/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/playable/ |
H A D | old-pato.cfg | 118 collide_x: 10, 139 collide_x: 10, 190 collide_x: 16, 205 collide_x: 16, 220 collide_x: 16, 237 collide_x: 10, 275 collide_x: 15, 296 collide_x: 10, 313 collide_x: 10, 443 collide_x: 5, [all …]
|
H A D | playable_mosquito_test.cfg | 22 collide_x: 2, 37 collide_x: 2, 53 collide_x: 2, 67 collide_x: 2,
|
H A D | pato_playable.cfg | 195 collide_x: 10, 280 collide_x: 10, 319 collide_x: 15, 356 collide_x: 10, 396 collide_x: 10, 426 collide_x: 10, 456 collide_x: 25, 486 collide_x: 5, 516 collide_x: 5,
|
H A D | nene_playable.cfg | 640 collide_x: 10,
|
H A D | frogatto_playable.cfg | 1322 collide_x: 10,
|
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/portals/ |
H A D | wood_door_titlescreen.cfg | 29 collide_x: 0, 50 collide_x: 0,
|
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/EDMS/Source/MODELS/ |
H A D | d_frame.cc | 61 Q collide_x, collide_y, collide_z; in dirac_frame_idof() local 86 shall_we_dance(object, collide_x, collide_y, collide_z); in dirac_frame_idof() 87 F[0] += collide_x * I[object][23]; in dirac_frame_idof()
|
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/ |
H A D | current_particle.cfg | 15 collide_x: 0,
|
H A D | smoke_particle.cfg | 16 collide_x: 0,
|
H A D | steam_particle.cfg | 16 collide_x: 0,
|
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/misc/ |
H A D | save_toilet.cfg | 26 collide_x: 10,
|
H A D | save_arch.cfg | 384 collide_x: 10,
|
/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | entity.cpp | 196 return rect(face_right() ? x() + f.collide_x() : x() + f.width() - f.collide_x() - f.collide_w(), in body_rect()
|
H A D | frame.hpp | 67 int collide_x() const { return collide_rect_.x()*scale_; } in collide_x() function in frame
|
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/ |
H A D | schema.cfg | 77 collide_x: "optional integer",
|
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | collision.c | 1167 bool_t collide_x = bfalse; in do_chr_platform_detection() local 1301 collide_x = odepth[OCT_X] > 0.0f; in do_chr_platform_detection() 1307 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_chr_platform_detection() 1342 bool_t collide_x = bfalse; in do_prt_platform_detection() local 1390 collide_x = odepth[OCT_X] > 0.0f; in do_prt_platform_detection() 1396 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_prt_platform_detection()
|
H A D | game.c | 102 int collide_x; member 4259 plos->collide_x = ix; in collide_ray_with_mesh()
|
/dports/games/egoboo/egoboo-2.8.1/src/game/Obsolete/ |
H A D | code_2.6.x.c | 3995 bool_t collide_x = bfalse, was_collide_x; in do_chr_chr_collision() local 4087 collide_x = ( dx < radius ); in do_chr_chr_collision() 4100 if ( !collide_x || !collide_y || !collide_xy || depth_z < -PLATTOLERANCE ) return bfalse; in do_chr_chr_collision() 4252 … if ( collide_xy != was_collide_xy || collide_x != was_collide_x || collide_y != was_collide_y ) in do_chr_chr_collision()
|