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Searched refs:colSegment (Results 1 – 4 of 4) sorted by relevance

/dports/games/briquolo/briquolo-0.5.7/src/
H A DBriquePolygone.cpp146 Struct_Collision col, colCircle, colSegment; in TesterCollision() local
165colSegment = _SegmentCollision(p_Balle->GetPositionX(), p_Balle->GetPositionY(),p_Balle->GetRayon(… in TesterCollision()
176 if (colSegment.TempsCollision < col.TempsCollision) in TesterCollision()
178 col = colSegment; in TesterCollision()
194colSegment = _SegmentCollision(p_Balle->GetPositionX(), p_Balle->GetPositionY(),p_Balle->GetRayon(… in TesterCollision()
199 if (colSegment.TempsCollision < col.TempsCollision) in TesterCollision()
201 col = colSegment; in TesterCollision()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h672 …airVsCircle(Entity *a, int num, const Vector &pos2, float radius, float perc=0, int *colSegment=0);
H A DGame.cpp8294 …lideHairVsCircle(Entity *a, int num, const Vector &pos2, float radius, float perc, int *colSegment) in collideHairVsCircle() argument
8310 if (colSegment) in collideHairVsCircle()
8311 *colSegment = i; in collideHairVsCircle()
H A DScriptInterface.cpp5413 int colSegment; in luaFunc() local
5414 col = dsq->game->collideHairVsCircle(e, num, e2->position, e2->collideRadius, perc, &colSegment); in luaFunc()
5418 lua_pushinteger(L, colSegment); in luaFunc()