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Searched refs:comp_sound (Results 1 – 25 of 37) sorted by relevance

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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomstat.h104 comp_sound, enumerator
H A Dp_genlin.c1133 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1147 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
1154 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
H A Dp_inter.c184 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon()
646 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
H A Ds_sound.c273 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
H A Dp_switch.c243 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) in P_ChangeSwitchTexture()
H A Dm_misc.c272 …{"comp_sound",{&default_comp[comp_sound], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_sound], …
H A Dp_mobj.c572 if (comp[comp_sound] || mo->health > 0) in P_ZMovement()
/dports/games/prboom/prboom-2.5.0/src/
H A Ddoomstat.h109 comp_sound, enumerator
H A Dp_genlin.c1133 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1147 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
1154 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
H A Dp_inter.c191 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon()
613 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
H A Ds_sound.c285 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
H A Dm_misc.c285 {"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]},
H A Dp_switch.c182 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) { in P_ChangeSwitchTexture()
H A Dp_pspr.c716 if (player->ammo[weaponinfo[player->readyweapon].ammo] || comp[comp_sound]) in A_FireCGun()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ddoomstat.h112 comp_sound, enumerator
H A Dp_genlin.c1141 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1149 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast || comp[comp_sound] ? sfx_bdopn : s… in EV_DoGenDoor()
1155 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
1162 …S_StartSound((mobj_t *)&door->sector->soundorg,Sped>=SpeedFast && !comp[comp_sound] ? sfx_bdcls : … in EV_DoGenDoor()
H A Dp_inter.c193 if (!comp[comp_sound] || player == &players[displayplayer]) in P_GiveWeapon()
634 if (!comp[comp_sound] || player == &players[displayplayer]) in P_TouchSpecialThing()
H A Ds_sound.c290 (comp[comp_sound] || channels[cnum].is_pickup == is_pickup)) in S_StartSoundAtVolume()
H A Dp_switch.c183 if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) { in P_ChangeSwitchTexture()
H A Dp_pspr.c773 if (player->ammo[weaponinfo[player->readyweapon].ammo] || comp[comp_sound]) in A_FireCGun()
H A Dm_misc.c356 {"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]},
H A Dp_mobj.c582 if (comp[comp_sound] || (mo->health>0)) /* cph - prevent "oof" when dead */ in P_ZMovement()
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DTODO170 r718 | Crop some old bits Update on progress Add comp_sound idea
195 + r737 | New comp_sound compatibility option: - player only ever hears th
596 r980 | Add comp_sound stuff, backported from the development version.
628 r1009 | Reorder comp_sound to match 2.2.4.
849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
981 - r1263 | No oof sound on open 2S lines when comp_sound.
1159 + r2475 | comp_sound has been merged with comp_oofsound and moved to the c
/dports/games/prboom-plus/prboom-plus-2.5.1.3/
H A DTODO170 r718 | Crop some old bits Update on progress Add comp_sound idea
195 + r737 | New comp_sound compatibility option: - player only ever hears th
596 r980 | Add comp_sound stuff, backported from the development version.
628 r1009 | Reorder comp_sound to match 2.2.4.
849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
981 - r1263 | No oof sound on open 2S lines when comp_sound.
1159 r2475 | comp_sound has been merged with comp_oofsound and moved to the c
/dports/games/prboom/prboom-2.5.0/
H A DTODO170 r718 | Crop some old bits Update on progress Add comp_sound idea
195 + r737 | New comp_sound compatibility option: - player only ever hears th
596 r980 | Add comp_sound stuff, backported from the development version.
628 r1009 | Reorder comp_sound to match 2.2.4.
849 - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
981 - r1263 | No oof sound on open 2S lines when comp_sound.
1159 r2475 | comp_sound has been merged with comp_oofsound and moved to the c

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