/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | shaderFSH.fsh | 7 vec3 color2D = vec3(gl_FragCoord + UNIFORMS.zwxx); 11 color2D.xy = normalize(color2D).xy * UNIFORMS.x; 13 color2D.xy = (vec2(color2D) * 0.5 + 0.5) * 2.0; 14 color2D.z = 1.0; 18 color2D = dots.x * color2D + vec3(0.2, 0.2, 0.2); 19 gl_FragColor.rgb = pow(dots.y, UNIFORMS.y) * vec3(1.0, 1.0, 0.5) + color2D;
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_backend.c | 914 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 915 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 916 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 917 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 964 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic() 1042 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_RotatedPic() 1125 *(int *)tess.vertexColors[ numVerts + 1 ] = *(int *)backEnd.color2D; in RB_StretchPicGradient()
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H A D | tr_local.h | 997 byte color2D[4]; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 872 byte color2D[4]; member
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 872 byte color2D[4]; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_backend.c | 801 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 802 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 803 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 804 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 851 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 868 byte color2D[4]; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_backend.c | 844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 871 byte color2D[4]; member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 903 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 904 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 905 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 906 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 953 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 975 byte color2D[4]; member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 903 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 904 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 905 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 906 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 953 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
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H A D | tr_local.h | 975 byte color2D[4]; member
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_backend.cpp | 1011 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 1012 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 1013 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 1014 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 1058 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_StretchPic() 1147 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic() 1238 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic2()
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H A D | tr_local.h | 942 byte color2D[4]; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_backend.c | 1258 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 1259 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 1260 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 1261 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 1308 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic() 1386 *(int *)tess.vertexColors[ numVerts + 1 ] = *(int *)backEnd.color2D; in RB_StretchPicGradient()
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H A D | tr_local.h | 1009 byte color2D[4]; member
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_backend.cpp | 1322 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 1323 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 1324 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 1325 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 1369 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_StretchPic() 1461 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic() 1560 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic2()
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H A D | tr_local.h | 929 byte color2D[4]; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_backend.c | 854 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 855 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 856 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 857 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 906 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPic() 1001 VectorScale4(backEnd.color2D, 257, color); in RB_RotatedPic() 1098 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPicGradient()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_backend.c | 1205 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 1206 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 1207 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 1208 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 1257 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPic() 1349 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPicGradient()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_backend.c | 2446 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor() 2447 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor() 2448 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor() 2449 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor() 2501 *(int *)tess.colors[numVerts + 2] = *(int *)tess.colors[numVerts + 3] = *(int *)backEnd.color2D; in RB_StretchPic()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_local.h | 945 byte color2D[4]; member
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