Searched refs:check_current_target (Results 1 – 5 of 5) sorted by relevance
126 static void check_current_target(Unit *unit);1026 check_current_target(unit); in ai_react_to_action()1035 check_current_target(Unit *unit) in check_current_target() function
1022 (check_current_target): Move here from mplayer.c etc.1215 (iplayer_decide_plan): Don't call check_current_target.1219 (check_current_target): Move to ai.c.1278 (mplayer_decide_plan): Don't call check_current_target etc.1282 (check_current_target): Move to ai.c.1353 (oplayer_decide_plan): Don't call check_current_target.1357 (check_current_target): Move to ai.c.3486 check_current_target.3487 (check_current_target): New function and prototype.3490 check_current_target.[all …]
4452 * ai.c (set_side_ai, check_current_target, defensive_reaction): 5133 (check_current_target): Add DMprintf output at net_force_replan call.
5808 (check_current_target): Change uview->side to side_n(uview->siden).6756 (check_current_target): Replace macros by real values.
3582 (check_current_target): Use for_all_view_stack_with_occs