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Searched refs:collideCircleWithGrid (Results 1 – 8 of 8) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DCollideEntity.cpp166 if (dsq->game->collideCircleWithGrid(position, hw)) in updateMovement()
182 if (!freeRange && dsq->game->collideCircleWithGrid(position, hw)) in updateMovement()
191 …!canLeaveWater && !isUnderWater() && wasUnderWater) || dsq->game->collideCircleWithGrid(position, … in updateMovement()
H A DIngredient.cpp110 if (dsq->game->collideCircleWithGrid(position, 24)) in onUpdate()
H A DShot.cpp713 if (dsq->game->collideCircleWithGrid(position, shotData->wallHitRadius)) in isObstructed()
H A DGame.h670 bool collideCircleWithGrid(const Vector& position, float r);
H A DEntity.cpp1944 if (dsq->game->collideCircleWithGrid(position, collideRadius)) in updateBoneLock()
H A DScriptInterface.cpp4017 luaFunc(collideCircleWithGrid) in luaFunc() argument
4019 …bool c = dsq->game->collideCircleWithGrid(Vector(lua_tonumber(L, 1), lua_tonumber(L, 2)), lua_tonu… in luaFunc()
10339 luaRegister(collideCircleWithGrid),
H A DAvatar.cpp6936 if (dsq->game->collideCircleWithGrid(position, collideRadius)) in onUpdate()
H A DGame.cpp10988 bool Game::collideCircleWithGrid(const Vector& position, float r) in collideCircleWithGrid() function in Game