Searched refs:cloud_color (Results 1 – 12 of 12) sorted by relevance
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/ |
H A D | show_smoke_cloud_script.lua | 83 local cloud_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 95 cloud_color:SetAlpha(cloud_alpha); 97 smoke_cloud:Draw(cloud_color); 99 smoke_cloud:Draw(cloud_color); 101 smoke_cloud:Draw(cloud_color);
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/io/src/ |
H A D | image_grabber.cpp | 560 cloud_color.width = dims[0]; in getCloudVTK() 561 cloud_color.height = dims[1]; in getCloudVTK() 562 cloud_color.is_dense = false; in getCloudVTK() 590 cloud_color.header.stamp = timestamp; in getCloudVTK() 593 pcl::toPCLPointCloud2 (cloud_color, blob); in getCloudVTK() 694 cloud_color.is_dense = false; in getCloudPCLZF() 697 if (!rgb.read (rgb_pclzf_file, cloud_color)) in getCloudPCLZF() 700 depth.read (depth_pclzf_file, cloud_color); in getCloudPCLZF() 704 if (!rgb.read (rgb_pclzf_file, cloud_color)) in getCloudPCLZF() 713 cloud_color.header.stamp = timestamp; in getCloudPCLZF() [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Cloud.ocd/ |
H A D | Script.c | 39 local cloud_color; // Cloud color proplist. variable 63 cloud_color = {r = 255, g = 255, b = 255}; in Initialize() 199 cloud_color.r = r ?? 255; in SetCloudRGB() 200 cloud_color.g = g ?? 255; in SetCloudRGB() 201 cloud_color.b = b ?? 255; in SetCloudRGB() 561 …SetClrModulation(RGBa(factor * cloud_color.r / 255, factor * cloud_color.g / 255, factor * cloud_c… in ShadeCloud()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/boot_menu/ |
H A D | boot.lua | 260 local cloud_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 266 cloud_image:Draw(cloud_color); 279 cloud_color:SetAlpha(0.6 * bckgrnd_alpha);
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/ |
H A D | game.c | 28 static ALLEGRO_COLOR cloud_color; variable 100 cloud_color = al_get_pixel(cloud, 0, 0); in load_game_resources() 274 al_clear_to_color(cloud_color); in GameDraw()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/ |
H A D | sky.hxx | 75 SGVec3f cloud_color; member
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H A D | sky.cxx | 129 cloud_layers[i]->repaint( sc.cloud_color ); in repaint()
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaSky.cxx | 230 bool ssgaSky::repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color, double sol_angle, in repaint() argument 246 clouds.get(i)->repaint( cloud_color ); in repaint()
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H A D | ssgaSky.h | 325 bool repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color, double sol_angle,
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/dports/games/flightgear/flightgear-2020.3.11/src/Time/ |
H A D | light.hxx | 164 inline const SGVec4f& cloud_color () const { return _cloud_color; } in cloud_color() function in FGLight
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/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/ |
H A D | renderer_compositor.cxx | 799 scolor.cloud_color = SGVec3f(l->cloud_color().data()); in updateSky()
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H A D | renderer_legacy.cxx | 1730 scolor.cloud_color = SGVec3f(l->cloud_color().data()); in updateSky()
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