/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | unsuccessful-relink.c | 140 GLint color_uniform; in piglit_display() local 150 color_uniform = glGetUniformLocation(prog, "color"); in piglit_display() 152 if (color_uniform == -1) { in piglit_display() 166 glUniform4fv(color_uniform, 1, purple); in piglit_display() 171 glUniform4fv(color_uniform, 1, green); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_geometry_shader4/execution/ |
H A D | ignore-adjacent-vertices.c | 113 GLuint color_uniform; variable 175 color_uniform = glGetUniformLocation(prog, "color"); in piglit_init() 219 glUniform4fv(color_uniform, 1, red); in piglit_display() 223 glUniform4fv(color_uniform, 1, green); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | gl-layer-cube-map.c | 103 GLuint color_uniform, layer_uniform; in piglit_init() local 122 color_uniform = glGetUniformLocation(program, "color"); in piglit_init() 152 glUniform3f(color_uniform, colors[j*3+0], in piglit_init()
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H A D | gl-layer-render-clipped.c | 87 static GLuint color_uniform; variable 167 color_uniform = glGetUniformLocation(program, "color"); in piglit_init() 192 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
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H A D | gl-layer-render-storage.c | 90 static GLuint color_uniform; variable 249 color_uniform = glGetUniformLocation(program, "color"); in piglit_init() 274 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
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H A D | gl-layer-render.c | 90 static GLuint color_uniform; variable 255 color_uniform = glGetUniformLocation(program, "color"); in piglit_init() 280 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/ |
H A D | buffer-bindings.c | 168 GLint color_uniform; in piglit_init() local 176 color_uniform = glGetUniformLocation(program, "color"); in piglit_init() 177 glUniform4fv(color_uniform, 1, green); in piglit_init()
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | shaders.cpp | 69 color_uniform(), in Shaders() 94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders() 337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
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H A D | shaders.h | 80 GLint color_uniform; variable
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | shaders.cpp | 69 color_uniform(), in Shaders() 94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders() 337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
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H A D | shaders.h | 80 GLint color_uniform; variable
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/ |
H A D | shaders.cpp | 69 color_uniform(), in Shaders() 94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders() 337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
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H A D | shaders.h | 80 GLint color_uniform; variable
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/dports/graphics/weston/weston-1.9.0/src/ |
H A D | gl-renderer.c | 55 GLint color_uniform; member 548 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug() 658 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms() 2084 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/libweston/renderer-gl/ |
H A D | gl-renderer.c | 73 GLint color_uniform; member 760 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug() 870 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms() 3044 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/libweston/renderer-gl/ |
H A D | gl-renderer.c | 73 GLint color_uniform; member 760 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug() 870 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms() 3044 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()
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