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Searched refs:childShader (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLProgram.cpp156 GLSLShaderCommon* childShader = *i; in buildConstantDefinitions() local
159 childShader->getSource(), *mConstantDefs, childShader->getName()); in buildConstantDefinitions()
211 for (auto childShader : mAttachedGLSLPrograms) in attachToProgramObject() local
213 childShader->attachToProgramObject(programObject); in attachToProgramObject()
241 GLSLShaderCommon* childShader = *childprogramcurrent; in detachFromProgramObject() local
242 childShader->detachFromProgramObject( programObject ); in detachFromProgramObject()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLProgram.cpp246 GLSLProgram* childShader = *i; in buildConstantDefinitions() local
249 childShader->getSource(), *mConstantDefs.get(), childShader->getName()); in buildConstantDefinitions()
355 GLSLProgram* childShader = static_cast<GLSLProgram*>(hlProgram.getPointer()); in attachChildShader() local
359 childShader->loadHighLevelImpl(); in attachChildShader()
361 mAttachedGLSLPrograms.push_back( childShader ); in attachChildShader()
378 GLSLProgram* childShader = *childprogramcurrent; in attachToProgramObject() local
383 childShader->compile(false); in attachToProgramObject()
385 childShader->attachToProgramObject( programObject ); in attachToProgramObject()
415 GLSLProgram* childShader = *childprogramcurrent; in detachFromProgramObject() local
416 childShader->detachFromProgramObject( programObject ); in detachFromProgramObject()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/GLSL/src/
H A DOgreGLSLProgram.cpp366 GLSLProgram* childShader = *i; in buildConstantDefinitions() local
370 … GLSLProgramPipelineManager::getSingleton().extractConstantDefs(childShader->getSource(), in buildConstantDefinitions()
375 GLSLLinkProgramManager::getSingleton().extractConstantDefs(childShader->getSource(), in buildConstantDefinitions()
482 GLSLProgram* childShader = static_cast<GLSLProgram*>(hlProgram.getPointer()); in attachChildShader() local
486 childShader->loadHighLevelImpl(); in attachChildShader()
488 mAttachedGLSLPrograms.push_back( childShader ); in attachChildShader()
504 GLSLProgram* childShader = *childprogramcurrent; in attachToProgramObject() local
509 childShader->compile(true); in attachToProgramObject()
511 childShader->attachToProgramObject( programObject ); in attachToProgramObject()
530 GLSLProgram* childShader = *childprogramcurrent; in detachFromProgramObject() local
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/GLSL/
H A DOgreGLSLShader.cpp291 GLSLShaderCommon* childShader = *i; in buildConstantDefinitions() local
294 childShader->getSource(), *mConstantDefs, childShader->getName()); in buildConstantDefinitions()
301 for (auto childShader : mAttachedGLSLPrograms) in attachToProgramObject() local
303 childShader->attachToProgramObject(programObject); in attachToProgramObject()
319 GLSLShaderCommon* childShader = *childprogramcurrent; in detachFromProgramObject() local
320 childShader->detachFromProgramObject(programObject); in detachFromProgramObject()
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/
H A DtestUsdShadeMaterialBaseMaterial.py93 childShader = UsdShade.Shader(childShaderPrim)
94 self.assertTrue(childShader)
95 childShaderInput = childShader.GetInput('floatInput')
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/src/GLSL/
H A DOgreGLSLShaderCommon.cpp211 GLSLShaderCommon* childShader = static_cast<GLSLShaderCommon*>(hlProgram.get()); in attachChildShader() local
215 childShader->loadHighLevel(); in attachChildShader()
217 mAttachedGLSLPrograms.push_back( childShader ); in attachChildShader()