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Searched refs:clientNum (Results 1 – 25 of 591) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/
H A DAsyncServer.h147 bool IsClientInGame( int clientNum ) const;
148 int GetClientPing( int clientNum ) const;
149 int GetClientPrediction( int clientNum ) const;
173 void UpdateUI( int clientNum );
221 void ClearClient( int clientNum );
223 void InitLocalClient( int clientNum );
235 bool SendPingToClient( int clientNum );
236 void SendGameInitToClient( int clientNum );
237 bool SendSnapshotToClient( int clientNum );
250 bool SendReliablePureToClient( int clientNum );
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H A DNetworkSystem.cpp44 idAsyncNetwork::server.SendReliableGameMessage( clientNum, msg ); in ServerSendReliableMessage()
64 int idNetworkSystem::ServerGetClientPing( int clientNum ) { in ServerGetClientPing() argument
66 return idAsyncNetwork::server.GetClientPing( clientNum ); in ServerGetClientPing()
76 int idNetworkSystem::ServerGetClientPrediction( int clientNum ) { in ServerGetClientPrediction() argument
78 return idAsyncNetwork::server.GetClientPrediction( clientNum ); in ServerGetClientPrediction()
100 int idNetworkSystem::ServerGetClientTimeSinceLastInput( int clientNum ) { in ServerGetClientTimeSinceLastInput() argument
102 return idAsyncNetwork::server.GetClientTimeSinceLastInput( clientNum ); in ServerGetClientTimeSinceLastInput()
112 int idNetworkSystem::ServerGetClientOutgoingRate( int clientNum ) { in ServerGetClientOutgoingRate() argument
114 return idAsyncNetwork::server.GetClientOutgoingRate( clientNum ); in ServerGetClientOutgoingRate()
124 int idNetworkSystem::ServerGetClientIncomingRate( int clientNum ) { in ServerGetClientIncomingRate() argument
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H A DAsyncServer.cpp684 memset( &userCmds[i][clientNum], 0, sizeof( userCmds[i][clientNum] ) ); in InitClient()
699 localClientNum = clientNum; in InitLocalClient()
700 InitClient( clientNum, 0, 0 ); in InitLocalClient()
762 msg.WriteInt( clientNum ); in DropClient()
788 if ( clientNum == localClientNum ) { in SendReliableMessage()
1805 for ( clientNum = 0; clientNum < MAX_ASYNC_CLIENTS; clientNum++ ) { in ProcessConnectMessage()
1851 outMsg.WriteInt( clientNum ); in ProcessConnectMessage()
1969 DropClient( clientNum, reply ); in ProcessReliablePure()
2251 if ( clientNum >= 0 && clientNum < MAX_ASYNC_CLIENTS ) { in SendReliableGameMessage()
2276 assert( clientNum >= 0 && clientNum < MAX_ASYNC_CLIENTS ); in SendReliableGameMessageExcluding()
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H A DNetworkSystem.h46 virtual void ServerSendReliableMessage( int clientNum, const idBitMsg &msg );
47 virtual void ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg );
48 virtual int ServerGetClientPing( int clientNum );
49 virtual int ServerGetClientPrediction( int clientNum );
50 virtual int ServerGetClientTimeSinceLastPacket( int clientNum );
51 virtual int ServerGetClientTimeSinceLastInput( int clientNum );
52 virtual int ServerGetClientOutgoingRate( int clientNum );
53 virtual int ServerGetClientIncomingRate( int clientNum );
54 virtual float ServerGetClientIncomingPacketLoss( int clientNum );
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMultiplayerGame.h112 void SpawnPlayer( int clientNum );
118 bool Draw( int clientNum );
174 void DisconnectClient( int clientNum );
209 void CastVote( int clientNum, bool vote );
212 void WantKilled( int clientNum );
214 void DropWeapon( int clientNum );
230 void ClearFrags( int clientNum );
232 void EnterGame( int clientNum );
234 bool IsInGame( int clientNum );
369 playerState[ clientNum ].fragCount = 0; in ClearFrags()
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H A DGame_network.cpp114 localClientNum = clientNum; in InitLocalClient()
203 if ( clientNum == -1 ) { in ServerRemapDecl()
298 if ( entities[ clientNum ] ) { in ServerClientConnect()
300 delete entities[ clientNum ]; in ServerClientConnect()
