/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/assets/ |
H A D | demo_scene.tscn | 50 collision_mask = 1048575 75 collision_mask = 1048575 100 collision_mask = 1048575 125 collision_mask = 1048575 150 collision_mask = 1048575 175 collision_mask = 1048575 200 collision_mask = 1048575 225 collision_mask = 1048575 250 collision_mask = 1048575 275 collision_mask = 1048575 [all …]
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/ |
H A D | demo_scene.tscn | 49 collision_mask = 1048575 74 collision_mask = 1048575 99 collision_mask = 1048575 124 collision_mask = 1048575 149 collision_mask = 1048575 174 collision_mask = 1048575 199 collision_mask = 1048575 224 collision_mask = 1048575 249 collision_mask = 1048575 274 collision_mask = 1048575 [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | collision_object_sw.h | 57 uint32_t collision_mask; variable 139 _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask() 140 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 143 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.h | 69 uint32_t collision_mask; variable 123 void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask() 124 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 141 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | collision_object_sw.h | 57 uint32_t collision_mask; variable 139 _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask() 140 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 143 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.h | 69 uint32_t collision_mask; variable 123 void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } in set_collision_mask() 124 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 141 return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; in test_collision_mask()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | collision_object_sw.h | 59 uint32_t collision_mask; variable 151 collision_mask = p_mask; in set_collision_mask() 154 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 157 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | collision_object_sw.h | 59 uint32_t collision_mask; variable 151 collision_mask = p_mask; in set_collision_mask() 154 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 157 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.h | 77 uint32_t collision_mask; variable 173 collision_mask = p_mask; in set_collision_mask() 176 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 196 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.h | 77 uint32_t collision_mask; variable 173 collision_mask = p_mask; in set_collision_mask() 176 _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } in get_collision_mask() 196 return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; in test_collision_mask()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | exidy.c | 400 UINT8 collision_mask = 0; in exidy_vh_eof() local 404 collision_mask |= 0x04; in exidy_vh_eof() 408 collision_mask |= 0x10; in exidy_vh_eof() 411 if ((collision_mask & exidy_collision_mask) && count++ < 128) in exidy_vh_eof() 412 timer_set(pixel_time(org_x + sx, org_y + sy), collision_mask, collision_irq_callback); in exidy_vh_eof()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | exidy_vidhrdw.c | 422 UINT8 collision_mask = 0; in VIDEO_EOF() local 426 collision_mask |= 0x04; in VIDEO_EOF() 430 collision_mask |= 0x10; in VIDEO_EOF() 433 if ((collision_mask & exidy_collision_mask) && count++ < 128) in VIDEO_EOF() 434 timer_set(pixel_time(org_1_x + sx, org_1_y + sy), collision_mask, collision_irq_callback); in VIDEO_EOF()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | exidy_vidhrdw.c | 423 UINT8 collision_mask = 0; in VIDEO_EOF() local 427 collision_mask |= 0x04; in VIDEO_EOF() 431 collision_mask |= 0x10; in VIDEO_EOF() 434 if ((collision_mask & exidy_collision_mask) && count++ < 128) in VIDEO_EOF() 435 timer_set(pixel_time(org_1_x + sx, org_1_y + sy), collision_mask, collision_irq_callback); in VIDEO_EOF()
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/dports/emulators/vice/vice-3.5/src/viciisc/ |
H A D | vicii-draw-cycle.c | 350 uint8_t collision_mask; in draw_sprites() local 359 collision_mask = 0; in draw_sprites() 397 collision_mask |= m; in draw_sprites() 405 if (collision_mask) { in draw_sprites() 426 vicii.sprite_background_collisions |= collision_mask; in draw_sprites() 431 if (collision_mask & (collision_mask - 1)) { in draw_sprites() 432 vicii.sprite_sprite_collisions |= collision_mask; in draw_sprites()
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/viciisc/ |
H A D | vicii-draw-cycle.c | 344 uint8_t collision_mask; in draw_sprites() local 353 collision_mask = 0; in draw_sprites() 391 collision_mask |= m; in draw_sprites() 399 if (collision_mask) { in draw_sprites() 420 vicii.sprite_background_collisions |= collision_mask; in draw_sprites() 425 if (collision_mask & (collision_mask - 1)) { in draw_sprites() 426 vicii.sprite_sprite_collisions |= collision_mask; in draw_sprites()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | ray_cast_2d.cpp | 52 collision_mask = p_mask; in set_collision_mask() 57 return collision_mask; in get_collision_mask() 219 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state() 345 collision_mask = 1; in RayCast2D()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | ray_cast_2d.cpp | 52 collision_mask = p_mask; in set_collision_mask() 57 return collision_mask; in get_collision_mask() 219 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state() 345 collision_mask = 1; in RayCast2D()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | ray_cast.cpp | 54 collision_mask = p_mask; in set_collision_mask() 59 return collision_mask; in get_collision_mask() 213 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state() 401 collision_mask = 1; in RayCast()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Actors/ |
H A D | Enemy.tscn | 204 collision_mask = 24 212 collision_mask = 8 218 collision_mask = 24 224 collision_mask = 24
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | ray_cast.cpp | 54 collision_mask = p_mask; in set_collision_mask() 59 return collision_mask; in get_collision_mask() 213 …if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bo… in _update_raycast_state() 401 collision_mask = 1; in RayCast()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/finite_state_machine/player/bullet/ |
H A D | Bullet.tscn | 10 collision_mask = 2
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | base_types.c | 13 ret->collision_mask = COLLISION_MASK_ALL; in Container_Create()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | physics_server.cpp | 178 collision_mask = p_collision_mask; in set_collision_mask() 182 return collision_mask; in get_collision_mask() 256 collision_mask = 0x7FFFFFFF; in PhysicsShapeQueryParameters() 292 …margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _intersect_shape() 313 …closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _cast_motion() 329 …et.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _collide_shape() 344 … p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _get_rest_info()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | physics_server.cpp | 178 collision_mask = p_collision_mask; in set_collision_mask() 182 return collision_mask; in get_collision_mask() 256 collision_mask = 0x7FFFFFFF; in PhysicsShapeQueryParameters() 292 …margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _intersect_shape() 313 …closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _cast_motion() 329 …et.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _collide_shape() 344 … p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query… in _get_rest_info()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Platforms/ |
H A D | Platform.tscn | 11 collision_mask = 0
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