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Searched refs:clrOut (Results 1 – 18 of 18) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/
H A DPlyLoader.cpp687 aiColor4D* clrOut) in GetMaterialColor() argument
689 ai_assert(NULL != clrOut); in GetMaterialColor()
691 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor()
694 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
698 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor()
701 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
705 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor()
708 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
713 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor()
716 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
[all …]
H A DPlyLoader.h118 aiColor4D* clrOut);
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/
H A DPlyLoader.cpp695 aiColor4D *clrOut) { in GetMaterialColor() argument
696 ai_assert(nullptr != clrOut); in GetMaterialColor()
699 clrOut->r = 0.0f; in GetMaterialColor()
701 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
708 clrOut->g = 0.0f; in GetMaterialColor()
710 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
717 clrOut->b = 0.0f; in GetMaterialColor()
719 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
727 clrOut->a = 1.0f; in GetMaterialColor()
729 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
[all …]
H A DPlyLoader.h113 aiColor4D *clrOut);
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DPlyLoader.cpp736 aiColor4D* clrOut) in GetMaterialColor() argument
738 ai_assert(NULL != clrOut); in GetMaterialColor()
740 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor()
743 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
747 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor()
750 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
754 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor()
757 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
762 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor()
765 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
[all …]
H A DMDLMaterialLoader.cpp101 aiColor4D clrOut; in ReplaceTextureWithColor() local
102 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
104 return clrOut; in ReplaceTextureWithColor()
121 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
122 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
123 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
124 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
126 return clrOut; in ReplaceTextureWithColor()
H A DPlyLoader.h118 aiColor4D* clrOut);
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DPlyLoader.cpp835 aiColor4D* clrOut) in GetMaterialColor() argument
837 ai_assert(NULL != clrOut); in GetMaterialColor()
839 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor()
842 clrOut->r = NormalizeColorValue(avList[ in GetMaterialColor()
846 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor()
849 clrOut->g = NormalizeColorValue(avList[ in GetMaterialColor()
853 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor()
856 clrOut->b = NormalizeColorValue(avList[ in GetMaterialColor()
861 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor()
864 clrOut->a = NormalizeColorValue(avList[ in GetMaterialColor()
[all …]
H A DMDLMaterialLoader.cpp92 aiColor4D clrOut; in ReplaceTextureWithColor() local
93 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
95 return clrOut; in ReplaceTextureWithColor()
112 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
113 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
114 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
115 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
117 return clrOut; in ReplaceTextureWithColor()
H A DPlyLoader.h149 aiColor4D* clrOut);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DPlyLoader.cpp881 aiColor4D* clrOut) in GetMaterialColor() argument
883 ai_assert(NULL != clrOut); in GetMaterialColor()
885 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor()
888 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
892 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor()
895 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
899 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor()
902 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
907 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor()
910 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
[all …]
H A DMDLMaterialLoader.cpp99 aiColor4D clrOut; in ReplaceTextureWithColor() local
100 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
102 return clrOut; in ReplaceTextureWithColor()
119 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
120 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
121 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
122 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
124 return clrOut; in ReplaceTextureWithColor()
H A DPlyLoader.h151 aiColor4D* clrOut);
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DPlyLoader.cpp898 aiColor4D* clrOut) in GetMaterialColor() argument
900 ai_assert(NULL != clrOut); in GetMaterialColor()
902 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor()
905 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
909 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor()
912 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
916 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor()
919 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
924 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor()
927 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor()
[all …]
H A DMDLMaterialLoader.cpp100 aiColor4D clrOut; in ReplaceTextureWithColor() local
101 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
103 return clrOut; in ReplaceTextureWithColor()
120 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
121 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
122 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
123 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
125 return clrOut; in ReplaceTextureWithColor()
H A DPlyLoader.h151 aiColor4D* clrOut);
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLMaterialLoader.cpp105 aiColor4D clrOut; in ReplaceTextureWithColor() local
106 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
108 return clrOut; in ReplaceTextureWithColor()
125 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
126 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
127 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
128 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
130 return clrOut; in ReplaceTextureWithColor()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLMaterialLoader.cpp97 aiColor4D clrOut; in ReplaceTextureWithColor() local
98 clrOut.r = get_qnan(); in ReplaceTextureWithColor()
100 return clrOut; in ReplaceTextureWithColor()
114 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor()
115 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor()
116 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor()
117 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor()
119 return clrOut; in ReplaceTextureWithColor()