Home
last modified time | relevance | path

Searched refs:collide_yx (Results 1 – 1 of 1) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dcollision.c1170 bool_t collide_yx = bfalse; in do_chr_platform_detection() local
1304 collide_yx = odepth[OCT_YX] > 0.0f; in do_chr_platform_detection()
1307 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_chr_platform_detection()
1345 bool_t collide_yx = bfalse; in do_prt_platform_detection() local
1393 collide_yx = odepth[OCT_YX] > 0.0f; in do_prt_platform_detection()
1396 if ( collide_x && collide_y && collide_xy && collide_yx && collide_z ) in do_prt_platform_detection()