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Searched refs:clip_width_unscaled (Results 1 – 19 of 19) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengl.cpp175 gr_screen.clip_width_unscaled = w; in gr_opengl_set_clip()
183 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_opengl_set_clip()
221 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_opengl_reset_clip()
226 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_opengl_reset_clip()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/
H A Dsnazzyui.cpp142 gr_printf_menu( (gr_screen.clip_width_unscaled - w) / 2, 450, "%s", regions[i].text ); in snazzy_menu_do()
H A Dcredits.cpp826 float x = static_cast<float>((gr_screen.clip_width_unscaled - width) / 2); in credits_do_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A D2d.cpp435 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_screen_resize()
442 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_screen_resize()
519 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_init_sub()
528 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_init_sub()
H A Dgropengl.cpp416 gr_screen.clip_width_unscaled = w; in gr_opengl_set_clip()
424 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_opengl_set_clip()
462 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_opengl_reset_clip()
467 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_opengl_reset_clip()
H A Dfont.cpp122 return (((scaled ? gr_screen.clip_width : gr_screen.clip_width_unscaled) - w) / 2); in get_centered_x()
H A D2d.h311 …int clip_width_unscaled, clip_height_unscaled; // Height and width of clip aread, in 1024x768 or 6… member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamehelp/
H A Dgameplayhelp.cpp155 gr_printf_menu((gr_screen.clip_width_unscaled - w) / 2,sy,"%s", title); in gameplay_help_set_title()
159 gr_printf_menu((gr_screen.clip_width_unscaled - w) / 2, sy + gr_get_font_height() + 2, "%s", buf); in gameplay_help_set_title()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionload.cpp369 gr_printf_menu( (gr_screen.clip_width_unscaled - w) / 2, 10, NOX("Select Mission") ); in mission_load_menu_do()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionbrief.cpp1106 gr_string((gr_screen.clip_width_unscaled - w) / 2,2,Closeup_icon->closeup_label,GR_RESIZE_MENU); in brief_render_closeup()
1128 …gr_printf_menu((gr_screen.clip_width_unscaled - w) / 2,200,XSTR( "No Briefing exists for mission: … in brief_render()
1137 gr_printf_menu((gr_screen.clip_width_unscaled - w) / 2, 230, "%s", debugText.c_str()); in brief_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.cpp1113 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_screen_resize()
1121 gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled ); in gr_screen_resize()
1320 gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w; in gr_init_sub()
1330 gr_unsize_screen_pos(&gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled); in gr_init_sub()
H A D2d.h670 …int clip_width_unscaled = 0, clip_height_unscaled = 0; // Height and width of clip aread, in unsca…
H A Drender.cpp711 int clip_width = ((do_resize) ? gr_screen.clip_width_unscaled : gr_screen.clip_width); in setupTransforms()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/stats/
H A Dmedals.cpp649 x = (gr_screen.clip_width_unscaled - w) / 2; in blit_callsign()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/menuui/
H A Dmainhallmenu.cpp1563 …gr_shade(0, shader_y, gr_screen.clip_width_unscaled, (gr_screen.clip_height_unscaled - shader_y), … in main_hall_maybe_blit_tooltips()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhud.cpp3656 HUD_offset_x -= 0.45f * (i2fl(gr_screen.clip_width_unscaled)*0.5f - pt.screen.xyw.x); in HUD_set_offsets()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhud.cpp3608 HUD_offset_x -= 0.45f * (i2fl(gr_screen.clip_width_unscaled)*0.5f - pt.screen.xyw.x); in HUD_set_offsets()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A Dfreespace.cpp6870 …gr_string((gr_screen.clip_width_unscaled - font_width) / 2, gr_screen.center_offset_y + 15, NOX("E… in game_show_event_debug()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/
H A Dfreespace.cpp1181 …gr_shade(0, 0, gr_screen.clip_width_unscaled, 17, GR_RESIZE_MENU); // make sure it goes across the… in game_loading_callback()