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Searched refs:clientinfo (Results 1 – 25 of 557) sorted by relevance

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/dports/games/tesseract-data/tesseract/src/game/
H A Daiman.h12 clientinfo *ci = clients[i]; in calcteams()
35 clientinfo *bot = NULL; in balanceteams()
70 clientinfo *findaiclient(clientinfo *exclude = NULL)
72 clientinfo *least = NULL;
129 void deleteai(clientinfo *ci) in deleteai()
135 clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum); in deleteai()
152 void reinitai(clientinfo *ci) in reinitai()
168 void shiftai(clientinfo *ci, clientinfo *owner = NULL)
170 clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum);
177 void removeai(clientinfo *ci) in removeai()
[all …]
H A Dserver.cpp31 struct clientinfo;
65 void process(clientinfo *ci);
206 struct clientinfo struct
220 vector<clientinfo *> bots; argument
667 void addteamkill(clientinfo *actor, clientinfo *victim, int n) in addteamkill()
703 clientinfo *getinfo(int n) in getinfo()
821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue()
826 virtual void died(clientinfo *victim, clientinfo *actor) {} in died()
1382 clientinfo *vinfo = (clientinfo *)getclientinfo(victim); in trykick()
3229 clientinfo *spinfo = (clientinfo *)getclientinfo(spectator); // no bots in parsepacket()
[all …]
/dports/games/tesseract/tesseract/src/game/
H A Daiman.h12 clientinfo *ci = clients[i]; in calcteams()
35 clientinfo *bot = NULL; in balanceteams()
70 clientinfo *findaiclient(clientinfo *exclude = NULL)
72 clientinfo *least = NULL;
129 void deleteai(clientinfo *ci) in deleteai()
135 clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum); in deleteai()
152 void reinitai(clientinfo *ci) in reinitai()
168 void shiftai(clientinfo *ci, clientinfo *owner = NULL)
170 clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum);
177 void removeai(clientinfo *ci) in removeai()
[all …]
H A Dserver.cpp31 struct clientinfo;
65 void process(clientinfo *ci);
206 struct clientinfo struct
220 vector<clientinfo *> bots; argument
667 void addteamkill(clientinfo *actor, clientinfo *victim, int n) in addteamkill()
703 clientinfo *getinfo(int n) in getinfo()
821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue()
826 virtual void died(clientinfo *victim, clientinfo *actor) {} in died()
1382 clientinfo *vinfo = (clientinfo *)getclientinfo(victim); in trykick()
3229 clientinfo *spinfo = (clientinfo *)getclientinfo(spectator); // no bots in parsepacket()
[all …]
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Daiman.h71 clientinfo *findaiclient(clientinfo *exclude = NULL)
73 clientinfo *least = NULL;
76 clientinfo *ci = clients[i]; in loopv()
129 void deleteai(clientinfo *ci) in deleteai()
135 clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum); in deleteai()
152 void reinitai(clientinfo *ci) in reinitai()
168 void shiftai(clientinfo *ci, clientinfo *owner = NULL)
171 clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum);
178 void removeai(clientinfo *ci) in removeai()
189 clientinfo *ci = clients[i]; in reassignai()
[all …]
H A Dserver.cpp33 struct clientinfo;
67 void process(clientinfo *ci);
211 struct clientinfo struct
225 vector<clientinfo *> bots; argument
671 void addteamkill(clientinfo *actor, clientinfo *victim, int n) in addteamkill()
707 clientinfo *getinfo(int n) in getinfo()
824 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue()
829 virtual void died(clientinfo *victim, clientinfo *actor) {} in died()
1519 clientinfo *vinfo = (clientinfo *)getclientinfo(victim); in trykick()
3462 clientinfo *spinfo = (clientinfo *)getclientinfo(spectator); // no bots in parsepacket()
[all …]
/dports/multimedia/camserv/camserv-0.5.1/camserv/
H A Dmain_loop.c381 ClientInfo *clientinfo, *clientinfo2; in main_loop() local
415 if( !clientinfo || !clientinfo2 || in main_loop()
