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Searched refs:clear_col (Results 1 – 25 of 34) sorted by relevance

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/dports/net-im/biboumi/biboumi-9.0/src/database/
H A Drow.hpp28 this->clear_col<0>(); in clear()
37 clear_col()
40 this->clear_col<N+1>();
44 clear_col() in clear_col() function
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_framebuffer.cc314 const float clear_col[4], in clear()
328 glClearColor(clear_col[0], clear_col[1], clear_col[2], clear_col[3]); in clear()
H A Dgl_framebuffer.hh85 const float clear_col[4],
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_framebuffer.cc366 const float clear_col[4], in GPU_framebuffer_clear()
370 unwrap(gpu_fb)->clear(buffers, clear_col, clear_depth, clear_stencil); in GPU_framebuffer_clear()
383 float clear_col[4] = {red, green, blue, alpha}; in GPU_clear_color() local
384 Context::get()->active_fb->clear(GPU_COLOR_BIT, clear_col, 0.0f, 0x0); in GPU_clear_color()
389 float clear_col[4] = {0}; in GPU_clear_depth() local
390 Context::get()->active_fb->clear(GPU_DEPTH_BIT, clear_col, depth, 0x0); in GPU_clear_depth()
H A Dgpu_framebuffer_private.hh115 const float clear_col[4],
118 virtual void clear_multi(const float (*clear_col)[4]) = 0;
/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/cdg_renderer-0.6.0/src/
H A Dlib.rs161 fn clear_col(&mut self, n: usize, color: Option<u8>) { in clear_col() method
299 self.clear_col(0, color); in handle_cmd()
304 self.clear_col(0, color); in handle_cmd()
/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/
H A DGHOST_ContextD3D.cpp277 const float clear_col[] = {0.8f, 0.5f, 1.0f, 1.0f}; in blit() local
278 m_device_ctx->ClearRenderTargetView(m_render_target, clear_col); in blit()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/external/
H A Dexternal_engine.c274 const float clear_col[4] = {0, 0, 0, 0}; in external_draw_scene() local
278 GPU_framebuffer_clear_color(dfbl->default_fb, clear_col); in external_draw_scene()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_depth_of_field.c221 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in EEVEE_depth_of_field_draw() local
229 GPU_framebuffer_clear_color(fbl->dof_scatter_fb, clear_col); in EEVEE_depth_of_field_draw()
H A Deevee_engine.c220 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in eevee_draw_scene() local
276 GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil); in eevee_draw_scene()
H A Deevee_render.c527 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in EEVEE_render_draw() local
580 GPU_framebuffer_clear_color_depth_stencil(fbl->main_fb, clear_col, clear_depth, clear_stencil); in EEVEE_render_draw()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_antialiasing.c205 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in OVERLAY_antialiasing_start() local
207 GPU_framebuffer_clear_color(fbl->overlay_line_fb, clear_col); in OVERLAY_antialiasing_start()
H A Doverlay_engine.c518 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in OVERLAY_draw_scene() local
520 GPU_framebuffer_clear_color(dfbl->overlay_only_fb, clear_col); in OVERLAY_draw_scene()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/
H A Dgpencil_render.c132 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in GPENCIL_render_init() local
133 GPU_framebuffer_clear_color(fbl->render_fb, clear_col); in GPENCIL_render_init()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/image/
H A Dimage_engine.c231 static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in IMAGE_cache_init() local
232 GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0); in IMAGE_cache_init()
/dports/graphics/xmountains/xmountains-2.10/
H A Dxmountains.c87 void clear_col( int );
94 void clear_col();
/dports/math/eclib/eclib-20210318/libsrc/
H A Dsmat_elim.cc588 clear_col ( row, colr, L, 1 ); in step2()
611 clear_col( row, col0, L, 0, 1 ); in step3()
674 clear_col(row,col0, temp, 0, 0, M, lightness); in step4()
713 clear_col( row, col0, temp ); in standard()
765 smat_elim::clear_col( int row,int col0,list& L, int fr, int fc,int M,int* li ) in clear_col() function in smat_elim
/dports/math/eclib/eclib-20210318/libsrc/eclib/
H A Dsmat_elim.h79 void clear_col(int,int,list&, int fr = 0, int fc = 0,int M = 0,int *li =0);
/dports/editors/neovim/neovim-0.6.1/src/nvim/tui/
H A Dtui.c1213 int clear_col; in tui_flush() local
1214 for (clear_col = r.right; clear_col > 0; clear_col--) { in tui_flush()
1215 UCell *cell = &grid->cells[row][clear_col-1]; in tui_flush()
1222 UGRID_FOREACH_CELL(grid, row, r.left, clear_col, { in tui_flush()
1226 if (clear_col < r.right) { in tui_flush()
1227 clear_region(ui, row, row+1, clear_col, r.right, clear_attr); in tui_flush()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_framebuffer.h165 const float clear_col[4], in ENUM_OPERATORS()
/dports/math/e-antic/e-antic-1.0.0-rc.13/libeantic/upstream/antic/qsieve/
H A Dblock_lanczos.c106 clear_col(col); in reduce_matrix()
110 if (j-1 != i) clear_col(col); in reduce_matrix()
141 clear_col(col); in reduce_matrix()
/dports/math/e-antic/flint2-ae7ec89/qsieve/
H A Dblock_lanczos.c106 clear_col(col); in reduce_matrix()
110 if (j-1 != i) clear_col(col); in reduce_matrix()
141 clear_col(col); in reduce_matrix()
/dports/math/flint2/flint-2.8.4/qsieve/
H A Dblock_lanczos.c106 clear_col(col); in reduce_matrix()
110 if (j-1 != i) clear_col(col); in reduce_matrix()
141 clear_col(col); in reduce_matrix()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/
H A Dworkbench_engine.c490 const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; in workbench_draw_sample() local
511 GPU_framebuffer_clear_color(fbl->id_clear_fb, clear_col); in workbench_draw_sample()
/dports/math/e-antic/e-antic-1.0.0-rc.13/libeantic/upstream/antic/
H A Dqsieve.h412 static __inline__ void clear_col(la_col_t * col) in clear_col() function

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