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Searched refs:colTC1 (Results 1 – 6 of 6) sorted by relevance

/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/
H A DScImage.cpp63 colTC1 = new ScFloat [columns]; in ScImage()
72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage()
169 colTC1[0] = 0.0; in ScImage()
197 if (colTC1) delete [] colTC1; in ~ScImage()
239 tx1 = colTC1[col]; in draw()
H A DScImage.h47 ScFloat* colTC1; // lower texture coordinates for each column variable
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/
H A DScImage.cpp63 colTC1 = new ScFloat [columns]; in ScImage()
72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage()
169 colTC1[0] = 0.0; in ScImage()
197 if (colTC1) delete [] colTC1; in ~ScImage()
239 tx1 = colTC1[col]; in draw()
H A DScImage.h47 ScFloat* colTC1; // lower texture coordinates for each column variable
/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/
H A DScImage.cpp63 colTC1 = new ScFloat [columns]; in ScImage()
72 calculateCellSizeAndTC(maxtexsize, imageWidth, colSize, colTC1, colTC2); in ScImage()
169 colTC1[0] = 0.0; in ScImage()
197 if (colTC1) delete [] colTC1; in ~ScImage()
239 tx1 = colTC1[col]; in draw()
H A DScImage.h47 ScFloat* colTC1; // lower texture coordinates for each column variable