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Searched refs:clampedSimulationSteps (Results 1 – 15 of 15) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.cpp631 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
633 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
635 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.cpp631 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
633 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
635 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.cpp792 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
794 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
796 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.cpp792 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
794 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
796 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.cpp792 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
794 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
796 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp271 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSub… in stepSimulation() local
273 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
279 for (int i=0;i<clampedSimulationSteps;i++) in stepSimulation()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp280 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSub… in stepSimulation() local
282 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
288 for (int i=0;i<clampedSimulationSteps;i++) in stepSimulation()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp280 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSub… in stepSimulation() local
282 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
288 for (int i=0;i<clampedSimulationSteps;i++) in stepSimulation()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp426 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
432 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp426 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
432 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp426 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
432 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp447 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSub… in stepSimulation() local
449 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
451 for (int i=0;i<clampedSimulationSteps;i++) in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp426 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
432 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp446 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSub… in stepSimulation() local
448 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
454 for (int i=0;i<clampedSimulationSteps;i++) in stepSimulation()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp426 …int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSu… in stepSimulation() local
428 saveKinematicState(fixedTimeStep * clampedSimulationSteps); in stepSimulation()
432 for (int i = 0; i < clampedSimulationSteps; i++) in stepSimulation()