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Searched refs:checkShader (Results 1 – 10 of 10) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DParallelShaderCompileTest.cpp93 bool checkShader(GLuint shader) in checkShader() function in __anon186f613f0111::ParallelShaderCompileTest::Task
216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link()
285 if (checkShader(mShader)) in link()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/gl/
H A DShaderGL.cpp173 checkShader(); in compileAndCheckShader()
183 void ShaderGL::checkShader() in checkShader() function in rx::ShaderGL
394 auto checkShaderFunctor = [this]() { checkShader(); }; in compile()
H A DShaderGL.h41 void checkShader();
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/
H A DShaderGL.cpp175 checkShader(); in compileAndCheckShader()
185 void ShaderGL::checkShader() in checkShader() function in rx::ShaderGL
396 auto checkShaderFunctor = [this]() { checkShader(); }; in compile()
H A DShaderGL.h41 void checkShader();
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/
H A DOpenGLRenderer.cpp63 static bool checkShader(GLuint object, const char * op, GLuint check) { in checkShader() function
97 if(!checkShader(obj, "compile", GL_OBJECT_COMPILE_STATUS_ARB)) { in loadVertexShader()
107 if(!checkShader(shader, "link", GL_OBJECT_LINK_STATUS_ARB)) { in loadVertexShader()
/dports/science/shelxle/shelxle-1.0.1352/
H A DeacDlg.h107 void checkShader(bool b);//!< when solid is checked then solid is unchecked.
H A DeacDlg.cpp654 void EacDlg::checkShader(bool b){ in checkShader() function in EacDlg
1255 connect(shaderUse ,SIGNAL(toggled(bool)),this,SLOT(checkShader(bool))); in EacDlg()
1260 connect(shaderUse ,SIGNAL(toggled(bool)),this,SLOT(checkShader(bool))); in EacDlg()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.cpp212 void Renderer::checkShader(GLuint shader, const char * shname) in checkShader() function in Renderer
250 checkShader(vertexShader, "FV"); in loadShaders()
252 checkShader(fragmentShader, "FF"); in loadShaders()
268 checkShader(vertexShader, "LV"); in loadShaders()
270 checkShader(fragmentShader, "LF"); in loadShaders()
286 checkShader(vertexShader, "AVX"); in loadShaders()
288 checkShader(fragmentShader, "AVF"); in loadShaders()
304 checkShader(vertexShader, "APV"); in loadShaders()
306 checkShader(fragmentShader, "APF"); in loadShaders()
322 checkShader(vertexShader, "ACV"); in loadShaders()
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H A DRenderer.h101 void checkShader(GLuint shader, const char * shname);