/dports/graphics/wdune/wdune-1.926/docs/developer_docs/ |
H A D | NodeGeometryExample.cpp | 73 NodeGeometryExample::createMesh(bool cleanDoubleVertices) in createMesh() argument 80 data.cleanDoubleVertices = cleanDoubleVertices; in createMesh() 184 data->cleanDoubleVertices = optimize; in createMeshFromData()
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H A D | NodeGeometryExample.h | 49 bool cleanDoubleVertices; variable 102 void createMesh(bool cleanDoubleVertices = true);
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | MeshBasedNode.h | 53 virtual void createMesh(bool cleanDoubleVertices = true, 96 bool cleanDoubleVertices = true); 99 bool cleanDoubleVertices = true);
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H A D | NodeSuperShape.h | 52 bool cleanDoubleVertices; variable 151 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeSuperShape.cpp | 129 NodeSuperShape::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument 155 data.cleanDoubleVertices = cleanDoubleVertices; in createMesh() 326 data.cleanDoubleVertices); in createMesh() 544 data->cleanDoubleVertices = optimize; in createMeshFromData()
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H A D | NodeNurbsSurface.h | 175 void createMesh(bool cleanDoubleVertices = true, 178 bool cleanDoubleVertices,
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H A D | NodeIndexedTriangleFanSet.h | 75 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeNurbsTrimmedSurface.h | 60 virtual void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeSphereSegment.h | 64 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeIndexedTriangleStripSet.h | 79 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeRectangle2D.h | 78 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeIndexedTriangleSet.h | 91 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeTriangleSet2D.h | 83 virtual void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeDisk2D.h | 81 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeArcClose2D.h | 83 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeSphere.h | 82 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeTriangleSet2D.cpp | 76 NodeTriangleSet2D::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument
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H A D | NodeRectangle2D.cpp | 64 NodeRectangle2D::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument
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H A D | NodeText.h | 86 virtual void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeCylinder.h | 90 void createMesh(bool cleanDoubleVertices = true,
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H A D | Util.h | 74 static void createConeMesh(bool cleanDoubleVertices,
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H A D | NodeCone.h | 103 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeBox.h | 88 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeExtrusion.h | 64 void createMesh(bool cleanDoubleVertices = true,
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H A D | NodeNurbsSwungSurface.h | 100 void createMesh(bool cleanDoubleVertices = true,
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