/dports/games/freeminer/freeminer-0.4.10.4/src/script/lua_api/ |
H A D | l_object.cpp | 135 ObjectRef *ref = checkobject(L, 1); in l_remove() 150 ObjectRef *ref = checkobject(L, 1); in l_getpos() 168 ObjectRef *ref = checkobject(L, 1); in l_setpos() 183 ObjectRef *ref = checkobject(L, 1); in l_moveto() 200 ObjectRef *ref = checkobject(L, 1); in l_punch() 225 ObjectRef *ref = checkobject(L, 1); in l_right_click() 242 ObjectRef *ref = checkobject(L, 1); in l_set_hp() 261 ObjectRef *ref = checkobject(L, 1); in l_get_hp() 280 ObjectRef *ref = checkobject(L, 1); in l_get_inventory() 296 ObjectRef *ref = checkobject(L, 1); in l_get_wield_list() [all …]
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H A D | l_item.cpp | 47 LuaItemStack *o = checkobject(L, 1); in l_is_empty() 57 LuaItemStack *o = checkobject(L, 1); in l_get_name() 67 LuaItemStack *o = checkobject(L, 1); in l_set_name() 81 LuaItemStack *o = checkobject(L, 1); in l_get_count() 91 LuaItemStack *o = checkobject(L, 1); in l_set_count() 105 LuaItemStack *o = checkobject(L, 1); in l_get_wear() 115 LuaItemStack *o = checkobject(L, 1); in l_set_wear() 129 LuaItemStack *o = checkobject(L, 1); in l_get_metadata() 139 LuaItemStack *o = checkobject(L, 1); in l_set_metadata() 156 LuaItemStack *o = checkobject(L, 1); in l_clear() [all …]
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H A D | l_vmanip.cpp | 49 LuaVoxelManip *o = checkobject(L, 1); in l_read_from_map() 68 LuaVoxelManip *o = checkobject(L, 1); in l_get_data() 87 LuaVoxelManip *o = checkobject(L, 1); in l_set_data() 108 LuaVoxelManip *o = checkobject(L, 1); in l_write_to_map() 121 LuaVoxelManip *o = checkobject(L, 1); in l_get_node_at() 133 LuaVoxelManip *o = checkobject(L, 1); in l_set_node_at() 146 LuaVoxelManip *o = checkobject(L, 1); in l_update_liquids() 166 LuaVoxelManip *o = checkobject(L, 1); in l_calc_lighting() 194 LuaVoxelManip *o = checkobject(L, 1); in l_set_lighting() 225 LuaVoxelManip *o = checkobject(L, 1); in l_get_light_data() [all …]
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H A D | l_nodetimer.cpp | 35 NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg) in checkobject() function in NodeTimerRef 45 NodeTimerRef *o = checkobject(L, 1); in l_set() 56 NodeTimerRef *o = checkobject(L, 1); in l_start() 66 NodeTimerRef *o = checkobject(L, 1); in l_stop() 75 NodeTimerRef *o = checkobject(L, 1); in l_is_started() 86 NodeTimerRef *o = checkobject(L, 1); in l_get_timeout() 97 NodeTimerRef *o = checkobject(L, 1); in l_get_elapsed() 129 NodeTimerRef *o = checkobject(L, -1); in set_null()
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H A D | l_inventory.cpp | 76 InvRef *ref = checkobject(L, 1); in l_is_empty() 91 InvRef *ref = checkobject(L, 1); in l_get_size() 106 InvRef *ref = checkobject(L, 1); in l_get_width() 121 InvRef *ref = checkobject(L, 1); in l_set_size() 161 InvRef *ref = checkobject(L, 1); in l_set_width() 182 InvRef *ref = checkobject(L, 1); in l_get_stack() 197 InvRef *ref = checkobject(L, 1); in l_set_stack() 216 InvRef *ref = checkobject(L, 1); in l_get_list() 231 InvRef *ref = checkobject(L, 1); in l_set_list() 251 InvRef *ref = checkobject(L, 1); in l_get_lists() [all …]
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H A D | l_settings.cpp | 40 LuaSettings* o = checkobject(L, 1); in l_get() 57 LuaSettings* o = checkobject(L, 1); in l_get_bool() 74 LuaSettings* o = checkobject(L, 1); in l_set() 88 LuaSettings* o = checkobject(L, 1); in l_remove() 102 LuaSettings* o = checkobject(L, 1); in l_get_names() 120 LuaSettings* o = checkobject(L, 1); in l_write() 132 LuaSettings* o = checkobject(L, 1); in l_to_table() 200 LuaSettings* LuaSettings::checkobject(lua_State* L, int narg) in checkobject() function in LuaSettings