302 userInfo[ clientNum ].Clear(); in ServerClientConnect()
326 SpawnPlayer( clientNum ); in ServerClientBegin()
335 outMsg.WriteByte( clientNum ); in ServerClientBegin()
368 memset( clientPVS[ clientNum ], 0, sizeof( clientPVS[ clientNum ] ) ); in ServerClientDisconnect()
371 delete entities[ clientNum ]; in ServerClientDisconnect()
986 InitLocalClient( clientNum ); in ClientReadSnapshot()
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H A DMultiplayerGame.cpp192 memset( &playerState[ clientNum ], 0, sizeof( playerState[ clientNum ] ) ); in ServerClientConnect()
204 memset( &playerState[ clientNum ], 0, sizeof( playerState[ clientNum ] ) ); in SpawnPlayer()
935 if ( clientNum < 0 || clientNum > gameLocal.numClients ) { in PlayerStats()
959 playerState[ clientNum ].vote = vote; in PlayerVote()
2567 outMsg.WriteByte( clientNum ); in ClientStartVote()
2714 assert( clientNum != -1 ); in ServerCallVote()
2847 if ( lastWinner == clientNum ) { in DisconnectClient()
2908 int clientNum; in MapRestart() local
2917 for ( clientNum = 0; clientNum < gameLocal.numClients; clientNum++ ) { in MapRestart()
2948 if ( i == clientNum ) { in SwitchToTeam()
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H A DGame_local.h303 virtual void SetLocalClient( int clientNum );
306 virtual const idDict * GetUserInfo( int clientNum );
316 virtual void SpawnPlayer( int clientNum );
318 virtual bool Draw( int clientNum );
325 virtual void ServerClientBegin( int clientNum );
326 virtual void ServerClientDisconnect( int clientNum );
337 virtual void SwitchTeam( int clientNum, int team );
528 void InitLocalClient( int clientNum );
529 void InitClientDeclRemap( int clientNum );
532 bool ApplySnapshot( int clientNum, int sequence );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGame_network.cpp114 localClientNum = clientNum; in InitLocalClient()
203 if ( clientNum == -1 ) { in ServerRemapDecl()
298 if ( entities[ clientNum ] ) { in ServerClientConnect()
300 delete entities[ clientNum ]; in ServerClientConnect()
302 userInfo[ clientNum ].Clear(); in ServerClientConnect()
326 SpawnPlayer( clientNum ); in ServerClientBegin()
335 outMsg.WriteByte( clientNum ); in ServerClientBegin()
368 memset( clientPVS[ clientNum ], 0, sizeof( clientPVS[ clientNum ] ) ); in ServerClientDisconnect()
371 delete entities[ clientNum ]; in ServerClientDisconnect()
1000 InitLocalClient( clientNum ); in ClientReadSnapshot()
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H A DMultiplayerGame.h151 void SpawnPlayer( int clientNum );
157 bool Draw( int clientNum );
226 void DisconnectClient( int clientNum );
261 void CastVote( int clientNum, bool vote );
264 void WantKilled( int clientNum );
266 void DropWeapon( int clientNum );
282 void ClearFrags( int clientNum );
284 void EnterGame( int clientNum );
286 bool IsInGame( int clientNum );
481 playerState[ clientNum ].fragCount = 0; in ClearFrags()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
189 if ( clientNum == -1 ) { in CG_TellTarget_f()
199 int clientNum; in CG_TellAttacker_f() local
203 clientNum = CG_LastAttacker(); in CG_TellAttacker_f()
204 if ( clientNum == -1 ) { in CG_TellAttacker_f()
214 int clientNum; in CG_VoiceTellTarget_f() local
219 if ( clientNum == -1 ) { in CG_VoiceTellTarget_f()
229 int clientNum; in CG_VoiceTellAttacker_f() local
234 if ( clientNum == -1 ) { in CG_VoiceTellAttacker_f()
365 int clientNum; in CG_TaskSuicide_f() local
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H A Dcg_event.c346 int itemNum, clientNum; in CG_UseItem() local
377 clientNum = cent->currentState.clientNum; in CG_UseItem()
378 if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) { in CG_UseItem()
470 int clientNum; in CG_EntityEvent() local
485 clientNum = es->clientNum; in CG_EntityEvent()
486 if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { in CG_EntityEvent()
487 clientNum = 0; in CG_EntityEvent()
535 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
545 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
