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Searched refs:clamp_if_tile_is_sky (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymost.cpp1999 # define clamp_if_tile_is_sky(x, y) (tile_is_sky(x) ? (y) : GL_REPEAT)
2001 # define clamp_if_tile_is_sky(x, y) (GL_REPEAT) macro
2030 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp_if_tile_is_sky(dapic, clamp_mode)); in polymost_setuptexture()
2095 … glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp_if_tile_is_sky(dapic, clamp_mode)); in gloadtile_art_indexed()