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H A D | l_nodemeta.cpp | 37 NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg) in checkobject() function in NodeMetaRef 86 NodeMetaRef *ref = checkobject(L, 1); in l_get_string() 102 NodeMetaRef *ref = checkobject(L, 1); in l_set_string() 119 NodeMetaRef *ref = checkobject(L, 1); in l_get_int() 135 NodeMetaRef *ref = checkobject(L, 1); in l_set_int() 151 NodeMetaRef *ref = checkobject(L, 1); in l_get_float() 167 NodeMetaRef *ref = checkobject(L, 1); in l_set_float() 183 NodeMetaRef *ref = checkobject(L, 1); in l_get_inventory() 192 NodeMetaRef *ref = checkobject(L, 1); in l_to_table() 232 NodeMetaRef *ref = checkobject(L, 1); in l_from_table()
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H A D | l_noise.cpp | 40 LuaPerlinNoise *o = checkobject(L, 1); in l_get2d() 49 LuaPerlinNoise *o = checkobject(L, 1); in l_get3d() 86 LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg) in checkobject() function in LuaPerlinNoise 147 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get2dMap() 170 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get2dMap_flat() 192 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get3dMap() 218 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get3dMap_flat() 262 LuaPerlinNoiseMap* LuaPerlinNoiseMap::checkobject(lua_State *L, int narg) in checkobject() function in LuaPerlinNoiseMap 326 LuaPseudoRandom *o = checkobject(L, 1); in l_next() 381 LuaPseudoRandom* LuaPseudoRandom::checkobject(lua_State *L, int narg) in checkobject() function in LuaPseudoRandom
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H A D | l_noise.h | 60 static LuaPerlinNoise* checkobject(lua_State *L, int narg); 90 static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg); 125 static LuaPseudoRandom* checkobject(lua_State *L, int narg);
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/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_object.cpp | 102 ObjectRef *ref = checkobject(L, 1); in l_remove() 121 ObjectRef *ref = checkobject(L, 1); in l_get_pos() 134 ObjectRef *ref = checkobject(L, 1); in l_set_pos() 149 ObjectRef *ref = checkobject(L, 1); in l_move_to() 165 ObjectRef *ref = checkobject(L, 1); in l_punch() 203 ObjectRef *ref = checkobject(L, 1); in l_right_click() 218 ObjectRef *ref = checkobject(L, 1); in l_set_hp() 252 ObjectRef *ref = checkobject(L, 1); in l_get_hp() 270 ObjectRef *ref = checkobject(L, 1); in l_get_inventory() 287 ObjectRef *ref = checkobject(L, 1); in l_get_wield_list() [all …]
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H A D | l_item.cpp | 43 LuaItemStack *o = checkobject(L, 1); in mt_tostring() 53 LuaItemStack *o = checkobject(L, 1); in l_is_empty() 63 LuaItemStack *o = checkobject(L, 1); in l_get_name() 73 LuaItemStack *o = checkobject(L, 1); in l_set_name() 91 LuaItemStack *o = checkobject(L, 1); in l_get_count() 101 LuaItemStack *o = checkobject(L, 1); in l_set_count() 122 LuaItemStack *o = checkobject(L, 1); in l_get_wear() 132 LuaItemStack *o = checkobject(L, 1); in l_set_wear() 153 LuaItemStack *o = checkobject(L, 1); in l_get_meta() 163 LuaItemStack *o = checkobject(L, 1); in l_get_metadata() [all …]
