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Searched refs:colorMod (Results 1 – 21 of 21) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/
H A DActorSceneNode.cpp66 SDL_Color colorMod = arc->GetColorMod(); in VRender() local
67 SDL_SetTextureColorMod(actorImage->GetTexture(), colorMod.r, colorMod.g, colorMod.b); in VRender()
/dports/x11/idesk/idesk-0.7.5/src/
H A DXImlib2Image.cpp60 colorMod = imlib_create_color_modifier(); in configure()
218 imlib_context_set_color_modifier(colorMod); in shapeWindow()
323 imlib_context_set_color_modifier(colorMod); in applyMouseOverEffects()
H A DXImlib2Image.h61 Imlib_Color_Modifier colorMod; variable
H A DXImlib2Shadow.cpp60 imlib_context_set_color_modifier(colorMod); in configure()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_part.c282 int colorMod = 0; in R_ParticleExplosion2() local
293 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2()
294 colorMod++; in R_ParticleExplosion2()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rpart.c168 int colorMod = 0; in R_ParticleExplosion2_QF() local
180 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2_QF()
181 colorMod++; in R_ParticleExplosion2_QF()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rpart.c179 int colorMod = 0; in R_ParticleExplosion2_QF() local
191 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2_QF()
192 colorMod++; in R_ParticleExplosion2_QF()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_part.c477 int colorMod = 0; in R_ParticleExplosion2() local
489 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2()
490 colorMod++; in R_ParticleExplosion2()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dshaders.c1698 if( si->colorMod == NULL ) in ParseShaderFile()
1699 si->colorMod = cm; in ParseShaderFile()
1702 for( cm2 = si->colorMod; cm2 != NULL; cm2 = cm2->next ) in ParseShaderFile()
H A Dmap.c650 b->contentShader->colorMod != NULL && in FinishBrush()
651 b->contentShader->colorMod->type == CM_VOLUME ) in FinishBrush()
H A Dsurface.c3387 ColorMod( b->contentShader->colorMod, 1, &ds->verts[ i ] ); in VolumeColorMods()
3444 ColorMod( ds->shaderInfo->colorMod, ds->numVerts, ds->verts ); in FilterDrawsurfsIntoTree()
H A Dq3map2.h695 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */ member
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dshaders.c1754 if ( si->colorMod == NULL ) { in ParseShaderFile()
1755 si->colorMod = cm; in ParseShaderFile()
1759 for ( cm2 = si->colorMod; cm2 != NULL; cm2 = cm2->next ) in ParseShaderFile()
H A Dmap.c849 b->contentShader->colorMod != NULL && in FinishBrush()
850 b->contentShader->colorMod->type == CM_VOLUME ) { in FinishBrush()
H A Dsurface.c3546 ColorMod( b->contentShader->colorMod, 1, &ds->verts[ i ] ); in VolumeColorMods()
3607 ColorMod( ds->shaderInfo->colorMod, ds->numVerts, ds->verts ); in FilterDrawsurfsIntoTree()
H A Dq3map2.h746 …colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod suppor… member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dr_part.c503 int colorMod = 0; in R_ParticleExplosion2() local
518 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2()
519 colorMod++; in R_ParticleExplosion2()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_part.c465 int colorMod = 0; in R_ParticleExplosion2() local
474 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2()
475 colorMod++; in R_ParticleExplosion2()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_part.c529 int colorMod = 0; in R_ParticleExplosion2() local
538 p->color = colorStart + (colorMod % colorLength); in R_ParticleExplosion2()
539 colorMod++; in R_ParticleExplosion2()
/dports/games/tenebrae/tenebrae_0/
H A Dr_part.c760 int colorMod = 0; in R_ParticleExplosion2() local
/dports/games/openclonk/openclonk-release-8.1-src/docs/
H A Dde.po3380 msgid "Background color. If the alpha byte in colorMod is not 0, this color will be used as backgro…
3381 msgstr "Hintergrundfarbe. Wenn in colorMod das Alphabyte nicht 0 ist, wird diese Farbe als Hintergr…