Searched refs:civilization_upgrade (Results 1 – 3 of 3) sorted by relevance
254 …CUpgrade *civilization_upgrade = CUpgrade::Get(PlayerRaces.CivilizationUpgrades[oldtype.Civilizati… in TransformUnitIntoType() local255 if (civilization_upgrade) { in TransformUnitIntoType()256 unit.SetIndividualUpgrade(civilization_upgrade, 0); in TransformUnitIntoType()266 …CUpgrade *civilization_upgrade = CUpgrade::Get(PlayerRaces.CivilizationUpgrades[newtype.Civilizati… in TransformUnitIntoType() local267 if (civilization_upgrade) { in TransformUnitIntoType()268 unit.SetIndividualUpgrade(civilization_upgrade, 1); in TransformUnitIntoType()
1479 CUpgrade *civilization_upgrade = CUpgrade::Get(PlayerRaces.CivilizationUpgrades[this->Race]); in SetCivilization() local1480 if (civilization_upgrade && this->Allow.Upgrades[civilization_upgrade->ID] != 'R') { in SetCivilization()1481 UpgradeAcquire(*this, civilization_upgrade); in SetCivilization()
957 …CUpgrade *civilization_upgrade = CUpgrade::Get(PlayerRaces.CivilizationUpgrades[this->Type->Civili… in SetCharacter() local958 if (civilization_upgrade) { in SetCharacter()959 this->SetIndividualUpgrade(civilization_upgrade, 1); in SetCharacter()2853 …CUpgrade *civilization_upgrade = CUpgrade::Get(PlayerRaces.CivilizationUpgrades[unit->Type->Civili… in MakeUnit() local2854 if (civilization_upgrade) { in MakeUnit()2855 unit->SetIndividualUpgrade(civilization_upgrade, 1); in MakeUnit()