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Searched refs:circle_lr (Results 1 – 1 of 1) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp2006 GG::Pt circle_lr = circle_ul + circle_size; in RenderSystems() local
2011 GG::Pt inner_circle_lr = circle_lr - (circle_distance_pt * ZoomFactor()); in RenderSystems()
2017 m_scanline_shader.RenderCircle(circle_ul, circle_lr); in RenderSystems()
2070 CircleArc(circle_ul, circle_lr, 0.0, TWO_PI, false); in RenderSystems()
3991 … GG::Pt circle_lr = GG::Pt(GG::X(field->X() + FIELD_SIZE), GG::Y(field->Y() + FIELD_SIZE)); in InitFieldRenderingBuffers() local
3992 …BufferStoreCircleArcVertices(m_field_scanline_circles, circle_ul, circle_lr, 0, TWO_PI, true, 0, f… in InitFieldRenderingBuffers()