Searched refs:chi_following (Results 1 – 3 of 3) sorted by relevance
126 bool8 chi_following; // is a chi object following the player? Used for session changes variable
80 g_mission->chi_following = TRUE8; in fn_start_chi_following()101 g_mission->chi_following = FALSE8; in fn_stop_chi_following()791 if (g_mission->chi_following) { in fn_check_for_chi()
180 …chi_following = FALSE8; // store a mission wide session independent record of whether or not chi h… in ___init_mission()285 …ga_time(0), nActorsDrawn(0), nActorsConsidered(0), old_hits_value(0), chi_following(0), num_bullet… in _mission()1046 …g_mission->chi_following = TRUE8; // she was following so set the master flag - may or may not be … in Load_game()