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Searched refs:check_current_target (Results 1 – 5 of 5) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dai.c126 static void check_current_target(Unit *unit);
1026 check_current_target(unit); in ai_react_to_action()
1035 check_current_target(Unit *unit) in check_current_target() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20001022 (check_current_target): Move here from mplayer.c etc.
1215 (iplayer_decide_plan): Don't call check_current_target.
1219 (check_current_target): Move to ai.c.
1278 (mplayer_decide_plan): Don't call check_current_target etc.
1282 (check_current_target): Move to ai.c.
1353 (oplayer_decide_plan): Don't call check_current_target.
1357 (check_current_target): Move to ai.c.
3486 check_current_target.
3487 (check_current_target): New function and prototype.
3490 check_current_target.
[all …]
H A DChangeLog-20024452 * ai.c (set_side_ai, check_current_target, defensive_reaction):
5133 (check_current_target): Add DMprintf output at net_force_replan call.
H A DChangeLog-20035808 (check_current_target): Change uview->side to side_n(uview->siden).
6756 (check_current_target): Replace macros by real values.
H A DChangeLog-20043582 (check_current_target): Use for_all_view_stack_with_occs