Searched refs:client_could_not_connect (Results 1 – 10 of 10) sorted by relevance
86 client_could_not_connect.emit(); in onConnectionFailed()103 client_could_not_connect.emit(); in onConnectionLost()
83 (sigc::mem_fun(this->client_could_not_connect, &sigc::signal<void>::emit)); in start()101 client_could_not_connect.emit(); in onConnectionLost()
66 sigc::signal<void> client_could_not_connect; variable
71 sigc::signal<void> client_could_not_connect; variable
56 sigc::signal<void> client_could_not_connect; variable
91 (sigc::mem_fun(this->client_could_not_connect, &sigc::signal<void>::emit)); in start()122 client_could_not_connect.emit(); in onConnectionLost()
58 gamehostclient->client_could_not_connect.connect in GhsClientTool()
60 gamelistclient->client_could_not_connect.connect in GlsClientTool()
91 GamelistClient::getInstance()->client_could_not_connect.connect in NetworkGameSelectorDialog()
626 ghc->client_could_not_connect.connect(method(on_could_not_connect_to_gamehost_server)); in remotely_serve()853 game_client->client_could_not_connect.connect (method(on_client_could_not_connect)); in on_new_remote_network_game_requested()1277 game_client->client_could_not_connect.connect (method(on_client_could_not_connect)); in lordsawaromatic()