Searched refs:chi_target_id (Results 1 – 2 of 2) sorted by relevance
217 chi_target_id = voxel_id_list[j]; in Find_a_chi_target()219 Tdebug("chi_targets.txt", "chi selects [%s] as target", logic_structs[chi_target_id]->GetName()); in Find_a_chi_target()317 if (fast_face_object(chi_target_id, 3)) { in Process_chi()499 if (logic_structs[chi_target_id]->mega->dead) in Process_chi()502 if (!Object_visible_to_camera(chi_target_id)) in Process_chi()511 if (Need_to_turn_to_face_object(chi_target_id)) in Process_chi()535 Call_socket(chi_target_id, "gun_shot", &result); in Process_chi()
887 uint32 chi_target_id; // id of target variable