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Searched refs:collide_x (Results 1 – 18 of 18) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/playable/
H A Dold-pato.cfg118 collide_x: 10,
139 collide_x: 10,
190 collide_x: 16,
205 collide_x: 16,
220 collide_x: 16,
237 collide_x: 10,
275 collide_x: 15,
296 collide_x: 10,
313 collide_x: 10,
443 collide_x: 5,
[all …]
H A Dplayable_mosquito_test.cfg22 collide_x: 2,
37 collide_x: 2,
53 collide_x: 2,
67 collide_x: 2,
H A Dpato_playable.cfg195 collide_x: 10,
280 collide_x: 10,
319 collide_x: 15,
356 collide_x: 10,
396 collide_x: 10,
426 collide_x: 10,
456 collide_x: 25,
486 collide_x: 5,
516 collide_x: 5,
H A Dnene_playable.cfg640 collide_x: 10,
H A Dfrogatto_playable.cfg1322 collide_x: 10,
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/portals/
H A Dwood_door_titlescreen.cfg29 collide_x: 0,
50 collide_x: 0,
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/EDMS/Source/MODELS/
H A Dd_frame.cc61 Q collide_x, collide_y, collide_z; in dirac_frame_idof() local
86 shall_we_dance(object, collide_x, collide_y, collide_z); in dirac_frame_idof()
87 F[0] += collide_x * I[object][23]; in dirac_frame_idof()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/
H A Dcurrent_particle.cfg15 collide_x: 0,
H A Dsmoke_particle.cfg16 collide_x: 0,
H A Dsteam_particle.cfg16 collide_x: 0,
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/misc/
H A Dsave_toilet.cfg26 collide_x: 10,
H A Dsave_arch.cfg384 collide_x: 10,
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dentity.cpp196 return rect(face_right() ? x() + f.collide_x() : x() + f.width() - f.collide_x() - f.collide_w(), in body_rect()
H A Dframe.hpp67 int collide_x() const { return collide_rect_.x()*scale_; } in collide_x() function in frame
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/
H A Dschema.cfg77 collide_x: "optional integer",
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dcollision.c1167 bool_t collide_x = bfalse; in do_chr_platform_detection() local
1301 collide_x = odepth[OCT_X] > 0.0f; in do_chr_platform_detection()
1307 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_chr_platform_detection()
1342 bool_t collide_x = bfalse; in do_prt_platform_detection() local
1390 collide_x = odepth[OCT_X] > 0.0f; in do_prt_platform_detection()
1396 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_prt_platform_detection()
H A Dgame.c102 int collide_x; member
4259 plos->collide_x = ix; in collide_ray_with_mesh()
/dports/games/egoboo/egoboo-2.8.1/src/game/Obsolete/
H A Dcode_2.6.x.c3995 bool_t collide_x = bfalse, was_collide_x; in do_chr_chr_collision() local
4087 collide_x = ( dx < radius ); in do_chr_chr_collision()
4100 if ( !collide_x || !collide_y || !collide_xy || depth_z < -PLATTOLERANCE ) return bfalse; in do_chr_chr_collision()
4252 … if ( collide_xy != was_collide_xy || collide_x != was_collide_x || collide_y != was_collide_y ) in do_chr_chr_collision()