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Searched refs:color2D (Results 1 – 25 of 28) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DshaderFSH.fsh7 vec3 color2D = vec3(gl_FragCoord + UNIFORMS.zwxx);
11 color2D.xy = normalize(color2D).xy * UNIFORMS.x;
13 color2D.xy = (vec2(color2D) * 0.5 + 0.5) * 2.0;
14 color2D.z = 1.0;
18 color2D = dots.x * color2D + vec3(0.2, 0.2, 0.2);
19 gl_FragColor.rgb = pow(dots.y, UNIFORMS.y) * vec3(1.0, 1.0, 0.5) + color2D;
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_backend.c914 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
915 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
916 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
917 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
964 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
1042 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_RotatedPic()
1125 *(int *)tess.vertexColors[ numVerts + 1 ] = *(int *)backEnd.color2D; in RB_StretchPicGradient()
H A Dtr_local.h997 byte color2D[4]; member
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h872 byte color2D[4]; member
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h872 byte color2D[4]; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c801 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
802 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
803 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
804 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
851 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h868 byte color2D[4]; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c844 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
845 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
846 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
847 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
894 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h871 byte color2D[4]; member
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c903 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
904 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
905 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
906 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
953 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h975 byte color2D[4]; member
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c903 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
904 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
905 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
906 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
953 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
H A Dtr_local.h975 byte color2D[4]; member
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_backend.cpp1011 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
1012 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
1013 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
1014 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
1058 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_StretchPic()
1147 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic()
1238 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic2()
H A Dtr_local.h942 byte color2D[4]; member
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_backend.c1258 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
1259 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
1260 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
1261 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
1308 *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; in RB_StretchPic()
1386 *(int *)tess.vertexColors[ numVerts + 1 ] = *(int *)backEnd.color2D; in RB_StretchPicGradient()
H A Dtr_local.h1009 byte color2D[4]; member
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_backend.cpp1322 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
1323 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
1324 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
1325 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
1369 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_StretchPic()
1461 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic()
1560 byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; in RB_RotatePic2()
H A Dtr_local.h929 byte color2D[4]; member
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_backend.c854 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
855 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
856 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
857 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
906 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPic()
1001 VectorScale4(backEnd.color2D, 257, color); in RB_RotatedPic()
1098 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPicGradient()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_backend.c1205 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
1206 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
1207 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
1208 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
1257 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPic()
1349 VectorScale4(backEnd.color2D, 257, color); in RB_StretchPicGradient()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c2446 backEnd.color2D[0] = cmd->color[0] * 255; in RB_SetColor()
2447 backEnd.color2D[1] = cmd->color[1] * 255; in RB_SetColor()
2448 backEnd.color2D[2] = cmd->color[2] * 255; in RB_SetColor()
2449 backEnd.color2D[3] = cmd->color[3] * 255; in RB_SetColor()
2501 *(int *)tess.colors[numVerts + 2] = *(int *)tess.colors[numVerts + 3] = *(int *)backEnd.color2D; in RB_StretchPic()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h945 byte color2D[4]; member

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