Searched refs:color_sock (Results 1 – 1 of 1) sorted by relevance
490 bNodeSocket *color_sock = nodeFindSocket(shader, SOCK_IN, "Color"); in ED_node_shader_default() local491 copy_v3_v3(((bNodeSocketValueRGBA *)color_sock->default_value)->value, &world->horr); in ED_node_shader_default()