Searched refs:chr_min_cv (Results 1 – 6 of 6) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | collision.c | 1204 …odepth[OCT_Z] = MIN( pchr_b->chr_min_cv.maxs[OCT_Z] + pchr_b->pos.z, pchr_a->chr_min_cv.maxs[OCT_… in do_chr_platform_detection() 1205 …MAX( pchr_b->chr_min_cv.mins[OCT_Z] + pchr_b->pos.z, pchr_a->chr_min_cv.mins[OCT_Z] + pchr_a->pos.… in do_chr_platform_detection() 1221 …depth_a = ( pchr_b->pos.z + pchr_b->chr_min_cv.maxs[OCT_Z] ) - ( pchr_a->pos.z + pchr_a->chr_min_c… in do_chr_platform_detection() 1222 …depth_b = ( pchr_a->pos.z + pchr_a->chr_min_cv.maxs[OCT_Z] ) - ( pchr_b->pos.z + pchr_b->chr_min_c… in do_chr_platform_detection() 1224 …odepth[OCT_Z] = MIN( pchr_b->pos.z + pchr_b->chr_min_cv.maxs[OCT_Z], pchr_a->pos.z + pchr_a->chr_m… in do_chr_platform_detection() 1225 …MAX( pchr_b->pos.z + pchr_b->chr_min_cv.mins[OCT_Z], pchr_a->pos.z + pchr_a->chr_min_cv.mins[OCT_Z… in do_chr_platform_detection() 1265 …odepth[OCT_Z] = ( pchr_a->pos.z + pchr_a->chr_min_cv.maxs[OCT_Z] ) - ( pchr_b->pos.z + pchr_b->chr… in do_chr_platform_detection() 1284 …odepth[OCT_Z] = ( pchr_b->pos.z + pchr_b->chr_min_cv.maxs[OCT_Z] ) - ( pchr_a->pos.z + pchr_a->chr… in do_chr_platform_detection() 2116 oct_bb_add_fvec3( &( pchr_a->chr_min_cv ), chr_get_pos_v( pchr_a ), &otmp_a ); in do_chr_chr_collision_pressure_normal() 2117 oct_bb_add_fvec3( &( pchr_b->chr_min_cv ), chr_get_pos_v( pchr_b ), &otmp_b ); in do_chr_chr_collision_pressure_normal() [all …]
|
H A D | char.c | 2623 loc_pos.z += ( pchr->chr_min_cv.maxs[OCT_Z] + pchr->chr_min_cv.mins[OCT_Z] ) * 0.5f; in drop_money() 4213 …->ripple && pchr->pos.z + pchr->chr_min_cv.maxs[OCT_Z] + RIPPLETOLERANCE > water_level && pchr->po… in chr_config_do_active() 5702 penviro->floor_level = pplatform->pos.z + pplatform->chr_min_cv.maxs[OCT_Z]; in move_one_character_get_environment() 5715 penviro->level = pplatform->pos.z + pplatform->chr_min_cv.maxs[OCT_Z]; in move_one_character_get_environment() 8189 oct_bb_ctor( &( pchr->chr_min_cv ) ); in chr_update_collision_size() 8232 oct_bb_copy( &( pchr->chr_min_cv ), &bdst ); in chr_update_collision_size() 8240 oct_bb_self_intersection_index( &( pchr->chr_min_cv ), &bmin, OCT_X ); in chr_update_collision_size() 8241 oct_bb_self_intersection_index( &( pchr->chr_min_cv ), &bmin, OCT_Y ); in chr_update_collision_size() 8250 oct_bb_self_intersection_index( &( pchr->chr_min_cv ), &bmin, OCT_XY ); in chr_update_collision_size() 8251 oct_bb_self_intersection_index( &( pchr->chr_min_cv ), &bmin, OCT_YX ); in chr_update_collision_size() [all …]
|
H A D | game.c | 5167 …orner] = pchr->pos.x + (( 0 == ix_off[corner] ) ? pchr->chr_min_cv.mins[OCT_X] : pchr->chr_min_cv.… in get_mesh_max_vertex_2() 5168 …orner] = pchr->pos.y + (( 0 == iy_off[corner] ) ? pchr->chr_min_cv.mins[OCT_Y] : pchr->chr_min_cv.… in get_mesh_max_vertex_2() 5205 oct_bb_add_fvec3( &( pchr->chr_min_cv ), pchr->pos.v, &bump ); in get_chr_level() 5362 …pchr->enviro.level = MAX( pchr->enviro.floor_level, pplat->pos.z + pplat->chr_min_cv.maxs[OCT_… in attach_chr_to_platform() 5473 prt_set_level( pprt, MAX( pprt->enviro.level, pplat->pos.z + pplat->chr_min_cv.maxs[OCT_Z] ) ); in attach_prt_to_platform()
|
H A D | char.h | 460 oct_bb_t chr_min_cv; ///< the tightest collision volume for chr-chr interactions member
|
H A D | camera.c | 302 sum_pos.z += pchr->pos.z + pchr->chr_min_cv.maxs[OCT_Z] * 0.9f; in camera_move()
|
H A D | particle.c | 1234 …->onwhichplatform_ref].pos.z + ChrList.lst[loc_pprt->onwhichplatform_ref].chr_min_cv.maxs[OCT_Z] ); in move_one_particle_get_environment()
|