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Searched refs:compat_maybe_truncate_to_int32 (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1118 …int32_t const rad = clip_nsqrtasm(compat_maybe_truncate_to_int32(uhypsq(diff.x, diff.y))) + MA… in clipmove()
1562 …int32_t const templl = (int32_t)clamp(compat_maybe_truncate_to_int32((int64_t)clipr.x * clipr.x + … in clipmove()
1568 …= (int32_t)clamp(compat_maybe_truncate_to_int32((int64_t)(goal.x - vec.x) * clipr.x + (int64_t)(go… in clipmove()
2365 … i = nsqrtasm(compat_maybe_truncate_to_int32(uhypsq(dax,day))); if (i == 0) return 1; //continue; in hitscan_trysector()
2534 if (compat_maybe_truncate_to_int32((coord_t)(x1-sv->x)*(y2-sv->y)) in hitscan()
2535 < compat_maybe_truncate_to_int32((coord_t)(x2-sv->x)*(y1-sv->y))) continue; in hitscan()
2673 if (compat_maybe_truncate_to_int32((coord_t)(x1-sv->x)*(y2-sv->y)) in hitscan()
2674 < compat_maybe_truncate_to_int32((coord_t)(x2-sv->x)*(y1-sv->y))) continue; in hitscan()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1677 static FORCE_INLINE int64_t compat_maybe_truncate_to_int32(int64_t val) in compat_maybe_truncate_to_int32() function