/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_monster.c | 479 self->combattarget = self->target; in monster_start_go() 487 if (notcombat && self->combattarget) in monster_start_go() 494 if (self->combattarget) in monster_start_go() 500 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 506 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_monster.c | 479 self->combattarget = self->target; in monster_start_go() 487 if (notcombat && self->combattarget) in monster_start_go() 494 if (self->combattarget) in monster_start_go() 500 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 506 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_monster.c | 585 self->combattarget = self->target; in monster_start_go() 593 if (notcombat && self->combattarget) in monster_start_go() 600 if (self->combattarget) in monster_start_go() 605 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 611 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_monster.c | 588 self->combattarget = self->target; in monster_start_go() 596 if (notcombat && self->combattarget) in monster_start_go() 603 if (self->combattarget) in monster_start_go() 608 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 614 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_monster.c | 524 self->combattarget = self->target; in monster_start_go() 530 if(notcombat && self->combattarget) in monster_start_go() 537 if(self->combattarget){ in monster_start_go() 541 while((target = G_Find(target, FOFS(targetname), self->combattarget)) != NULL){ in monster_start_go() 545 self->combattarget, target->classname,(int)target->s.origin[0],(int)target->s.origin[1], in monster_start_go()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_monster.c | 506 self->combattarget = self->target; in monster_start_go() 512 if(notcombat && self->combattarget) in monster_start_go() 519 if(self->combattarget){ in monster_start_go() 523 while((target = G_Find(target, FOFS(targetname), self->combattarget)) != NULL){ in monster_start_go() 527 … self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_monster.c | 524 self->combattarget = self->target; in monster_start_go() 530 if(notcombat && self->combattarget) in monster_start_go() 537 if(self->combattarget){ in monster_start_go() 541 while((target = G_Find(target, FOFS(targetname), self->combattarget)) != NULL){ in monster_start_go() 545 self->combattarget, target->classname,(int)target->s.origin[0],(int)target->s.origin[1], in monster_start_go()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_monster.c | 606 self->combattarget = self->target; in monster_start_go() 614 if (notcombat && self->combattarget) in monster_start_go() 621 if (self->combattarget) in monster_start_go() 626 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 632 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_monster.c | 584 self->combattarget = self->target; in monster_start_go() 590 if (notcombat && self->combattarget) in monster_start_go() 596 if (self->combattarget) { in monster_start_go() 600 while ((target = G_Find(target, FOFS(targetname), self->combattarget)) != NULL) { in monster_start_go() 604 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_monster.c | 605 self->combattarget = self->target; in monster_start_go() 613 if (notcombat && self->combattarget) in monster_start_go() 620 if (self->combattarget) in monster_start_go() 625 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 631 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_monster.c | 604 self->combattarget = self->target; in monster_start_go() 612 if (notcombat && self->combattarget) in monster_start_go() 619 if (self->combattarget) in monster_start_go() 624 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 630 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_monster.c | 631 self->combattarget = self->target; in monster_start_go() 639 if (notcombat && self->combattarget) in monster_start_go() 646 if (self->combattarget) in monster_start_go() 651 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 657 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_monster.c | 729 self->combattarget = self->target; in monster_start_go() 737 if (notcombat && self->combattarget) in monster_start_go() 744 if (self->combattarget) in monster_start_go() 749 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 755 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_monster.c | 757 self->combattarget = self->target; in monster_start_go() 765 if (notcombat && self->combattarget) in monster_start_go() 772 if (self->combattarget) in monster_start_go() 777 while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL) in monster_start_go() 783 self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1], in monster_start_go()
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