Searched refs:character_loaded (Results 1 – 16 of 16) sorted by relevance
72 bool character_loaded = FALSE; /* The character was loaded from a savefile */ variable
1888 character_loaded = TRUE; in save_player()2048 character_loaded = TRUE; in load_player()2075 character_loaded = TRUE; in load_player()
1859 if (character_loaded) in allocate_block()
3216 if (!character_loaded) in play_game()
105 extern bool character_loaded;
3510 character_loaded = TRUE; in create_wilderness()
64 bool character_loaded; /* The character was loaded from a savefile */ variable
1277 character_loaded = FALSE; in load_player()1363 character_loaded = TRUE; in load_player()1381 character_loaded = TRUE; in load_player()
961 else if (character_loaded) in client_login()
92 extern bool character_loaded;
82 bool character_loaded; /* The character was loaded from a savefile */ variable
3010 character_loaded = FALSE; in player_birth()3021 if (character_loaded) { in player_birth()
1899 character_loaded = TRUE; in load_player()
187 extern bool character_loaded;
97 extern bool character_loaded;
485 if (self.character_loaded)