Searched refs:check_remove_terrain_action (Results 1 – 3 of 3) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | action.def | 157 do_remove_terrain_action, check_remove_terrain_action,
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H A D | actions.c | 4194 check_remove_terrain_action(Unit *unit, Unit *unit2, int x, int y, int dir, int t) in check_remove_terrain_action() function 4377 rslt = check_remove_terrain_action(unit, unit2, a[0], a[1], a[2], a[3]); in execute_action()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2000 | 107 check_remove_terrain_action): Return A_ANY_TOO_FAR instead of
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