422 if( clientinfo ) clientinfo_dest( clientinfo ); in main_loop()
463 clientinfo = set_socks[ i ]; in main_loop()
509 clientinfo = set_socks[ i ]; in main_loop()
526 clientinfo_dest( clientinfo ); in main_loop()
529 if( clientinfo->socket == picture_sock ) { in main_loop()
552 clientinfo->client_type = CLIENT_T_PROXY; in main_loop()
558 clientinfo->client_type = CLIENT_T_BROWSER; in main_loop()
571 clientinfo ) == -1 ) in main_loop()
[all …]
/dports/x11-wm/treewm/treewm-0.4.5/src/
H A Daction.cc82 clientinfo = (ClientInfo *)rman->GetInfo(SE_CLIENTINFO,c); in Init()
83 if (!clientinfo) in Init()
86 clientinfo = 0; in Init()
125 d->SetClientInfo(clientinfo); in Execute()
127 if (clientinfo && clientinfo->name) in Execute()
128 XStoreName(dpy,d->window,clientinfo->name); in Execute()
131 …if (clientinfo || (flags & (AC_HAS_WM_COMMAND | AC_KEEP | AC_CLIENTDESKTOP) || regex || wmclass)) { in Execute()
134 …ct->AddWatch(ct->CurrentDesktop,clientinfo, sscanf("%s[ &;]",cmd,buf) ? buf : cmd,regex,wmclass,fl… in Execute()
136 ct->AddWatch(ct->CurrentDesktop,clientinfo,0,regex,wmclass,flags); in Execute()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Daiman.h8 int botrnd(clientinfo *ci, int t, int m) in botrnd()
14 float clientbotscore(clientinfo *ci) in clientbotscore()
19 clientinfo *findaiclient(clientinfo *exclude = NULL)
21 clientinfo *least = NULL;
24 clientinfo *ci = clients[i]; in loopv()
112 clientinfo *ci = (clientinfo *)getinfo(cn); in addai()
170 void deleteai(clientinfo *ci) in deleteai()
183 clientinfo *owner = (clientinfo *)getinfo(ci->ownernum); in deleteai()
206 void reinitai(clientinfo *ci) in reinitai()
224 void shiftai(clientinfo *ci, clientinfo *owner = NULL)
[all …]
H A Dcapturemode.h40 void leavegame(clientinfo *ci, bool disconnecting = false)
46 …void dodamage(clientinfo *m, clientinfo *v, int &damage, int &hurt, int &weap, int &flags, int &ma… in dodamage()
50 void died(clientinfo *ci, clientinfo *v) in died()
97 void takeaffinity(clientinfo *ci, int i) in takeaffinity()
121 void resetaffinity(clientinfo *ci, int i) in resetaffinity()
165 clientinfo *ci = (clientinfo *)getinfo(f.owner); in update()
216 clientinfo *oi = clients[i]; in initclient()
225 void regen(clientinfo *ci, int &total, int &amt, int &delay) in regen()
233 void checkclient(clientinfo *ci) in checkclient()
240 clientinfo *owner = f.owner >= 0 ? (clientinfo *)getinfo(f.owner) : NULL; in checkclient()
[all …]
H A Dbombermode.h29 void leavegame(clientinfo *ci, bool disconnecting = false)
35 …void dodamage(clientinfo *m, clientinfo *v, int &damage, int &hurt, int &weap, int &flags, int &ma… in dodamage()
39 void spawned(clientinfo *ci) in spawned()
58 void died(clientinfo *ci, clientinfo *v) in died()
76 void scorebomb(clientinfo *ci, int relay, int goal) in scorebomb()
153 void takeaffinity(clientinfo *ci, int i) in takeaffinity()
173 void resetaffinity(clientinfo *ci, int i) in resetaffinity()
243 clientinfo *ci = (clientinfo *)getinfo(f.owner); in update()
313 clientinfo *oi = clients[i]; in initclient()
330 void checkclient(clientinfo *ci) in checkclient()
[all …]
H A Dserver.cpp656 virtual int points(clientinfo *m, clientinfo *v) in points()
981 void died(clientinfo *ci, clientinfo *at) in died()
1233 bool hasclient(clientinfo *ci, clientinfo *cp = NULL) in hasclient()
1241 clientinfo *ci = (clientinfo *)getinfo(n); in peerowner()
1248 clientinfo *ci = (clientinfo *)getinfo(n); in allowbroadcast()
1663 bool balancecmp(clientinfo *a, clientinfo *b) in balancecmp()
2757 clientinfo *ci = (clientinfo *)getinfo(sender); in vote()
4219 bool isghost(clientinfo *d, clientinfo *e) in isghost()
5566 clientinfo *ci = (clientinfo *)getinfo(n); in clientconnect()
5580 clientinfo *ci = (clientinfo *)getinfo(n); in clientdisconnect()
[all …]
H A Dduelmut.h42 clientinfo *ci = clients[i]; in position()
