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Searched refs:cloud_color (Results 1 – 12 of 12) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dshow_smoke_cloud_script.lua83 local cloud_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
95 cloud_color:SetAlpha(cloud_alpha);
97 smoke_cloud:Draw(cloud_color);
99 smoke_cloud:Draw(cloud_color);
101 smoke_cloud:Draw(cloud_color);
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/io/src/
H A Dimage_grabber.cpp560 cloud_color.width = dims[0]; in getCloudVTK()
561 cloud_color.height = dims[1]; in getCloudVTK()
562 cloud_color.is_dense = false; in getCloudVTK()
590 cloud_color.header.stamp = timestamp; in getCloudVTK()
593 pcl::toPCLPointCloud2 (cloud_color, blob); in getCloudVTK()
694 cloud_color.is_dense = false; in getCloudPCLZF()
697 if (!rgb.read (rgb_pclzf_file, cloud_color)) in getCloudPCLZF()
700 depth.read (depth_pclzf_file, cloud_color); in getCloudPCLZF()
704 if (!rgb.read (rgb_pclzf_file, cloud_color)) in getCloudPCLZF()
713 cloud_color.header.stamp = timestamp; in getCloudPCLZF()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Cloud.ocd/
H A DScript.c39 local cloud_color; // Cloud color proplist. variable
63 cloud_color = {r = 255, g = 255, b = 255}; in Initialize()
199 cloud_color.r = r ?? 255; in SetCloudRGB()
200 cloud_color.g = g ?? 255; in SetCloudRGB()
201 cloud_color.b = b ?? 255; in SetCloudRGB()
561 …SetClrModulation(RGBa(factor * cloud_color.r / 255, factor * cloud_color.g / 255, factor * cloud_c… in ShadeCloud()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/boot_menu/
H A Dboot.lua260 local cloud_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
266 cloud_image:Draw(cloud_color);
279 cloud_color:SetAlpha(0.6 * bckgrnd_alpha);
/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/
H A Dgame.c28 static ALLEGRO_COLOR cloud_color; variable
100 cloud_color = al_get_pixel(cloud, 0, 0); in load_game_resources()
274 al_clear_to_color(cloud_color); in GameDraw()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Dsky.hxx75 SGVec3f cloud_color; member
H A Dsky.cxx129 cloud_layers[i]->repaint( sc.cloud_color ); in repaint()
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaSky.cxx230 bool ssgaSky::repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color, double sol_angle, in repaint() argument
246 clouds.get(i)->repaint( cloud_color ); in repaint()
H A DssgaSky.h325 bool repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color, double sol_angle,
/dports/games/flightgear/flightgear-2020.3.11/src/Time/
H A Dlight.hxx164 inline const SGVec4f& cloud_color () const { return _cloud_color; } in cloud_color() function in FGLight
/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/
H A Drenderer_compositor.cxx799 scolor.cloud_color = SGVec3f(l->cloud_color().data()); in updateSky()
H A Drenderer_legacy.cxx1730 scolor.cloud_color = SGVec3f(l->cloud_color().data()); in updateSky()