/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | doomstat.h | 104 comp_sound, enumerator
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H A D | p_genlin.c | 1133 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1147 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor() 1154 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
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H A D | p_inter.c | 184 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon() 646 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
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H A D | s_sound.c | 273 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
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H A D | p_switch.c | 243 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) in P_ChangeSwitchTexture()
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H A D | m_misc.c | 272 …{"comp_sound",{&default_comp[comp_sound], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_sound], …
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H A D | p_mobj.c | 572 if (comp[comp_sound] || mo->health > 0) in P_ZMovement()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | doomstat.h | 109 comp_sound, enumerator
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H A D | p_genlin.c | 1133 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1147 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor() 1154 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
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H A D | p_inter.c | 191 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon() 613 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
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H A D | s_sound.c | 285 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
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H A D | m_misc.c | 285 {"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]},
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H A D | p_switch.c | 182 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) { in P_ChangeSwitchTexture()
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H A D | p_pspr.c | 716 if (player->ammo[weaponinfo[player->readyweapon].ammo] || comp[comp_sound]) in A_FireCGun()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | doomstat.h | 112 comp_sound, enumerator
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H A D | p_genlin.c | 1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1149 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor() 1155 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor() 1162 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
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H A D | p_inter.c | 193 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon() 634 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
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H A D | s_sound.c | 290 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
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H A D | p_switch.c | 183 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) { in P_ChangeSwitchTexture()
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H A D | p_pspr.c | 773 if (player->ammo[weaponinfo[player->readyweapon].ammo] || comp[comp_sound]) in A_FireCGun()
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H A D | m_misc.c | 356 {"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]},
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H A D | p_mobj.c | 582 if (comp[comp_sound] || (mo->health>0)) /* cph - prevent "oof" when dead */ in P_ZMovement()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/ |
H A D | TODO | 170 r718 | Crop some old bits Update on progress Add comp_sound idea 195 + r737 | New comp_sound compatibility option: - player only ever hears th 596 r980 | Add comp_sound stuff, backported from the development version. 628 r1009 | Reorder comp_sound to match 2.2.4. 849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i 981 - r1263 | No oof sound on open 2S lines when comp_sound. 1159 + r2475 | comp_sound has been merged with comp_oofsound and moved to the c
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/ |
H A D | TODO | 170 r718 | Crop some old bits Update on progress Add comp_sound idea 195 + r737 | New comp_sound compatibility option: - player only ever hears th 596 r980 | Add comp_sound stuff, backported from the development version. 628 r1009 | Reorder comp_sound to match 2.2.4. 849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i 981 - r1263 | No oof sound on open 2S lines when comp_sound. 1159 r2475 | comp_sound has been merged with comp_oofsound and moved to the c
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/dports/games/prboom/prboom-2.5.0/ |
H A D | TODO | 170 r718 | Crop some old bits Update on progress Add comp_sound idea 195 + r737 | New comp_sound compatibility option: - player only ever hears th 596 r980 | Add comp_sound stuff, backported from the development version. 628 r1009 | Reorder comp_sound to match 2.2.4. 849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i 981 - r1263 | No oof sound on open 2S lines when comp_sound. 1159 r2475 | comp_sound has been merged with comp_oofsound and moved to the c
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