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Searched refs:char_speaking (Results 1 – 4 of 4) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacterinfo_engine.cpp34 extern int char_speaking;
274 else if ((char_speaking == aa) && (game.options[OPT_LIPSYNCTEXT] != 0)) { in update_character_animating()
322 if ((aa == char_speaking) && in update_character_animating()
H A Dcharacter.cpp110 int loops_per_character, text_lips_offset, char_speaking = -1; variable
1621 extern int char_speaking;
1632 else if (char_speaking >= 0) in Character_GetSpeakingFrame()
1634 if (char_speaking == chaa->index_id) in Character_GetSpeakingFrame()
2771 char_speaking = aschar; in _displayspeech()
2817 char_speaking = -1; in _displayspeech()
2825 else if (char_speaking >= 0) in get_character_currently_talking()
2826 return char_speaking; in get_character_currently_talking()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter_info_engine.cpp272 else if ((_G(char_speaking) == aa) && (_GP(game).options[OPT_LIPSYNCTEXT] != 0)) { in update_character_animating()
316 if ((aa == _G(char_speaking)) && in update_character_animating()
H A Dcharacter.cpp1550 } else if (_G(char_speaking) >= 0) { in Character_GetSpeakingFrame()
1551 if (_G(char_speaking) == chaa->index_id) { in Character_GetSpeakingFrame()
2653 _G(char_speaking) = aschar; in _displayspeech()
2701 _G(char_speaking) = -1; in _displayspeech()
2710 else if (_G(char_speaking) >= 0) in get_character_currently_talking()
2711 return _G(char_speaking); in get_character_currently_talking()