Searched refs:char_torchtime (Results 1 – 3 of 3) sorted by relevance
20 char_torchtime(skill[25]), in Entity()
48 Sint32& char_torchtime; member in Entity
48 char_torchtime(skill[25]), in Entity()3626 this->char_torchtime++; in handleEffects()3627 …if ( (this->char_torchtime >= 7200 && myStats->shield->type == TOOL_TORCH) || (this->char_torchtim… in handleEffects()3629 this->char_torchtime = 0; in handleEffects()