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Searched refs:cleanDoubleVertices (Results 1 – 25 of 64) sorted by relevance

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/dports/graphics/wdune/wdune-1.926/docs/developer_docs/
H A DNodeGeometryExample.cpp73 NodeGeometryExample::createMesh(bool cleanDoubleVertices) in createMesh() argument
80 data.cleanDoubleVertices = cleanDoubleVertices; in createMesh()
184 data->cleanDoubleVertices = optimize; in createMeshFromData()
H A DNodeGeometryExample.h49 bool cleanDoubleVertices; variable
102 void createMesh(bool cleanDoubleVertices = true);
/dports/graphics/wdune/wdune-1.926/src/
H A DMeshBasedNode.h53 virtual void createMesh(bool cleanDoubleVertices = true,
96 bool cleanDoubleVertices = true);
99 bool cleanDoubleVertices = true);
H A DNodeSuperShape.h52 bool cleanDoubleVertices; variable
151 void createMesh(bool cleanDoubleVertices = true,
H A DNodeSuperShape.cpp129 NodeSuperShape::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument
155 data.cleanDoubleVertices = cleanDoubleVertices; in createMesh()
326 data.cleanDoubleVertices); in createMesh()
544 data->cleanDoubleVertices = optimize; in createMeshFromData()
H A DNodeNurbsSurface.h175 void createMesh(bool cleanDoubleVertices = true,
178 bool cleanDoubleVertices,
H A DNodeIndexedTriangleFanSet.h75 void createMesh(bool cleanDoubleVertices = true,
H A DNodeNurbsTrimmedSurface.h60 virtual void createMesh(bool cleanDoubleVertices = true,
H A DNodeSphereSegment.h64 void createMesh(bool cleanDoubleVertices = true,
H A DNodeIndexedTriangleStripSet.h79 void createMesh(bool cleanDoubleVertices = true,
H A DNodeRectangle2D.h78 void createMesh(bool cleanDoubleVertices = true,
H A DNodeIndexedTriangleSet.h91 void createMesh(bool cleanDoubleVertices = true,
H A DNodeTriangleSet2D.h83 virtual void createMesh(bool cleanDoubleVertices = true,
H A DNodeDisk2D.h81 void createMesh(bool cleanDoubleVertices = true,
H A DNodeArcClose2D.h83 void createMesh(bool cleanDoubleVertices = true,
H A DNodeSphere.h82 void createMesh(bool cleanDoubleVertices = true,
H A DNodeTriangleSet2D.cpp76 NodeTriangleSet2D::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument
H A DNodeRectangle2D.cpp64 NodeRectangle2D::createMesh(bool cleanDoubleVertices, bool triangulate) in createMesh() argument
H A DNodeText.h86 virtual void createMesh(bool cleanDoubleVertices = true,
H A DNodeCylinder.h90 void createMesh(bool cleanDoubleVertices = true,
H A DUtil.h74 static void createConeMesh(bool cleanDoubleVertices,
H A DNodeCone.h103 void createMesh(bool cleanDoubleVertices = true,
H A DNodeBox.h88 void createMesh(bool cleanDoubleVertices = true,
H A DNodeExtrusion.h64 void createMesh(bool cleanDoubleVertices = true,
H A DNodeNurbsSwungSurface.h100 void createMesh(bool cleanDoubleVertices = true,

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