/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_tent.c | 52 struct sfx_s *cl_sfx_lashit; variable 78 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 312 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 355 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_tent.c | 134 struct sfx_s *cl_sfx_lashit; variable 208 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 1031 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1110 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1431 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1513 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1527 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1540 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1568 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1816 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_tent.c | 78 qhandle_t cl_sfx_lashit; variable 200 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 793 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 867 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1122 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1181 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1188 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1199 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1219 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_tent.c | 103 struct sfx_s *cl_sfx_lashit; variable 152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 819 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 910 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1182 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1256 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1270 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1283 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1304 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_tent.c | 103 struct sfx_s *cl_sfx_lashit; variable 152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 819 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 910 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1182 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1256 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1270 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1283 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1304 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_tent.c | 86 static struct sfx_s *cl_sfx_lashit; variable 142 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 880 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 964 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_IDLE, 0); in CL_ParseTEnt() 1260 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1348 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1360 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1373 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1400 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_tent.c | 123 struct sfx_s *cl_sfx_lashit; variable 172 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 872 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 928 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1252 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1330 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1344 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1357 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1378 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_tent.c | 88 struct sfx_s *cl_sfx_lashit; variable 152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds() 1005 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1178 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1802 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1921 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1936 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1949 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt() 1978 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
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