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Searched refs:circle_colour (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp2468 GG::Clr circle_colour = GG::CLR_WHITE; in RenderScaleCircle() local
2469 circle_colour.a = 128; in RenderScaleCircle()
2470 glColor(circle_colour); in RenderScaleCircle()
4107 GG::Clr circle_colour = empire->Color(); in InitVisibilityRadiiRenderingBuffers() local
4108 circle_colour.a = 8*GetOptionsDB().Get<int>("ui.map.detection.range.opacity"); in InitVisibilityRadiiRenderingBuffers()
4114 circles[circle_colour].push_back({ul, lr}); in InitVisibilityRadiiRenderingBuffers()
4126 GG::Clr circle_colour = circle_group.first; in InitVisibilityRadiiRenderingBuffers() local
4127 GG::Clr border_colour = circle_colour; in InitVisibilityRadiiRenderingBuffers()
4145 m_visibility_radii_colors.store(circle_colour); in InitVisibilityRadiiRenderingBuffers()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dmzadami-pi-train.glsl1904 vec2 circle_colour = Circle(circle_uv, 0.6, 0.1, world_pos, pixel_uv_size);
1906 final_colour += circle_colour * (1.0 - final_colour.y);