53 bool remqueue(clientinfo *ci, bool pos = true)
100 void entergame(clientinfo *ci) in entergame()
136 void spawned(clientinfo *ci) in spawned()
175 void scoreaffinity(clientinfo *ci, bool win) in scoreaffinity()
215 clientinfo *ci = (clientinfo *)getinfo(duelwinner); in clear()
240 void endffaround(vector<clientinfo *> alive) in endffaround()
266 clientinfo *cs = clients[i]; in update()
281 clientinfo *cs = clients[i]; in update()
290 vector<clientinfo *> duelrand; in update()
[all …]
H A Ddefendmode.h20 server::clientinfo *ci = clients[i]; in stealaffinity()
109 void initclient(clientinfo *ci, packetbuf &p, bool connecting) in initclient()
128 clientinfo *oi = clients[i]; in initclient()
137 void entergame(clientinfo *ci) in entergame()
143 void spawned(clientinfo *ci) in spawned()
149 void leavegame(clientinfo *ci, bool disconnecting = false)
155 void died(clientinfo *ci, clientinfo *v) in died()
161 void moved(clientinfo *ci, const vec &oldpos, const vec &newpos) in moved()
167 void regen(clientinfo *ci, int &total, int &amt, int &delay) in regen()
175 void checkclient(clientinfo *ci) in checkclient()
[all …]
/dports/databases/sqlrelay/sqlrelay-1.7.0/src/routers/
H A Dclientinfolist.cpp48 domnode *clientinfo=parameters->getFirstTagChild("clientinfo"); in sqlrrouter_clientinfolist() local
51 clientinfo->getAttributeValue("pattern")); in sqlrrouter_clientinfolist()
53 clientinfo=clientinfo->getNextTagSibling("clientinfo"); in sqlrrouter_clientinfolist()
77 const char *clientinfo=sqlrcon->cont->getClientInfo(); in route() local
78 if (charstring::isNullOrEmpty(clientinfo)) { in route()
90 if (clientinfos[i]->match(clientinfo)) { in route()
95 clientinfo,connid); in route()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Daiman.h14 float clientbotscore(clientinfo *ci) in clientbotscore()
19 clientinfo *findaiclient(clientinfo *exclude = NULL)
21 clientinfo *least = NULL;
24 clientinfo *ci = clients[i]; in loopv()
91 void setskill(clientinfo *ci) in setskill()
125 clientinfo *ci = (clientinfo *)getinfo(cn); in addai()
172 void deleteai(clientinfo *ci) in deleteai()
185 clientinfo *owner = (clientinfo *)getinfo(ci->ownernum); in deleteai()
208 void reinitai(clientinfo *ci) in reinitai()
226 void shiftai(clientinfo *ci, clientinfo *owner = NULL)
[all …]
H A Dcapturemode.h40 void leavegame(clientinfo *ci, bool disconnecting = false)
46 …void dodamage(clientinfo *m, clientinfo *v, int &damage, int &hurt, int &weap, int &flags, int &ma… in dodamage()
50 void died(clientinfo *ci, clientinfo *v) in died()
97 void takeaffinity(clientinfo *ci, int i) in takeaffinity()
121 void resetaffinity(clientinfo *ci, int i) in resetaffinity()
165 clientinfo *ci = (clientinfo *)getinfo(f.owner); in update()
216 clientinfo *oi = clients[i]; in initclient()
225 void regen(clientinfo *ci, int &total, int &amt, int &delay) in regen()
233 void checkclient(clientinfo *ci) in checkclient()
240 clientinfo *owner = f.owner >= 0 ? (clientinfo *)getinfo(f.owner) : NULL; in checkclient()
[all …]
H A Dbombermode.h27 void leavegame(clientinfo *ci, bool disconnecting = false)
33 …void dodamage(clientinfo *m, clientinfo *v, int &damage, int &hurt, int &weap, int &flags, int &ma… in dodamage()
37 void spawned(clientinfo *ci) in spawned()
56 void died(clientinfo *ci, clientinfo *v) in died()
74 void scorebomb(clientinfo *ci, int relay, int goal) in scorebomb()
151 void takeaffinity(clientinfo *ci, int i) in takeaffinity()
171 void resetaffinity(clientinfo *ci, int i) in resetaffinity()
241 clientinfo *ci = (clientinfo *)getinfo(f.owner); in update()
311 clientinfo *oi = clients[i]; in initclient()
328 void checkclient(clientinfo *ci) in checkclient()
[all …]
H A Dserver.cpp611 virtual int points(clientinfo *m, clientinfo *v) in points()
903 void died(clientinfo *ci, clientinfo *at) in died()