555 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
189 if ( clientNum == -1 ) { in CG_TellTarget_f()
199 int clientNum; in CG_TellAttacker_f() local
203 clientNum = CG_LastAttacker(); in CG_TellAttacker_f()
204 if ( clientNum == -1 ) { in CG_TellAttacker_f()
214 int clientNum; in CG_VoiceTellTarget_f() local
219 if ( clientNum == -1 ) { in CG_VoiceTellTarget_f()
229 int clientNum; in CG_VoiceTellAttacker_f() local
234 if ( clientNum == -1 ) { in CG_VoiceTellAttacker_f()
365 int clientNum; in CG_TaskSuicide_f() local
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H A Dcg_event.c346 int itemNum, clientNum; in CG_UseItem() local
377 clientNum = cent->currentState.clientNum; in CG_UseItem()
378 if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) { in CG_UseItem()
470 int clientNum; in CG_EntityEvent() local
485 clientNum = es->clientNum; in CG_EntityEvent()
486 if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { in CG_EntityEvent()
487 clientNum = 0; in CG_EntityEvent()
535 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
545 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
555 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
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/dports/games/evq3/evq3/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
189 if ( clientNum == -1 ) { in CG_TellTarget_f()
199 int clientNum; in CG_TellAttacker_f() local
203 clientNum = CG_LastAttacker(); in CG_TellAttacker_f()
204 if ( clientNum == -1 ) { in CG_TellAttacker_f()
214 int clientNum; in CG_VoiceTellTarget_f() local
219 if ( clientNum == -1 ) { in CG_VoiceTellTarget_f()
229 int clientNum; in CG_VoiceTellAttacker_f() local
234 if ( clientNum == -1 ) { in CG_VoiceTellAttacker_f()
365 int clientNum; in CG_TaskSuicide_f() local
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H A Dcg_event.c346 int itemNum, clientNum; in CG_UseItem() local
377 clientNum = cent->currentState.clientNum; in CG_UseItem()
378 if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) { in CG_UseItem()
470 int clientNum; in CG_EntityEvent() local
485 clientNum = es->clientNum; in CG_EntityEvent()
486 if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { in CG_EntityEvent()
487 clientNum = 0; in CG_EntityEvent()
535 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
545 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
555 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
189 if ( clientNum == -1 ) { in CG_TellTarget_f()
199 int clientNum; in CG_TellAttacker_f() local
203 clientNum = CG_LastAttacker(); in CG_TellAttacker_f()
204 if ( clientNum == -1 ) { in CG_TellAttacker_f()
214 int clientNum; in CG_VoiceTellTarget_f() local
219 if ( clientNum == -1 ) { in CG_VoiceTellTarget_f()
229 int clientNum; in CG_VoiceTellAttacker_f() local
234 if ( clientNum == -1 ) { in CG_VoiceTellAttacker_f()
365 int clientNum; in CG_TaskSuicide_f() local
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H A Dcg_event.c346 int itemNum, clientNum; in CG_UseItem() local
377 clientNum = cent->currentState.clientNum; in CG_UseItem()
378 if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) { in CG_UseItem()
470 int clientNum; in CG_EntityEvent() local
485 clientNum = es->clientNum; in CG_EntityEvent()
486 if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { in CG_EntityEvent()
487 clientNum = 0; in CG_EntityEvent()
535 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
545 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
555 if ( clientNum == cg.predictedPlayerState.clientNum ) { in CG_EntityEvent()
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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/
H A DManyClientsOneServerBlockingTest.cpp8 for (int i=0;i<clientNum;i++) in WaitForConnectionRequestsToComplete()
99 for (int i=0;i<clientNum;i++)//Receive for all peers in WaitAndPrintResults()
198 const int clientNum= 256; in RunTest() local
200 RakPeerInterface *clientList[clientNum];//A list of clients in RunTest()
208 for (int i=0;i<clientNum;i++) in RunTest()
