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Searched refs:checkVoiceStatus (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsound.cpp216 if (!checkVoiceStatus(1)) { in checkSoundEnd()
473 hasActiveVoice |= checkVoiceStatus(i); in checkVoiceActivity()
647 if (!checkVoiceStatus(2) && _sWav[20]._active) in mixVoice()
670 if (checkVoiceStatus(1)) in removeSample()
672 if (checkVoiceStatus(2)) in removeSample()
743 if (checkVoiceStatus(1)) in playSample()
748 if (checkVoiceStatus(2)) in playSample()
757 bool SoundManager::checkVoiceStatus(int voiceIndex) { in checkVoiceStatus() function in Hopkins::SoundManager
851 if (checkVoiceStatus(1)) in delWav()
H A Dsound.h97 bool checkVoiceStatus(int voiceIndex);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dsound.cpp216 if (!checkVoiceStatus(1)) { in checkSoundEnd()
469 hasActiveVoice |= checkVoiceStatus(i); in checkVoiceActivity()
637 if (!checkVoiceStatus(2) && _sWav[20]._active) in mixVoice()
660 if (checkVoiceStatus(1)) in removeSample()
662 if (checkVoiceStatus(2)) in removeSample()
733 if (checkVoiceStatus(1)) in playSample()
738 if (checkVoiceStatus(2)) in playSample()
747 bool SoundManager::checkVoiceStatus(int voiceIndex) { in checkVoiceStatus() function in Hopkins::SoundManager
841 if (checkVoiceStatus(1)) in delWav()
H A Dsound.h97 bool checkVoiceStatus(int voiceIndex);