Searched refs:checkShader (Results 1 – 10 of 10) sorted by relevance
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ParallelShaderCompileTest.cpp | 93 bool checkShader(GLuint shader) in checkShader() function in __anon186f613f0111::ParallelShaderCompileTest::Task 216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link() 285 if (checkShader(mShader)) in link()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/gl/ |
H A D | ShaderGL.cpp | 173 checkShader(); in compileAndCheckShader() 183 void ShaderGL::checkShader() in checkShader() function in rx::ShaderGL 394 auto checkShaderFunctor = [this]() { checkShader(); }; in compile()
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H A D | ShaderGL.h | 41 void checkShader();
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/ |
H A D | ShaderGL.cpp | 175 checkShader(); in compileAndCheckShader() 185 void ShaderGL::checkShader() in checkShader() function in rx::ShaderGL 396 auto checkShaderFunctor = [this]() { checkShader(); }; in compile()
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H A D | ShaderGL.h | 41 void checkShader();
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/ |
H A D | OpenGLRenderer.cpp | 63 static bool checkShader(GLuint object, const char * op, GLuint check) { in checkShader() function 97 if(!checkShader(obj, "compile", GL_OBJECT_COMPILE_STATUS_ARB)) { in loadVertexShader() 107 if(!checkShader(shader, "link", GL_OBJECT_LINK_STATUS_ARB)) { in loadVertexShader()
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/dports/science/shelxle/shelxle-1.0.1352/ |
H A D | eacDlg.h | 107 void checkShader(bool b);//!< when solid is checked then solid is unchecked.
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H A D | eacDlg.cpp | 654 void EacDlg::checkShader(bool b){ in checkShader() function in EacDlg 1255 connect(shaderUse ,SIGNAL(toggled(bool)),this,SLOT(checkShader(bool))); in EacDlg() 1260 connect(shaderUse ,SIGNAL(toggled(bool)),this,SLOT(checkShader(bool))); in EacDlg()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/ |
H A D | Renderer.cpp | 212 void Renderer::checkShader(GLuint shader, const char * shname) in checkShader() function in Renderer 250 checkShader(vertexShader, "FV"); in loadShaders() 252 checkShader(fragmentShader, "FF"); in loadShaders() 268 checkShader(vertexShader, "LV"); in loadShaders() 270 checkShader(fragmentShader, "LF"); in loadShaders() 286 checkShader(vertexShader, "AVX"); in loadShaders() 288 checkShader(fragmentShader, "AVF"); in loadShaders() 304 checkShader(vertexShader, "APV"); in loadShaders() 306 checkShader(fragmentShader, "APF"); in loadShaders() 322 checkShader(vertexShader, "ACV"); in loadShaders() [all …]
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H A D | Renderer.h | 101 void checkShader(GLuint shader, const char * shname);
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