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Searched refs:cl_sfx_lashit (Results 1 – 8 of 8) sorted by relevance

/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_tent.c52 struct sfx_s *cl_sfx_lashit; variable
78 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
312 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
355 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_tent.c134 struct sfx_s *cl_sfx_lashit; variable
208 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
1031 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1110 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1431 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1513 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1527 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1540 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1568 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1816 S_StartSound(pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dcl_tent.c78 qhandle_t cl_sfx_lashit; variable
200 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
793 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
867 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1122 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1181 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1188 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1199 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1219 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_tent.c103 struct sfx_s *cl_sfx_lashit; variable
152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
819 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
910 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1182 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1256 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1270 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1283 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1304 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_tent.c103 struct sfx_s *cl_sfx_lashit; variable
152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
819 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
910 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1182 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1256 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1270 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1283 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1304 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_tent.c86 static struct sfx_s *cl_sfx_lashit; variable
142 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
880 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
964 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_IDLE, 0); in CL_ParseTEnt()
1260 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1348 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1360 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1373 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1400 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_tent.c123 struct sfx_s *cl_sfx_lashit; variable
172 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
872 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
928 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1252 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1330 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1344 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1357 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1378 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_tent.c88 struct sfx_s *cl_sfx_lashit; variable
152 cl_sfx_lashit = S_RegisterSound("weapons/lashit.wav"); in CL_RegisterTEntSounds()
1005 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1178 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1802 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1921 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1936 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1949 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()
1978 S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); in CL_ParseTEnt()