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Searched refs:clone_id_number (Results 1 – 1 of 1) sorted by relevance

/dports/games/ldmud/ldmud-3.3.720/src/
H A Dsimulate.c2169 static unsigned long clone_id_number = 0; in make_new_name() local
2186 (void)sprintf(buff, "#%lu", clone_id_number); in make_new_name()
2189 clone_id_number++; in make_new_name()
2190 if (clone_id_number == 0) /* Wrap around */ in make_new_name()