/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/ |
H A D | hotkey_assign.lua | 27 local col_bg = { 381 self:UIResizable(ui, 640, 480, col_bg) 785 self:UIResizable(ui, 240, 460, col_bg) 832 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 837 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 842 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 847 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 852 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 857 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… 886 …l_pos_table_y[current_pos_y], panel_width, panel_height, col_shadow, col_bg, col_bg) : setLabel(_S… [all …]
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H A D | update.lua | 27 local col_bg = { 58 self:UIResizable(ui, 320, 320, col_bg) 72 self:addBevelPanel(20, 50, 140, 20, col_shadow, col_bg, col_bg) 74 self:addBevelPanel(20, 70, 140, 20, col_shadow, col_bg, col_bg) 77 self:addBevelPanel (160,50,140,20, col_old_version, col_bg, col_bg):setLabel(this_version) 78 self:addBevelPanel (160,70,140,20, col_new_version, col_bg, col_bg):setLabel(new_version) 85 self:addBevelPanel(20, 225, 280, 40, col_bg):setLabel(_S.update_window.download) 89 self:addBevelPanel(20, 270, 280, 40, col_bg):setLabel(_S.update_window.ignore)
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H A D | customise.lua | 27 local col_bg = { 46 self:UIResizable(ui, 340, 300, col_bg) 65 self:addBevelPanel(15, 40, 165, 20, col_shadow, col_bg, col_bg) 74 self:addBevelPanel(15, 65, 165, 20, col_shadow, col_bg, col_bg) 83 self:addBevelPanel(15, 90, 165, 20, col_shadow, col_bg, col_bg) 91 self:addBevelPanel(15, 115, 165, 20, col_shadow, col_bg, col_bg) 99 self:addBevelPanel(15, 140, 165, 20, col_shadow, col_bg, col_bg) 107 self:addBevelPanel(15, 165, 165, 20, col_shadow, col_bg, col_bg) 115 self:addBevelPanel(15, 190, 165, 20, col_shadow, col_bg, col_bg) 123 self:addBevelPanel(15, 215, 165, 20, col_shadow, col_bg, col_bg) [all …]
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H A D | options.lua | 31 local col_bg = { 81 self:UIResizable(ui, 320, 430, col_bg) 125 self:addBevelPanel(20, fullscreen_y_pos, BTN_WIDTH, BTN_HEIGHT, col_shadow, col_bg, col_bg) 134 self:addBevelPanel(20, screen_res_y_pos, BTN_WIDTH, BTN_HEIGHT, col_shadow, col_bg, col_bg) 142 self:addBevelPanel(20, capture_mouse_y_pos, BTN_WIDTH, BTN_HEIGHT, col_shadow, col_bg, col_bg) 163 self:addBevelPanel(20, lang_y_pos, BTN_WIDTH, BTN_HEIGHT, col_shadow, col_bg, col_bg) 171 self:addBevelPanel(20, audio_y_pos, BTN_WIDTH, BTN_HEIGHT, col_shadow, col_bg, col_bg) 420 self:addBevelPanel(20, 40, 80, 20, col_shadow, col_bg, col_bg):setLabel(_S.options_window.width) 425 self:addBevelPanel(20, 60, 80, 20, col_shadow, col_bg, col_bg):setLabel(_S.options_window.height) 488 …self:addBevelPanel(20, 50, 90, 20, col_shadow, col_bg, col_bg):setLabel(_S.options_window.scrollsp… [all …]
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H A D | folder_settings.lua | 27 local col_bg = { 46 self:UIResizable(ui, 360, 240, col_bg) 66 self:addBevelPanel(20, 50, 130, 20, col_shadow, col_bg, col_bg) 69 self:addBevelPanel(160, 50, 180, 20, col_bg) 74 self:addBevelPanel(20, 75, 130, 20, col_shadow, col_bg, col_bg) 78 self:addBevelPanel(160, 75, 180, 20, col_bg) 83 self:addBevelPanel(20, 100, 130, 20, col_shadow, col_bg, col_bg) 87 self.saves_panel = self:addBevelPanel(160, 100, 160, 20, col_bg) 93 self:addBevelPanel(20, 125, 130, 20, col_shadow, col_bg, col_bg) 103 self:addBevelPanel(20, 150, 130, 20, col_shadow, col_bg, col_bg) [all …]
