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Searched refs:color_uniform (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dunsuccessful-relink.c140 GLint color_uniform; in piglit_display() local
150 color_uniform = glGetUniformLocation(prog, "color"); in piglit_display()
152 if (color_uniform == -1) { in piglit_display()
166 glUniform4fv(color_uniform, 1, purple); in piglit_display()
171 glUniform4fv(color_uniform, 1, green); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_geometry_shader4/execution/
H A Dignore-adjacent-vertices.c113 GLuint color_uniform; variable
175 color_uniform = glGetUniformLocation(prog, "color"); in piglit_init()
219 glUniform4fv(color_uniform, 1, red); in piglit_display()
223 glUniform4fv(color_uniform, 1, green); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dgl-layer-cube-map.c103 GLuint color_uniform, layer_uniform; in piglit_init() local
122 color_uniform = glGetUniformLocation(program, "color"); in piglit_init()
152 glUniform3f(color_uniform, colors[j*3+0], in piglit_init()
H A Dgl-layer-render-clipped.c87 static GLuint color_uniform; variable
167 color_uniform = glGetUniformLocation(program, "color"); in piglit_init()
192 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
H A Dgl-layer-render-storage.c90 static GLuint color_uniform; variable
249 color_uniform = glGetUniformLocation(program, "color"); in piglit_init()
274 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
H A Dgl-layer-render.c90 static GLuint color_uniform; variable
255 color_uniform = glGetUniformLocation(program, "color"); in piglit_init()
280 glUniform3fv(color_uniform, 1, &colors[j*3]); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/
H A Dbuffer-bindings.c168 GLint color_uniform; in piglit_init() local
176 color_uniform = glGetUniformLocation(program, "color"); in piglit_init()
177 glUniform4fv(color_uniform, 1, green); in piglit_init()
/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp69 color_uniform(), in Shaders()
94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders()
337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
H A Dshaders.h80 GLint color_uniform; variable
/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp69 color_uniform(), in Shaders()
94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders()
337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
H A Dshaders.h80 GLint color_uniform; variable
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp69 color_uniform(), in Shaders()
94 color_uniform = glGetUniformLocation(color_program_id, "color"); in Shaders()
337 glUniform4fv(color_uniform, 1, (const GLfloat*)&c); in color()
H A Dshaders.h80 GLint color_uniform; variable
/dports/graphics/weston/weston-1.9.0/src/
H A Dgl-renderer.c55 GLint color_uniform; member
548 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug()
658 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms()
2084 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/libweston/renderer-gl/
H A Dgl-renderer.c73 GLint color_uniform; member
760 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug()
870 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms()
3044 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/libweston/renderer-gl/
H A Dgl-renderer.c73 GLint color_uniform; member
760 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug()
870 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms()
3044 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()