Searched refs:colTC1 (Results 1 – 6 of 6) sorted by relevance
/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/ |
H A D | ScImage.cpp | 63 colTC1 = new ScFloat [columns]; in ScImage() 72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage() 169 colTC1[0] = 0.0; in ScImage() 197 if (colTC1) delete [] colTC1; in ~ScImage() 239 tx1 = colTC1[col]; in draw()
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H A D | ScImage.h | 47 ScFloat* colTC1; // lower texture coordinates for each column variable
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/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/ |
H A D | ScImage.cpp | 63 colTC1 = new ScFloat [columns]; in ScImage() 72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage() 169 colTC1[0] = 0.0; in ScImage() 197 if (colTC1) delete [] colTC1; in ~ScImage() 239 tx1 = colTC1[col]; in draw()
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H A D | ScImage.h | 47 ScFloat* colTC1; // lower texture coordinates for each column variable
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/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/ |
H A D | ScImage.cpp | 63 colTC1 = new ScFloat [columns]; in ScImage() 72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage() 169 colTC1[0] = 0.0; in ScImage() 197 if (colTC1) delete [] colTC1; in ~ScImage() 239 tx1 = colTC1[col]; in draw()
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H A D | ScImage.h | 47 ScFloat* colTC1; // lower texture coordinates for each column variable
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