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Searched refs:combatRunSmallWeapon (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dcru_avatar_mover_process.cpp50 return (anim == Animation::run || anim == Animation::combatRunSmallWeapon || in _isAnimRunningWalking()
136 return (anim == Animation::run || anim == Animation::combatRunSmallWeapon || in _isAnimRunningJumping()
169 } else if (hasMovementFlags(MOVE_RUN) && avatar->hasAnim(Animation::combatRunSmallWeapon)) { in handleCombatMode()
172 nextanim = Animation::combatRunSmallWeapon; in handleCombatMode()
176 …im == Animation::walk || lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) in handleCombatMode()
254 …if ((lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) && !hasMovementFla… in handleCombatMode()
263 nextanim = Animation::combatRunSmallWeapon; in handleCombatMode()
360 || lastanim == Animation::combatRunSmallWeapon in handleNormalMode()
500 action == Animation::combatRunSmallWeapon || in step()
H A Danimation.h139 combatRunSmallWeapon = 48, enumerator
H A Davatar_mover_process.cpp96 lastanim == Animation::combatRunSmallWeapon))) && in checkTurn()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Danim_dat.cpp102 case Animation::combatRunSmallWeapon: in getActionNumberForSequence()
103 return (smallwpn ? Animation::combatRunSmallWeapon : Animation::combatRunLargeWeapon); in getActionNumberForSequence()