1171 bool hasclient(clientinfo *ci, clientinfo *cp = NULL) in hasclient()
1179 clientinfo *ci = (clientinfo *)getinfo(n); in peerowner()
1186 clientinfo *ci = (clientinfo *)getinfo(n); in allowbroadcast()
1598 bool balancecmp(clientinfo *a, clientinfo *b) in balancecmp()
2677 clientinfo *ci = (clientinfo *)getinfo(sender); in vote()
4114 bool isghost(clientinfo *d, clientinfo *e) in isghost()
5336 clientinfo *ci = (clientinfo *)getinfo(n); in clientconnect()
5350 clientinfo *ci = (clientinfo *)getinfo(n); in clientdisconnect()
[all …]
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dduelmut.h5 vector<clientinfo *> duelqueue, allowed, playing;
9 void position(clientinfo *ci, bool clean) in position()
47 void entergame(clientinfo *ci) { queue(ci); } in entergame()
55 …bool damage(clientinfo *target, clientinfo *actor, int damage, int weap, int flags, const ivec &hi… in damage()
61 bool canspawn(clientinfo *ci, bool tryspawn = false)
68 void spawned(clientinfo *ci) { allowed.removeobj(ci); } in spawned()
70 void died(clientinfo *ci, clientinfo *at) {} in died()
82 clientinfo *ci = clients[k]; in clearitems()
130 vector<clientinfo *> alive; in update()
140 clientinfo *ci = duelqueue[i]; in update()
[all …]
H A Dctfmode.h14 void dropflag(clientinfo *ci, const vec &o) in dropflag()
25 void leavegame(clientinfo *ci, bool disconnecting = false)
30 void died(clientinfo *ci, clientinfo *actor) in died()
35 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue()
49 void moved(clientinfo *ci, const vec &oldpos, const vec &newpos) in moved()
78 void takeflag(clientinfo *ci, int i) in takeflag()
97 void resetflag(clientinfo *ci, int i) in resetflag()
121 clientinfo *ci = (clientinfo *)getinfo(f.owner); in update()
149 void initclient(clientinfo *ci, packetbuf &p, bool connecting) in initclient()
182 void regen(clientinfo *ci, int &total, int &amt, int &delay) in regen()
H A Dserver.cpp2854 clientinfo *ci = (clientinfo *)getinfo(n); in clientconnect()
2875 clientinfo *ci = (clientinfo *)getinfo(n); in clientdisconnect()
2935 clientinfo *ci = (clientinfo *)getinfo(sender); in receivefile()
3157 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3191 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3256 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3274 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3283 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3296 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
3315 clientinfo *cp = (clientinfo *)getinfo(lcn); in parsepacket()
[all …]
H A Dstfmode.h21 server::clientinfo *ci = clients[i]; in stealflag()
52 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue()
110 void initclient(clientinfo *ci, packetbuf &p, bool connecting) in initclient()
184 void entergame(clientinfo *ci) in entergame()
190 void spawned(clientinfo *ci) in spawned()
196 void leavegame(clientinfo *ci, bool disconnecting = false)
202 void died(clientinfo *ci, clientinfo *actor) in died()
208 void moved(clientinfo *ci, const vec &oldpos, const vec &newpos) in moved()
214 void regen(clientinfo *ci, int &total, int &amt, int &delay) in regen()
H A Daiman.h12 clientinfo *ci = clients[i]; in findaiclient()
46 clientinfo *ci = clients[i]; in addai()
63 clientinfo *ci = (clientinfo *)getinfo(cn); in addai()
88 void deleteai(clientinfo *ci) in deleteai()
124 void reinitai(clientinfo *ci) in reinitai()
164 clientinfo *ci = clients[i]; in reassignai()
178 clientinfo *ci = clients[hi]; in reassignai()
193 clientinfo *ci = clients[i]; in checksetup()
232 clientinfo *ci = clients[i]; in checksetup()
284 void reqadd(clientinfo *ci, int skill) in reqadd()
[all …]
/dports/www/html2hdml/html2hdml-1.0.5/
H A Dstrinput.h12 struct clientinfo { struct
27 extern struct clientinfo gl_clientinfo; argument
33 struct clientinfo *clientinfo,

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