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Searched refs:clear_scene (Results 1 – 19 of 19) sorted by relevance

/dports/devel/allegro/allegro-4.4.3.1/include/allegro/
H A D3d.h92 AL_FUNC(void, clear_scene, (struct BITMAP* bmp));
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Deditor_reimport_dialog.cpp100 EditorNode::get_singleton()->clear_scene(); in ok_pressed()
H A Deditor_node.h650 void clear_scene() { _cleanup_scene(); } in clear_scene() function
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Deditor_reimport_dialog.cpp100 EditorNode::get_singleton()->clear_scene(); in ok_pressed()
H A Deditor_node.h650 void clear_scene() { _cleanup_scene(); } in clear_scene() function
/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/src/
H A Dmeson.build51 'scenes/clear_scene.cpp',
/dports/devel/allegro/allegro-4.4.3.1/examples/
H A Dexscn3d.c202 clear_scene(buffer); in main()
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/
H A Ddirect3d9.c169 bool clear_scene; member
762 sys->clear_scene = true; in Manage()
1298 sys->clear_scene = true; in Direct3D9CreateScene()
1938 if (sys->clear_scene) { in Direct3D9RenderScene()
1946 sys->clear_scene = false; in Direct3D9RenderScene()
/dports/misc/orange3/orange3-3.29.1/Orange/widgets/visualize/
H A Dowboxplot.py340 self.clear_scene()
499 self.clear_scene()
585 def clear_scene(self): member in OWBoxPlot
655 self.clear_scene()
H A Dowheatmap.py548 self.clear_scene()
554 def clear_scene(self): member in OWHeatMap
690 self.clear_scene()
H A Dowtreeviewer.py259 self.clear_scene()
H A Dowtreeviewer2d.py488 def clear_scene(self): member in OWTreeViewer2D
H A Downomogram.py944 self.clear_scene()
1262 def clear_scene(self): member in OWNomogram
/dports/devel/py-orange-canvas-core/orange-canvas-core-0.1.20/orangecanvas/canvas/
H A Dscene.py146 def clear_scene(self): # type: () -> None member in CanvasScene
203 self.clear_scene()
/dports/devel/allegro/allegro-4.4.3.1/src/
H A Dscene3d.c98 void clear_scene(BITMAP* bmp) in clear_scene() function
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_node.h742 void clear_scene() { _cleanup_scene(); } in clear_scene() function
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_node.h742 void clear_scene() { _cleanup_scene(); } in clear_scene() function
/dports/devel/py-orange-canvas-core/orange-canvas-core-0.1.20/orangecanvas/document/
H A Dschemeedit.py573 scene.clear_scene()
/dports/devel/allegro/allegro-4.4.3.1/docs/src/
H A Dallegro._tx8185 Call clear_scene().
8232 clear_scene(buffer);
8242 @xref scene_polygon3d, render_scene, clear_scene, destroy_scene, scene_gap
8255 @@void @clear_scene(BITMAP *bmp);
8263 @xref create_scene, scene_polygon3d, clear_scene, render_scene, scene_gap
8271 @xref create_scene, clear_scene, render_scene, destroy_scene, polygon3d
8276 moment. Should be called between clear_scene() and render_scene().
8279 The one passed to clear_scene() will be used.
8306 clear_scene(). Rendering is done one scanline at a time, with no pixel
15950 @xref apply_matrix_f, bitmap_color_depth, blit, clear_bitmap, clear_scene
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