221 server->SetMaximumIncomingConnections(clientNum); in RunTest()
225 for (int i=0;i<clientNum;i++) in RunTest()
251 for (int i=0;i<clientNum;i++) in RunTest()
269 for (int i=0;i<clientNum;i++) in RunTest()
300 for (int i=0;i<clientNum;i++) in RunTest()
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H A DManyClientsOneServerDeallocateBlockingTest.cpp8 for (int i=0;i<clientNum;i++) in WaitForConnectionRequestsToComplete()
101 for (int i=0;i<clientNum;i++)//Receive for all peers in WaitAndPrintResults()
231 for (int i=0;i<clientNum;i++) in RunTest()
242 server->SetMaximumIncomingConnections(clientNum); in RunTest()
260 for (int i=0;i<clientNum;i++) in RunTest()
287 for (int i=0;i<clientNum;i++) in RunTest()
309 for (int i=0;i<clientNum;i++) in RunTest()
334 WaitAndPrintResults(clientList,clientNum,isVerbose,server); in RunTest()
342 for (int i=0;i<clientNum;i++) in RunTest()
378 for (int i=0;i<clientNum;i++) in RunTest()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_bot.c49 int clientNum; member
450 botSpawnQueue[n].clientNum = clientNum; in AddBotToSpawnQueue()
456 ClientBegin( clientNum ); in AddBotToSpawnQueue()
465 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin() argument
506 int clientNum; in G_AddBot() local
517 clientNum = trap_BotAllocateClient(); in G_AddBot()
518 if ( clientNum == -1 ) { in G_AddBot()
558 trap_BotFreeClient( clientNum ); in G_AddBot()
570 trap_BotFreeClient( clientNum ); in G_AddBot()
619 trap_BotFreeClient( clientNum ); in G_AddBot()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DGame.h89 virtual void SetLocalClient( int clientNum ) = 0;
97 virtual const idDict * GetUserInfo( int clientNum ) = 0;
106 virtual const idDict & GetPersistentPlayerInfo( int clientNum ) = 0;
127 virtual void SpawnPlayer( int clientNum ) = 0;
133 virtual bool Draw( int clientNum ) = 0;
155 virtual void ServerClientBegin( int clientNum ) = 0;
158 virtual void ServerClientDisconnect( int clientNum ) = 0;
161 virtual void ServerWriteInitialReliableMessages( int clientNum ) = 0;
167 virtual bool ServerApplySnapshot( int clientNum, int sequence ) = 0;
176 virtual bool ClientApplySnapshot( int clientNum, int sequence ) = 0;
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_bot.c49 int clientNum; member
449 botSpawnQueue[n].clientNum = clientNum; in AddBotToSpawnQueue()
455 ClientBegin( clientNum ); in AddBotToSpawnQueue()
464 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin() argument
505 int clientNum; in G_AddBot() local
516 clientNum = trap_BotAllocateClient(); in G_AddBot()
517 if ( clientNum == -1 ) { in G_AddBot()
557 trap_BotFreeClient( clientNum ); in G_AddBot()
569 trap_BotFreeClient( clientNum ); in G_AddBot()
618 trap_BotFreeClient( clientNum ); in G_AddBot()
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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_bot.c42 int clientNum; member
503 botSpawnQueue[n].clientNum = clientNum; in AddBotToSpawnQueue()
509 ClientBegin( clientNum ); in AddBotToSpawnQueue()
525 if( botSpawnQueue[n].clientNum == clientNum ) { in G_RemoveQueuedBotBegin()
563 int clientNum; in G_AddBot() local
652 clientNum = trap_BotAllocateClient(); in G_AddBot()
653 if ( clientNum == -1 ) { in G_AddBot()
662 if( PickTeam(clientNum) == TEAM_RED) { in G_AddBot()
677 bot = &g_entities[ clientNum ]; in G_AddBot()
690 ClientBegin( clientNum ); in G_AddBot()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_bot.c42 int clientNum; member
503 botSpawnQueue[n].clientNum = clientNum; in AddBotToSpawnQueue()
509 ClientBegin( clientNum ); in AddBotToSpawnQueue()
525 if( botSpawnQueue[n].clientNum == clientNum ) { in G_RemoveQueuedBotBegin()
563 int clientNum; in G_AddBot() local
652 clientNum = trap_BotAllocateClient(); in G_AddBot()
653 if ( clientNum == -1 ) { in G_AddBot()
662 if( PickTeam(clientNum) == TEAM_RED) { in G_AddBot()
677 bot = &g_entities[ clientNum ]; in G_AddBot()
690 ClientBegin( clientNum ); in G_AddBot()
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