/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/ |
H A D | PlyLoader.cpp | 687 aiColor4D* clrOut) in GetMaterialColor() argument 689 ai_assert(NULL != clrOut); in GetMaterialColor() 691 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor() 694 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 698 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor() 701 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 705 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor() 708 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 713 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor() 716 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() [all …]
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H A D | PlyLoader.h | 118 aiColor4D* clrOut);
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/ |
H A D | PlyLoader.cpp | 695 aiColor4D *clrOut) { in GetMaterialColor() argument 696 ai_assert(nullptr != clrOut); in GetMaterialColor() 699 clrOut->r = 0.0f; in GetMaterialColor() 701 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 708 clrOut->g = 0.0f; in GetMaterialColor() 710 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 717 clrOut->b = 0.0f; in GetMaterialColor() 719 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 727 clrOut->a = 1.0f; in GetMaterialColor() 729 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() [all …]
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H A D | PlyLoader.h | 113 aiColor4D *clrOut);
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | PlyLoader.cpp | 736 aiColor4D* clrOut) in GetMaterialColor() argument 738 ai_assert(NULL != clrOut); in GetMaterialColor() 740 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor() 743 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 747 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor() 750 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 754 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor() 757 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 762 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor() 765 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() [all …]
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H A D | MDLMaterialLoader.cpp | 101 aiColor4D clrOut; in ReplaceTextureWithColor() local 102 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 104 return clrOut; in ReplaceTextureWithColor() 121 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 122 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 123 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 124 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 126 return clrOut; in ReplaceTextureWithColor()
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H A D | PlyLoader.h | 118 aiColor4D* clrOut);
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | PlyLoader.cpp | 835 aiColor4D* clrOut) in GetMaterialColor() argument 837 ai_assert(NULL != clrOut); in GetMaterialColor() 839 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor() 842 clrOut->r = NormalizeColorValue(avList[ in GetMaterialColor() 846 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor() 849 clrOut->g = NormalizeColorValue(avList[ in GetMaterialColor() 853 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor() 856 clrOut->b = NormalizeColorValue(avList[ in GetMaterialColor() 861 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor() 864 clrOut->a = NormalizeColorValue(avList[ in GetMaterialColor() [all …]
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H A D | MDLMaterialLoader.cpp | 92 aiColor4D clrOut; in ReplaceTextureWithColor() local 93 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 95 return clrOut; in ReplaceTextureWithColor() 112 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 113 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 114 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 115 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 117 return clrOut; in ReplaceTextureWithColor()
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H A D | PlyLoader.h | 149 aiColor4D* clrOut);
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | PlyLoader.cpp | 881 aiColor4D* clrOut) in GetMaterialColor() argument 883 ai_assert(NULL != clrOut); in GetMaterialColor() 885 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor() 888 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 892 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor() 895 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 899 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor() 902 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 907 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor() 910 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() [all …]
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H A D | MDLMaterialLoader.cpp | 99 aiColor4D clrOut; in ReplaceTextureWithColor() local 100 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 102 return clrOut; in ReplaceTextureWithColor() 119 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 120 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 121 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 122 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 124 return clrOut; in ReplaceTextureWithColor()
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H A D | PlyLoader.h | 151 aiColor4D* clrOut);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | PlyLoader.cpp | 898 aiColor4D* clrOut) in GetMaterialColor() argument 900 ai_assert(NULL != clrOut); in GetMaterialColor() 902 if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; in GetMaterialColor() 905 clrOut->r = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 909 if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; in GetMaterialColor() 912 clrOut->g = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 916 if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; in GetMaterialColor() 919 clrOut->b = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() 924 if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; in GetMaterialColor() 927 clrOut->a = NormalizeColorValue(GetProperty(avList, in GetMaterialColor() [all …]
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H A D | MDLMaterialLoader.cpp | 100 aiColor4D clrOut; in ReplaceTextureWithColor() local 101 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 103 return clrOut; in ReplaceTextureWithColor() 120 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 121 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 122 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 123 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 125 return clrOut; in ReplaceTextureWithColor()
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H A D | PlyLoader.h | 151 aiColor4D* clrOut);
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLMaterialLoader.cpp | 105 aiColor4D clrOut; in ReplaceTextureWithColor() local 106 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 108 return clrOut; in ReplaceTextureWithColor() 125 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 126 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 127 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 128 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 130 return clrOut; in ReplaceTextureWithColor()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLMaterialLoader.cpp | 97 aiColor4D clrOut; in ReplaceTextureWithColor() local 98 clrOut.r = get_qnan(); in ReplaceTextureWithColor() 100 return clrOut; in ReplaceTextureWithColor() 114 clrOut.r = pcTexture->pcData->r / 255.0f; in ReplaceTextureWithColor() 115 clrOut.g = pcTexture->pcData->g / 255.0f; in ReplaceTextureWithColor() 116 clrOut.b = pcTexture->pcData->b / 255.0f; in ReplaceTextureWithColor() 117 clrOut.a = pcTexture->pcData->a / 255.0f; in ReplaceTextureWithColor() 119 return clrOut; in ReplaceTextureWithColor()
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