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H A D | l_minimap.cpp | 53 LuaMinimap *ref = checkobject(L, 1); in l_get_pos() 62 LuaMinimap *ref = checkobject(L, 1); in l_set_pos() 71 LuaMinimap *ref = checkobject(L, 1); in l_get_angle() 80 LuaMinimap *ref = checkobject(L, 1); in l_set_angle() 89 LuaMinimap *ref = checkobject(L, 1); in l_get_mode() 98 LuaMinimap *ref = checkobject(L, 1); in l_set_mode() 111 LuaMinimap *ref = checkobject(L, 1); in l_set_shape() 122 LuaMinimap *ref = checkobject(L, 1); in l_get_shape() 138 LuaMinimap *ref = checkobject(L, 1); in l_show() 156 LuaMinimap *ref = checkobject(L, 1); in l_hide() [all …]
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H A D | l_metadata.cpp | 59 MetaDataRef *ref = checkobject(L, 1); in l_contains() 75 MetaDataRef *ref = checkobject(L, 1); in l_get() 95 MetaDataRef *ref = checkobject(L, 1); in l_get_string() 114 MetaDataRef *ref = checkobject(L, 1); in l_set_string() 134 MetaDataRef *ref = checkobject(L, 1); in l_get_int() 153 MetaDataRef *ref = checkobject(L, 1); in l_set_int() 172 MetaDataRef *ref = checkobject(L, 1); in l_get_float() 191 MetaDataRef *ref = checkobject(L, 1); in l_set_float() 210 MetaDataRef *ref = checkobject(L, 1); in l_to_table() 229 MetaDataRef *ref = checkobject(L, 1); in l_from_table() [all …]
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H A D | l_vmanip.cpp | 46 LuaVoxelManip *o = checkobject(L, 1); in l_read_from_map() 65 LuaVoxelManip *o = checkobject(L, 1); in l_get_data() 90 LuaVoxelManip *o = checkobject(L, 1); in l_set_data() 113 LuaVoxelManip *o = checkobject(L, 1); in l_write_to_map() 141 LuaVoxelManip *o = checkobject(L, 1); in l_get_node_at() 154 LuaVoxelManip *o = checkobject(L, 1); in l_set_node_at() 167 LuaVoxelManip *o = checkobject(L, 1); in l_update_liquids() 187 LuaVoxelManip *o = checkobject(L, 1); in l_calc_lighting() 223 LuaVoxelManip *o = checkobject(L, 1); in l_set_lighting() 259 LuaVoxelManip *o = checkobject(L, 1); in l_get_light_data() [all …]
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H A D | l_settings.cpp | 80 LuaSettings* o = checkobject(L, 1); in l_get() 97 LuaSettings* o = checkobject(L, 1); in l_get_bool() 118 LuaSettings *o = checkobject(L, 1); in l_get_np_group() 135 LuaSettings *o = checkobject(L, 1); in l_get_flags() 159 LuaSettings* o = checkobject(L, 1); in l_set() 176 LuaSettings* o = checkobject(L, 1); in l_set_bool() 192 LuaSettings *o = checkobject(L, 1); in l_set_np_group() 209 LuaSettings* o = checkobject(L, 1); in l_remove() 225 LuaSettings* o = checkobject(L, 1); in l_get_names() 243 LuaSettings* o = checkobject(L, 1); in l_write() [all …]
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H A D | l_nodetimer.cpp | 32 NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg) in checkobject() function in NodeTimerRef 43 NodeTimerRef *o = checkobject(L, 1); in l_set() 53 NodeTimerRef *o = checkobject(L, 1); in l_start() 62 NodeTimerRef *o = checkobject(L, 1); in l_stop() 70 NodeTimerRef *o = checkobject(L, 1); in l_is_started() 79 NodeTimerRef *o = checkobject(L, 1); in l_get_timeout() 88 NodeTimerRef *o = checkobject(L, 1); in l_get_elapsed()
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H A D | l_areastore.cpp | 102 LuaAreaStore *o = checkobject(L, 1); in l_get_area() 127 LuaAreaStore *o = checkobject(L, 1); in l_get_areas_for_pos() 149 LuaAreaStore *o = checkobject(L, 1); in l_get_areas_in_area() 175 LuaAreaStore *o = checkobject(L, 1); in l_insert_area() 201 LuaAreaStore *o = checkobject(L, 1); in l_reserve() 214 LuaAreaStore *o = checkobject(L, 1); in l_remove_area() 229 LuaAreaStore *o = checkobject(L, 1); in l_set_cache_params() 248 LuaAreaStore *o = checkobject(L, 1); in l_to_string() 263 LuaAreaStore *o = checkobject(L, 1); in l_to_file() 281 LuaAreaStore *o = checkobject(L, 1); in l_from_string() [all …]
