Searched refs:combatRunSmallWeapon (Results 1 – 4 of 4) sorted by relevance
50 return (anim == Animation::run || anim == Animation::combatRunSmallWeapon || in _isAnimRunningWalking()136 return (anim == Animation::run || anim == Animation::combatRunSmallWeapon || in _isAnimRunningJumping()169 } else if (hasMovementFlags(MOVE_RUN) && avatar->hasAnim(Animation::combatRunSmallWeapon)) { in handleCombatMode()172 nextanim = Animation::combatRunSmallWeapon; in handleCombatMode()176 …im == Animation::walk || lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) in handleCombatMode()254 …if ((lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) && !hasMovementFla… in handleCombatMode()263 nextanim = Animation::combatRunSmallWeapon; in handleCombatMode()360 || lastanim == Animation::combatRunSmallWeapon in handleNormalMode()500 action == Animation::combatRunSmallWeapon || in step()
139 combatRunSmallWeapon = 48, enumerator
96 lastanim == Animation::combatRunSmallWeapon))) && in checkTurn()
102 case Animation::combatRunSmallWeapon: in getActionNumberForSequence()103 return (smallwpn ? Animation::combatRunSmallWeapon : Animation::combatRunLargeWeapon); in getActionNumberForSequence()