Searched refs:colSegment (Results 1 – 4 of 4) sorted by relevance
/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | BriquePolygone.cpp | 146 Struct_Collision col, colCircle, colSegment; in TesterCollision() local 165 …colSegment = _SegmentCollision(p_Balle->GetPositionX(), p_Balle->GetPositionY(),p_Balle->GetRayon(… in TesterCollision() 176 if (colSegment.TempsCollision < col.TempsCollision) in TesterCollision() 178 col = colSegment; in TesterCollision() 194 …colSegment = _SegmentCollision(p_Balle->GetPositionX(), p_Balle->GetPositionY(),p_Balle->GetRayon(… in TesterCollision() 199 if (colSegment.TempsCollision < col.TempsCollision) in TesterCollision() 201 col = colSegment; in TesterCollision()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Game.h | 672 …airVsCircle(Entity *a, int num, const Vector &pos2, float radius, float perc=0, int *colSegment=0);
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H A D | Game.cpp | 8294 …lideHairVsCircle(Entity *a, int num, const Vector &pos2, float radius, float perc, int *colSegment) in collideHairVsCircle() argument 8310 if (colSegment) in collideHairVsCircle() 8311 *colSegment = i; in collideHairVsCircle()
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H A D | ScriptInterface.cpp | 5413 int colSegment; in luaFunc() local 5414 col = dsq->game->collideHairVsCircle(e, num, e2->position, e2->collideRadius, perc, &colSegment); in luaFunc() 5418 lua_pushinteger(L, colSegment); in luaFunc()
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