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Searched refs:choose_snd (Results 1 – 14 of 14) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c1803 short choose_snd; in OperateSprite() local
1813 if(choose_snd > 700) in OperateSprite()
1816 if(choose_snd > 500) in OperateSprite()
1819 if(choose_snd > 250) in OperateSprite()
1826 if(choose_snd > 700) in OperateSprite()
1829 if(choose_snd > 500) in OperateSprite()
1832 if(choose_snd > 250) in OperateSprite()
1839 if(choose_snd > 700) in OperateSprite()
1842 if(choose_snd > 500) in OperateSprite()
1845 if(choose_snd > 250) in OperateSprite()
[all …]
H A Dbunny.c1048 short choose_snd; in DoBunnyQuickJump() local
1053 choose_snd = STD_RANDOM_RANGE(2<<8)>>8; in DoBunnyQuickJump()
1055 …PlayerSound(fagsnds[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_doppler|v3df_follow|v3df_dontpa… in DoBunnyQuickJump()
1062 short choose_snd; in DoBunnyQuickJump() local
1068 choose_snd = STD_RANDOM_RANGE(3<<8)>>8; in DoBunnyQuickJump()
1070 …PlayerSound(straightsnds[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_doppler|v3df_follow|v3df_d… in DoBunnyQuickJump()
H A Dmiscactr.c167 short choose_snd; in DoToiletGirl() local
169 choose_snd = RANDOM_P2(1024<<4)>>4; in DoToiletGirl()
173 if(choose_snd > 750) in DoToiletGirl()
176 if(choose_snd > 350) in DoToiletGirl()
H A Dmenus.c1576 short choose_snd; in MNU_OrderCustom() local
1634 choose_snd = STD_RANDOM_RANGE(1000); in MNU_OrderCustom()
1635 if (choose_snd > 500 && !FX_SoundActive(wanghandle)) in MNU_OrderCustom()
H A Dsprite.c5490 int choose_snd=0; in ChoosePlayerGetSound() local
5494 choose_snd = STD_RANDOM_RANGE((MAX_GETSOUNDS-1)<<8)>>8; in ChoosePlayerGetSound()
5496 …PlayerSound(PlayerGetItemVocs[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,p… in ChoosePlayerGetSound()
H A Dpanel.c243 int choose_snd = 0; in DoPlayerChooseYell() local
255 choose_snd = STD_RANDOM_RANGE(MAX_YELLSOUNDS); in DoPlayerChooseYell()
258 … PlayerSound(PlayerYellVocs[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,pp); in DoPlayerChooseYell()
H A Dweapon.c5216 short choose_snd; in ActorChooseDeath() local
5218 choose_snd = STD_RANDOM_RANGE(1000); in ActorChooseDeath()
5219 if(choose_snd > 750) in ActorChooseDeath()
5222 if(choose_snd > 575) in ActorChooseDeath()
5225 if(choose_snd > 250) in ActorChooseDeath()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp1696 short choose_snd; in OperateSprite() local
1706 if (choose_snd > 700) in OperateSprite()
1708 else if (choose_snd > 500) in OperateSprite()
1710 else if (choose_snd > 250) in OperateSprite()
1717 if (choose_snd > 700) in OperateSprite()
1719 else if (choose_snd > 500) in OperateSprite()
1721 else if (choose_snd > 250) in OperateSprite()
1728 if (choose_snd > 700) in OperateSprite()
1739 if (choose_snd > 700) in OperateSprite()
1750 if (choose_snd > 700) in OperateSprite()
[all …]
H A Dbunny.cpp1048 short choose_snd; in DoBunnyQuickJump() local
1053 choose_snd = STD_RANDOM_RANGE(2<<8)>>8; in DoBunnyQuickJump()
1055 …PlayerSound(fagsnds[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_doppler|v3df_follow|v3df_dontpa… in DoBunnyQuickJump()
1063 short choose_snd; in DoBunnyQuickJump() local
1069 choose_snd = STD_RANDOM_RANGE(3<<8)>>8; in DoBunnyQuickJump()
1071 …PlayerSound(straightsnds[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_doppler|v3df_follow|v3df_d… in DoBunnyQuickJump()
H A Dmiscactr.cpp167 short choose_snd; in DoToiletGirl() local
169 choose_snd = RANDOM_P2(1024<<4)>>4; in DoToiletGirl()
173 if (choose_snd > 750) in DoToiletGirl()
175 else if (choose_snd > 350) in DoToiletGirl()
H A Dmenus.cpp1604 short choose_snd; in MNU_OrderCustom() local
1658 choose_snd = STD_RANDOM_RANGE(1000); in MNU_OrderCustom()
1659 if (choose_snd > 500 && !FX_SoundValidAndActive(wanghandle)) in MNU_OrderCustom()
H A Dsprite.cpp5458 int choose_snd=0; in ChoosePlayerGetSound() local
5462 choose_snd = STD_RANDOM_RANGE((MAX_GETSOUNDS-1)<<8)>>8; in ChoosePlayerGetSound()
5464 …PlayerSound(PlayerGetItemVocs[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,p… in ChoosePlayerGetSound()
H A Dpanel.cpp239 int choose_snd = 0; in DoPlayerChooseYell() local
250 choose_snd = STD_RANDOM_RANGE(MAX_YELLSOUNDS); in DoPlayerChooseYell()
253 … PlayerSound(PlayerYellVocs[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,pp); in DoPlayerChooseYell()
H A Dweapon.cpp5186 short choose_snd; in ActorChooseDeath() local
5188 choose_snd = STD_RANDOM_RANGE(1000); in ActorChooseDeath()
5189 if (choose_snd > 750) in ActorChooseDeath()
5191 else if (choose_snd > 575) in ActorChooseDeath()
5193 else if (choose_snd > 250) in ActorChooseDeath()