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H A D | l_inventory.cpp | 74 InvRef *ref = checkobject(L, 1); in l_is_empty() 89 InvRef *ref = checkobject(L, 1); in l_get_size() 104 InvRef *ref = checkobject(L, 1); in l_get_width() 119 InvRef *ref = checkobject(L, 1); in l_set_size() 159 InvRef *ref = checkobject(L, 1); in l_set_width() 180 InvRef *ref = checkobject(L, 1); in l_get_stack() 195 InvRef *ref = checkobject(L, 1); in l_set_stack() 214 InvRef *ref = checkobject(L, 1); in l_get_list() 229 InvRef *ref = checkobject(L, 1); in l_set_list() 249 InvRef *ref = checkobject(L, 1); in l_get_lists() [all …]
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H A D | l_noise.cpp | 42 LuaPerlinNoise *o = checkobject(L, 1); in l_get_2d() 53 LuaPerlinNoise *o = checkobject(L, 1); in l_get_3d() 167 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get_2d_map() 190 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get_2d_map_flat() 217 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get_3d_map() 247 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_get_3d_map_flat() 276 LuaPerlinNoiseMap *o = checkobject(L, 1); in l_calc_2d_map() 411 LuaPseudoRandom *o = checkobject(L, 1); in l_next() 510 LuaPcgRandom *o = checkobject(L, 1); in l_next() 523 LuaPcgRandom *o = checkobject(L, 1); in l_rand_normal_dist() [all …]
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H A D | l_noise.h | 52 static LuaPerlinNoise *checkobject(lua_State *L, int narg); 91 static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg); 122 static LuaPseudoRandom *checkobject(lua_State *L, int narg); 158 static LuaPcgRandom *checkobject(lua_State *L, int narg); 191 static LuaSecureRandom *checkobject(lua_State *L, int narg);
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H A D | l_modchannels.cpp | 60 ModChannelRef *ref = checkobject(L, 1); in l_leave() 67 ModChannelRef *ref = checkobject(L, 1); in l_send_all() 81 ModChannelRef *ref = checkobject(L, 1); in l_is_writeable() 129 ModChannelRef *ModChannelRef::checkobject(lua_State *L, int narg) in checkobject() function in ModChannelRef
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H A D | l_itemstackmeta.cpp | 29 ItemStackMetaRef* ItemStackMetaRef::checkobject(lua_State *L, int narg) in checkobject() function in ItemStackMetaRef 57 ItemStackMetaRef *metaref = checkobject(L, 1); in l_set_tool_capabilities()
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H A D | l_nodemeta.cpp | 32 NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg) in checkobject() function in NodeMetaRef 90 NodeMetaRef *ref = checkobject(L, 1); in l_get_inventory() 101 NodeMetaRef *ref = checkobject(L, 1); in l_mark_as_private()
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/dports/math/libmesh/libmesh-1.6.2/contrib/netcdf/netcdf-c-4.6.2/libdap2/ |
H A D | dce.y | 200 {$$ = checkobject($1);} 204 {$$ = checkobject($1);} 208 {$$ = checkobject($1);}
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/dports/science/netcdf/netcdf-c-4.7.4/libdap2/ |
H A D | dce.y | 200 {$$ = checkobject($1);} 204 {$$ = checkobject($1);} 208 {$$ = checkobject($1);}
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