELLRES:Yes SOURCEPAGE:p.26 DESC:Any chaotic evil, chaotic good, lawf…
/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/MCLDUGens/sc/HelpSource/Classes/
H A DFriction.schelp2 summary:: A physical model of a system with dry-friction. A chaotic filter.
13 To create the system studied in that paper (which analyses chaotic stick-and-slip oscillations), th…
23 // This filters a simple sine wave, producing a chaotic result
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/
H A Ddungeon.def33 LEVALIGN: chaotic
163 ALIGNMENT: chaotic
175 ALIGNMENT: chaotic
182 ALIGNMENT: chaotic
/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/
H A Ddungeon.def31 LEVALIGN: chaotic
135 ALIGNMENT: chaotic
147 ALIGNMENT: chaotic
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/planes/
H A Daethermaw.cfg4 …#description = "The Aethermaw is a nexus of mystical energy of a rather chaotic nature. The cosmic…
/dports/games/golly/golly-3.3-src/Patterns/Patersons-Worms/
H A Dworm-1042015.rle8 #C Very chaotic.
/dports/science/openkim-models/openkim-models-2021-01-28/simulator-models/Sim_LAMMPS_BOP_ZhouWardFoster_2015_CuH__SM_404135993060_000/
H A Dkimspec.edn4chaotic initial configurations. It is demonstrated that this Cu-H BOP not only gives structural an…
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/units/
H A DBone_Bird.cfg23 alignment=chaotic
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/shared/
H A Dzzweaps.2da6 2 48 chaotic
/dports/science/nest/nest-simulator-3.1/doc/userdoc/faqs/
H A Dqa-precise-spike-times.rst8 A: No, due to the chaotic nature of the dynamics, minor differences in
28 A: Yes, even though network dynamics may be chaotic, for many neuron
58 (6) Q: **Given that network dynamics is chaotic anyway, why is it
61 A: Although the networks dynamics is chaotic, in some cases mesoscopic
88 of choice. In the case of chaotic dynamics there is generally no good
/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/BhobUGens/sc/HelpSource/Classes/
H A DGbman2DC.schelp2 summary:: gingerbreadman map 2D chaotic generator
H A DGbman2DL.schelp2 summary:: gingerbreadman map 2D chaotic generator
H A DGbman2DN.schelp2 summary:: gingerbreadman map 2D chaotic generator
/dports/audio/spiralsynthmodular/spiralmodular-0.2.2/Examples/
H A DFeedback.ssm51 1 41 Feedback generates quite a chaotic sound,

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