Searched refs:circle_colour (Results 1 – 2 of 2) sorted by relevance
2468 GG::Clr circle_colour = GG::CLR_WHITE; in RenderScaleCircle() local2469 circle_colour.a = 128; in RenderScaleCircle()2470 glColor(circle_colour); in RenderScaleCircle()4107 GG::Clr circle_colour = empire->Color(); in InitVisibilityRadiiRenderingBuffers() local4108 circle_colour.a = 8*GetOptionsDB().Get<int>("ui.map.detection.range.opacity"); in InitVisibilityRadiiRenderingBuffers()4114 circles[circle_colour].push_back({ul, lr}); in InitVisibilityRadiiRenderingBuffers()4126 GG::Clr circle_colour = circle_group.first; in InitVisibilityRadiiRenderingBuffers() local4127 GG::Clr border_colour = circle_colour; in InitVisibilityRadiiRenderingBuffers()4145 m_visibility_radii_colors.store(circle_colour); in InitVisibilityRadiiRenderingBuffers()
1904 vec2 circle_colour = Circle(circle_uv, 0.6, 0.1, world_pos, pixel_uv_size);1906 final_colour += circle_colour * (1.0 - final_colour.y);