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H A D | new_game.lua | 27 local col_bg = { 58 self:UIResizable(ui, 320, 220, col_bg) 103 self:addBevelPanel(20, 45, 140, 30, col_shadow, col_bg, col_bg) 121 self:addBevelPanel(20, 80, 140, 30, col_shadow, col_bg, col_bg) 123 self:addBevelPanel(165, 80, 140, 30, col_bg):setLabel(_S.new_game_window.option_off) 127 self:addBevelPanel(20, 115, 140, 30, col_shadow, col_bg, col_bg) 129 …self:addBevelPanel(165, 115, 140, 30, col_bg):setLabel(self.available_difficulties[self.difficulty… 133 …self:addBevelPanel(20, 165, 140, 40, col_bg):setLabel(_S.new_game_window.start):makeButton(0, 0, 1… 134 …self:addBevelPanel(165, 165, 140, 40, col_bg):setLabel(_S.new_game_window.cancel):makeButton(0, 0,…
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H A D | cheats_dialog.lua | 29 local col_bg = { 66 self:UIResizable(ui, 300, 200, col_bg) 80 …self:addColourPanel(20, y, 260, 40, col_bg.red, col_bg.green, col_bg.blue):setLabel({_S.cheats_win… 96 self.item_panels[num] = self:addBevelPanel(20, y, 260, 20, col_bg) 104 self:addBevelPanel(20, y, 260, 40, col_bg):setLabel(_S.cheats_window.close)
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H A D | directory_browser.lua | 132 self.col_bg = { 143 self:UIResizable(ui, 500, 423, self.col_bg, mode == nil and true or false) 148 …elf:addColourPanel(0, 0, self.width, self.height, self.col_bg.red, self.col_bg.green, self.col_bg.… 152 self.exit_button = self:addBevelPanel(260, 400, 100, 18, self.col_bg) 188 local control = TreeControl(root, 5, 55, 490, 340, self.col_bg, self.col_scrollbar) 196 self.ok_button = self:addBevelPanel(130, 400, 100, 18, self.col_bg)
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H A D | file_browser.lua | 86 function FilteredTreeControl:FilteredTreeControl(root, x, y, width, height, col_bg, col_fg, has_fon… 87 self:TreeControl(root, x, y, width, height, col_bg, col_fg, 14, has_font) 97 self:addBevelPanel(1, 1, width - 170, 13, col_bg):setLabel(_S.menu_list_window.name) 99 self:addBevelPanel(width - 169, 1, 150, 13, col_bg):setLabel(_S.menu_list_window.save_date) 172 self.col_bg = { 183 self:UIResizable(ui, h_size, 380, self.col_bg) 198 …self.control = FilteredTreeControl(root, 5, 35, h_size - 10, vertical_size, self.col_bg, self.col_… 207 …self:addBevelPanel((h_size - 160) / 2, 340, 160, 30, self.col_bg):setLabel(_S.menu_list_window.bac…
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H A D | calls_dispatcher.lua | 27 local col_bg = { 47 self:UIResizable(ui, 320, 350, col_bg) 94 …al task_panel = self:addBevelPanel(50, y, self.width - 50 - 40 - window_margin, row_height, col_bg) 106 col_bg.red, col_bg.green, col_bg.blue) 109 :makeScrollbar(col_bg, callback, 1, 1, 10, 1) 110 …ndow_margin, y + 20 + window_margin, self.width - 2 * window_margin, 40, col_bg):setLabel(_S.calls…
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H A D | menu_list_dialog.lua | 49 self.col_bg = { 55 self:UIResizable(ui, 280 + extra_beside_list, 270, self.col_bg) 70 local scrollbar_base = self:addBevelPanel(240, 40, 20, self.num_rows * 17, self.col_bg) 86 …self.item_panels[num] = self:addBevelPanel(20, 40 + (num - 1) * 17, 210, 17, self.col_bg):setLabel… 90 self:addBevelPanel(20, 220, 240, 40, self.col_bg):setLabel(_S.menu_list_window.back)
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H A D | tip_of_the_day.lua | 27 local col_bg = { 34 self:UIResizable(ui, 380, 110, col_bg) 52 …self:addBevelPanel(10, self.height - 30, self.width / 2 - 20, 20, col_bg):setLabel(_S.totd_window.… 54 …self:addBevelPanel(self.width / 2 + 10, self.height - 30, self.width / 2 - 20, 20, col_bg):setLabe…
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H A D | lua_console.lua | 30 local col_bg = { 55 self:UIResizable(ui, 320, 240, col_bg) 76 …self.execute_button = self:addBevelPanel(20, self.height - 60, 130, 40, col_bg):setLabel(_S.lua_co… 79 …self.close_button = self:addBevelPanel(170, self.height - 60, 130, 40, col_bg):setLabel(_S.lua_con…
