Searched refs:color_current (Results 1 – 11 of 11) sorted by relevance
/dports/graphics/gegl/gegl-0.4.34/seamless-clone/ |
H A D | sc-context.c | 324 GeglScColor *color_current = NULL; in gegl_sc_context_render_cache_pt2col_update() local 359 (gpointer*) &color_current)) in gegl_sc_context_render_cache_pt2col_update() 361 color_current = gegl_sc_color_new (); in gegl_sc_context_render_cache_pt2col_update() 364 color_current); in gegl_sc_context_render_cache_pt2col_update() 376 if (! gegl_sc_context_sample_point (info, sl, pt, color_current)) in gegl_sc_context_render_cache_pt2col_update() 390 (gpointer*) &color_current)) in gegl_sc_context_render_cache_pt2col_update() 395 gegl_sc_color_free (color_current); in gegl_sc_context_render_cache_pt2col_update() 522 GeglScColor *color_current = NULL; in gegl_sc_context_render_cache_pt2col_free() local 531 (gpointer*) &color_current)) in gegl_sc_context_render_cache_pt2col_free() 533 gegl_sc_color_free (color_current); in gegl_sc_context_render_cache_pt2col_free()
|
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_gizmo_navigate_type.c | 335 const float *color_current = is_highlight ? axis_highlight : axis_color[axis]; in axis_geom_draw() local 351 color_current_fade, draw_info->color_bg, color_current, is_highlight ? 1.0 : 0.5f); in axis_geom_draw() 352 color_current_fade[3] = color_current[3]; in axis_geom_draw() 354 copy_v4_v4(color_current_fade, color_current); in axis_geom_draw() 372 immUniformColor4fv(is_pos_color ? color_current : color_current_fade); in axis_geom_draw() 415 const float *col = is_pos_color ? color_current : color_current_fade; in axis_geom_draw() 443 GPU_batch_uniform_4fv(sphere, "color", is_pos_color ? color_current : color_current_fade); in axis_geom_draw()
|
/dports/games/taisei/taisei-1.3.2/src/renderer/common/ |
H A D | state.c | 103 S.color = *B.color_current(); in _r_state_touch_color()
|
H A D | backend.h | 32 const Color* (*color_current)(void); member
|
/dports/editors/fileobj/fileobj-0.7.91/src/ |
H A D | core.py | 398 if screen.has_color() and setting.color_current is not None: 399 color_pair = setting.color_current.split(",", 1) 408 s = "not be in {0}".format(setting.color_current)
|
H A D | ncurses.py | 64 arg = setting.color_current, setting.color_zero, setting.color_ff, \
|
/dports/games/taisei/taisei-1.3.2/src/renderer/null/ |
H A D | null.c | 177 .color_current = null_color_current,
|
/dports/www/vdradmin-am/vdradmin-am-3.6.10/template/default/ |
H A D | style.css | 535 #prog_timeline .color_current {
|
/dports/devel/radare2/radare2-5.1.1/libr/core/ |
H A D | canal.c | 1445 bool color_current = r_config_get_i (core->config, "graph.gv.current"); in core_anal_color_curr_node() local 1449 if (current && color_current) { in core_anal_color_curr_node() 1596 bool color_current = r_config_get_i (core->config, "graph.gv.current"); in core_anal_graph_construct_nodes() local 1784 : (current && color_current) in core_anal_graph_construct_nodes() 1787 …const char *fill_color = ((current && color_current) || label_color == pal_traced)? pal_traced: "w… in core_anal_graph_construct_nodes()
|
/dports/games/taisei/taisei-1.3.2/src/renderer/ |
H A D | api.c | 301 return B.color_current(); in r_color_current()
|
/dports/games/taisei/taisei-1.3.2/src/renderer/gl33/ |
H A D | gl33.c | 1142 .color_current = gl33_color_current,
|