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Searched refs:checkBuildingTerrain (Results 1 – 3 of 3) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DGameScenario.cpp1215 if (GameMap::checkBuildingTerrain(Maptile::PORT, true)) in validate()
1217 if (GameMap::checkBuildingTerrain(Maptile::BRIDGE, true)) in validate()
1220 if (GameMap::checkBuildingTerrain(Maptile::CITY, false)) in validate()
1222 if (GameMap::checkBuildingTerrain(Maptile::ROAD, false)) in validate()
1224 if (GameMap::checkBuildingTerrain(Maptile::RUIN, false)) in validate()
1226 if (GameMap::checkBuildingTerrain(Maptile::TEMPLE, false)) in validate()
1228 if (GameMap::checkBuildingTerrain(Maptile::SIGNPOST, false)) in validate()
H A DGameMap.h1394 static bool checkBuildingTerrain(Maptile::Building b, bool land);
H A DGameMap.cpp2681 bool GameMap::checkBuildingTerrain(Maptile::Building b, bool land) in checkBuildingTerrain() function in GameMap