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Searched refs:collision_mask (Results 1 – 25 of 142) sorted by relevance

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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/assets/
H A Ddemo_scene.tscn50 collision_mask = 1048575
75 collision_mask = 1048575
100 collision_mask = 1048575
125 collision_mask = 1048575
150 collision_mask = 1048575
175 collision_mask = 1048575
200 collision_mask = 1048575
225 collision_mask = 1048575
250 collision_mask = 1048575
275 collision_mask = 1048575
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/
H A Ddemo_scene.tscn49 collision_mask = 1048575
74 collision_mask = 1048575
99 collision_mask = 1048575
124 collision_mask = 1048575
149 collision_mask = 1048575
174 collision_mask = 1048575
199 collision_mask = 1048575
224 collision_mask = 1048575
249 collision_mask = 1048575
274 collision_mask = 1048575
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.h57 uint32_t collision_mask; variable
139 _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask()
140 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
143 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h69 uint32_t collision_mask; variable
123 void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask()
124 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
141 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.h57 uint32_t collision_mask; variable
139 _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask()
140 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
143 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h69 uint32_t collision_mask; variable
123 void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask()
124 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
141 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.h59 uint32_t collision_mask; variable
151 collision_mask = p_mask; in set_collision_mask()
154 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
157 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.h59 uint32_t collision_mask; variable
151 collision_mask = p_mask; in set_collision_mask()
154 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
157 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h77 uint32_t collision_mask; variable
173 collision_mask = p_mask; in set_collision_mask()
176 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
196 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.h77 uint32_t collision_mask; variable
173 collision_mask = p_mask; in set_collision_mask()
176 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask()
196 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dexidy.c400 UINT8 collision_mask = 0; in exidy_vh_eof() local
404 collision_mask |= 0x04; in exidy_vh_eof()
408 collision_mask |= 0x10; in exidy_vh_eof()
411 if ((collision_mask & exidy_collision_mask) && count++ < 128) in exidy_vh_eof()
412 timer_set(pixel_time(org_x + sx, org_y + sy), collision_mask, collision_irq_callback); in exidy_vh_eof()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dexidy_vidhrdw.c422 UINT8 collision_mask = 0; in VIDEO_EOF() local
426 collision_mask |= 0x04; in VIDEO_EOF()
430 collision_mask |= 0x10; in VIDEO_EOF()
433 if ((collision_mask & exidy_collision_mask) && count++ < 128) in VIDEO_EOF()
434 timer_set(pixel_time(org_1_x + sx, org_1_y + sy), collision_mask, collision_irq_callback); in VIDEO_EOF()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dexidy_vidhrdw.c423 UINT8 collision_mask = 0; in VIDEO_EOF() local
427 collision_mask |= 0x04; in VIDEO_EOF()
431 collision_mask |= 0x10; in VIDEO_EOF()
434 if ((collision_mask & exidy_collision_mask) && count++ < 128) in VIDEO_EOF()
435 timer_set(pixel_time(org_1_x + sx, org_1_y + sy), collision_mask, collision_irq_callback); in VIDEO_EOF()
/dports/emulators/vice/vice-3.5/src/viciisc/
H A Dvicii-draw-cycle.c350 uint8_t collision_mask; in draw_sprites() local
359 collision_mask = 0; in draw_sprites()
397 collision_mask |= m; in draw_sprites()
405 if (collision_mask) { in draw_sprites()
426 vicii.sprite_background_collisions |= collision_mask; in draw_sprites()
431 if (collision_mask & (collision_mask - 1)) { in draw_sprites()
432 vicii.sprite_sprite_collisions |= collision_mask; in draw_sprites()
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/viciisc/
H A Dvicii-draw-cycle.c344 uint8_t collision_mask; in draw_sprites() local
353 collision_mask = 0; in draw_sprites()
391 collision_mask |= m; in draw_sprites()
399 if (collision_mask) { in draw_sprites()
420 vicii.sprite_background_collisions |= collision_mask; in draw_sprites()
425 if (collision_mask & (collision_mask - 1)) { in draw_sprites()
426 vicii.sprite_sprite_collisions |= collision_mask; in draw_sprites()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dray_cast_2d.cpp52 collision_mask = p_mask; in set_collision_mask()
57 return collision_mask; in get_collision_mask()
219 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state()
345 collision_mask = 1; in RayCast2D()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dray_cast_2d.cpp52 collision_mask = p_mask; in set_collision_mask()
57 return collision_mask; in get_collision_mask()
219 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state()
345 collision_mask = 1; in RayCast2D()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dray_cast.cpp54 collision_mask = p_mask; in set_collision_mask()
59 return collision_mask; in get_collision_mask()
213 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state()
401 collision_mask = 1; in RayCast()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Actors/
H A DEnemy.tscn204 collision_mask = 24
212 collision_mask = 8
218 collision_mask = 24
224 collision_mask = 24
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dray_cast.cpp54 collision_mask = p_mask; in set_collision_mask()
59 return collision_mask; in get_collision_mask()
213 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state()
401 collision_mask = 1; in RayCast()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/finite_state_machine/player/bullet/
H A DBullet.tscn10 collision_mask = 2
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dbase_types.c13 ret->collision_mask = COLLISION_MASK_ALL; in Container_Create()
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Dphysics_server.cpp178 collision_mask = p_collision_mask; in set_collision_mask()
182 return collision_mask; in get_collision_mask()
256 collision_mask = 0x7FFFFFFF; in PhysicsShapeQueryParameters()
292 …margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _intersect_shape()
313 …closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _cast_motion()
329 …et.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _collide_shape()
344 … p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _get_rest_info()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Dphysics_server.cpp178 collision_mask = p_collision_mask; in set_collision_mask()
182 return collision_mask; in get_collision_mask()
256 collision_mask = 0x7FFFFFFF; in PhysicsShapeQueryParameters()
292 …margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _intersect_shape()
313 …closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _cast_motion()
329 …et.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _collide_shape()
344 … p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _get_rest_info()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Platforms/
H A DPlatform.tscn11 collision_mask = 0

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