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H A D | main_menu.lua | 27 local col_bg = { 50 self:UIResizable(ui, 200, (menu_item_height + 10) * (#menu_items + 1), col_bg) 78 self:addBevelPanel(20, y_pos, 160, menu_item_height, col_bg)
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/dports/x11-wm/durden/durden-0.6.1/durden/shaders/ui/ |
H A D | lbar_tile.lua | 15 col_bg = { 24 active = { uniforms = { col_bg = {0.1, 0.1, 0.1, 1.0} } }, 25 inactive = { uniforms = { col_bg = {0.05, 0.05, 0.05, 0.5} } }
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H A D | sbar_item_bg.lua | 49 col_bg = { 69 col_bg = {0.549, 0.549, 0.0, 1.0},
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/dports/devel/xwpe/xwpe-1.5.30a/ |
H A D | we_term.c | 60 char *col_fg, *col_bg, *spc_st, *spc_in, *spc_bg, *spc_nd; variable 258 if ((col_fg = init_key("setaf")) && (col_bg = init_key("setab"))) in init_cursor() 262 else if ((col_fg = init_key("setf")) && (col_bg = init_key("setb"))) in init_cursor() 269 if(col_bg) { free(col_bg); col_bg = NULL; } in init_cursor() 343 if((col_fg = init_key("Sf")) && (col_bg = init_key("Sb"))) in init_cursor() 347 if(col_bg) { free(col_bg); col_bg = NULL; } in init_cursor() 620 e_putp(tgoto(col_bg, 0, bg)); in fk_colset() 626 e_putp(tgoto(col_bg, 0, bg)); in fk_colset() 640 e_putp(tparm1(col_bg, bg)); in fk_colset() 646 e_putp(tparm1(col_bg, bg)); in fk_colset()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/menu_list_dialogs/ |
H A D | custom_game.lua | 68 local scrollbar_base = self:addBevelPanel(560, 40, 20, self.num_rows*17, self.col_bg) 86 …self:addBevelPanel(280, 230, 140, 20, self.col_bg):setLabel(_S.custom_game_window.free_build).lowe… 94 self:addBevelPanel(480, 220, 100, 40, self.col_bg)
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H A D | custom_campaign.lua | 79 local scrollbar_base = self:addBevelPanel(560, 40, 20, self.num_rows*17, self.col_bg) 88 self:addBevelPanel(420, 220, 160, 40, self.col_bg)
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/dports/emulators/kcemu/KCemu-0.5.1/src/ui/generic/ |
H A D | ui_9.cc | 105 int xx, yy, pix, col_fg, col_bg, addr; in set_char() local 126 col_bg = fg; // not truncated to 3 bit! in set_char() 131 col_bg = bg; in set_char() 139 set_pixel(x + xx + 32, y, col_bg); in set_char()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/fullscreen/ |
H A D | research_policy.lua | 34 local col_bg = { 134 self:addColourPanel(c1, topy + i * spacing, 120, 30, col_bg.red, col_bg.green, col_bg.blue)
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/ |
H A D | interface_eyedropper.c | 116 const float col_bg[4] = {0.0f, 0.0f, 0.0f, 0.2f}; in eyedropper_draw_cursor_text() local 127 UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg); in eyedropper_draw_cursor_text()
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/dports/graphics/a2png/a2png-0.1.5/src/ |
H A D | image.c | 178 p->col_bg = gdImageColorAllocateAlpha(p->im, (int)color->r, (int)color->g, (int)color->b, alpha); in image_set_background() 180 if ( p->col_bg == -1 ) { in image_set_background() 185 gdImageFilledRectangle(p->im, 0, 0, p->im->sx, p->im->sy, p->col_bg); in image_set_background() 199 if ( p->col_bg == -1 ) { in image_set_transparent()
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H A D | engine_t.h | 49 int col_bg; member
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H A D | engine_t.c | 34 p->col_fg = p->col_bg = 0; in set_defaults_engine()
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