Searched refs:collideCircleWithGrid (Results 1 – 8 of 8) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | CollideEntity.cpp | 166 if (dsq->game->collideCircleWithGrid(position, hw)) in updateMovement() 182 if (!freeRange && dsq->game->collideCircleWithGrid(position, hw)) in updateMovement() 191 …!canLeaveWater && !isUnderWater() && wasUnderWater) || dsq->game->collideCircleWithGrid(position, … in updateMovement()
|
H A D | Ingredient.cpp | 110 if (dsq->game->collideCircleWithGrid(position, 24)) in onUpdate()
|
H A D | Shot.cpp | 713 if (dsq->game->collideCircleWithGrid(position, shotData->wallHitRadius)) in isObstructed()
|
H A D | Game.h | 670 bool collideCircleWithGrid(const Vector& position, float r);
|
H A D | Entity.cpp | 1944 if (dsq->game->collideCircleWithGrid(position, collideRadius)) in updateBoneLock()
|
H A D | ScriptInterface.cpp | 4017 luaFunc(collideCircleWithGrid) in luaFunc() argument 4019 …bool c = dsq->game->collideCircleWithGrid(Vector(lua_tonumber(L, 1), lua_tonumber(L, 2)), lua_tonu… in luaFunc() 10339 luaRegister(collideCircleWithGrid),
|
H A D | Avatar.cpp | 6936 if (dsq->game->collideCircleWithGrid(position, collideRadius)) in onUpdate()
|
H A D | Game.cpp | 10988 bool Game::collideCircleWithGrid(const Vector& position, float r) in collideCircleWithGrid() function in Game
|