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Searched refs:checksight (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.h31 int checksight(int i, short* daang);
H A Danimation.cpp1604 if (checksight(i, &daang)) in animateobjs()
2131 checksight(i, &daang); in animateobjs()
2164 checksight(i, &daang); in animateobjs()
2213 checksight(i, &daang); in animateobjs()
H A Dobjects.cpp2430 int checksight(int i, short* daang) in checksight() function
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DBotPlayer.vc824 …in Check_LOS almost always returns false. tought it should be the same checksight as below but.. (…
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DBotPlayer.vc861 …in Check_LOS almost always returns false. tought it should be the same checksight as below but.. (…
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DBotPlayer.vc864 …in Check_LOS almost always returns false. tought it should be the same checksight as below but.. (…
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c1695 boolean checksight; in A_HoodThink() local
1719 if ((checksight = P_CheckSight(actor, actor->target))) in A_HoodThink()
1747 if ((dm < (3072<<FRACBITS)) && checksight) in A_HoodThink()